mail/ui/edit_contact.lua

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Lua
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-- translation
local S = mail.S
local FORMNAME = "mail:editcontact"
function mail.show_edit_contact(name, contact_name, note, illegal_name_hint)
local formspec = [[
size[6,7]
button[4,6.25;2,0.5;back;]] .. S("Back") .. [[]
field[0.25,0.5;4,1;name;]] .. S("Player name") .. [[:;%s]
textarea[0.25,1.6;4,6.25;note;]] .. S("Note") .. [[:;%s]
button[4,0.10;2,1;save;]] .. S("Save") .. [[]
]]
if illegal_name_hint == "collision" then
formspec = formspec .. [[
textarea[4.25,1;2.5,6;;;]] ..
S("That name is already in your contacts") .. [[]
]]
elseif illegal_name_hint == "empty" then
formspec = formspec .. [[
textarea[4.25,1;2.5,6;;;]] ..
S("The contact name cannot be empty.") .. [[]
]]
end
formspec = formspec .. mail.theme
formspec = string.format(formspec,
minetest.formspec_escape(contact_name or ""),
minetest.formspec_escape(note or ""))
minetest.show_formspec(name, FORMNAME, formspec)
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= FORMNAME then
return
end
local name = player:get_player_name()
local contacts = mail.get_contacts(name)
if fields.save then
if mail.selected_idxs.contacts[name] then
local contact = contacts[mail.selected_idxs.contacts[name]] or {name = ""}
if contact.name ~= fields.name or fields.name == "" then
-- name changed!
if #fields.name == 0 then
mail.show_edit_contact(name, contact.name, fields.note, "empty")
return true
elseif mail.get_contact(name, fields.name) then
mail.show_edit_contact(name, contact.name, fields.note, "collision")
return true
else
contact.name = fields.name
contact.note = fields.note
mail.update_contact(name, contact)
contacts[mail.selected_idxs.contacts[name]] = nil
end
end
contact.name = fields.name
contact.note = fields.note
mail.update_contact(name, contact)
else
mail.update_contact(name, {
name = fields.name,
note = fields.note,
})
end
mail.show_contacts(name)
elseif fields.back then
mail.show_contacts(name)
end
return true
end)