mail/api.md

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2024-09-28 22:22:06 +03:00
# Mail format
The mail format in the api hooks
```lua
mail = {
from = "sender name",
to = "players, which, are, addressed",
cc = "carbon copy",
bcc = "players, which, get, a, copy, but, are, not, visible, to, others",
subject = "subject line",
body = "mail body"
}
```
The fields `to`, `cc` and `bcc` can contain a player, multiple player names separated by commas, or be empty.
Players in `to` are the recipiants, who are addressed directly. `cc` specifies players that get the mail to get notified, but are not immediate part of the conversation.
There is no technical difference between `to` and `cc`, it just implies meaning for the players.
Players can see all fields making up the mail except `bcc`, which is the only difference to `cc`.
## Sending mail
```lua
local success, error = mail.send({
from = "singleplayer",
to = "playername",
cc = "carbon, copy",
bcc = "blind, carbon, copy",
subject = "subject line",
body = "mail body"
})
-- if "success" is false the error parameter will contain a message
```
# Hooks
Generic on-receive mail hook:
```lua
mail.register_on_receive(function(m)
-- "m" is an object in the form: "Mail format"
end)
```
Player-specific on-receive mail hook:
```lua
mail.register_on_player_receive(function(player, msg)
-- "player" is the name of a recipient; "msg" is a mail object (see "Mail format")
end)
```
# Recipient handler
Recipient handlers are registered using
```lua
mail.register_recipient_handler(function(sender, name)
end)
```
where `name` is the name of a single recipient.
The recipient handler should return
* `nil` if the handler does not handle messages sent to the particular recipient,
* `true, player` (where `player` is a string or a list of strings) if the mail should be redirected to `player`,
* `true, deliver` if the mail should be delivered by calling `deliver` with the message, or
* `false, reason` (where `reason` is optional or, if provided, a string) if the recipient explicitly rejects the mail.
# Internals
mod-storage entry for a player (indexed by playername and serialized with json):
```lua
{
contacts = {
{
-- name of the player (unique key in the list)
name = "",
-- note
note = ""
},{
...
}
},
inbox = {
{
-- globally unique mail id
id = "d6cce35c-487a-458f-bab2-9032c2621f38",
-- sending player name
from = "",
-- receiving player name
to = "",
-- carbon copy (optional)
cc = "playername, playername2",
-- blind carbon copy (optional)
bcc = "",
-- mail subject
subject = "",
-- mail body
body = "",
-- timestamp (os.time())
time = 1234,
-- read-flag (true: player has read the mail, inbox only)
read = true,
-- spam-flag (true: that mail is noted as a spam)
spam = false
},{
...
}
},
outbox = {
-- same format as "inbox"
},
drafts = {
-- same format as "inbox"
},
trash = {
-- same format as "inbox"
},
lists = {
{
-- name of the maillist (unique key in the list)
name = "",
-- description
description = "",
-- playername list
players = {"playername", "playername2"}
}
},
settings = {
setting1 = "value",
setting2 = true,
setting3 = 123
}
}