92 lines
3.1 KiB
Lua
92 lines
3.1 KiB
Lua
local S, modname = ...
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-- Function to register the potions
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brewing.register_potion = function(sname, name, fname, def)
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local tps = {"add", "sub"}
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for t=1, #tps do
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for i=1, #def.types do
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local sdata = def.types[i]
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local tps_sign
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if tps[t] == "add" then
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tps_sign= "+"
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else
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tps_sign= "-"
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end
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local item_def = {
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description = S("@1 Potion", name) .. " ("..S("lvl")..":".." "..tps_sign..sdata.type..")",
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inventory_image = "potions_bottle.png^potions_"..(def.texture or sname)..".png^potions_"..tps[t]..sdata.type..".png",
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drawtype = "plantlike",
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paramtype = "light",
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walkable = false,
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groups = {dig_immediate=3,attached_node=1},
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--sounds = default.node_sound_glass_defaults(),
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}
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item_def.tiles = {item_def.inventory_image}
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local flags = {
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inv = false,
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type = tps[t],
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}
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if t == 2 then
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flags.inv = true
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end
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for key, val in pairs(brewing.effects[def.effect](sname, name, fname, sdata, flags)) do
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item_def[key] = val
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end
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for key, val in pairs(sdata.set) do
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item_def[key] = val
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end
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item_def["time"] = sdata.time
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for key, val in pairs(sdata.effects) do
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item_def.potions[key] = val
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end
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minetest.register_node(fname.."_"..tps[t]..sdata.type, item_def)
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end
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end
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end
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-- Function to register the potion crafts
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brewing.register_potion_craft = function(def)
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brewing.craft_list[#brewing.craft_list+1] = {["effect"] = def.effect, ["description"] = def.description, ["type"] = def.type, ["level"] = def.level, ["recipe"] = def.recipe}
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end
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brewing.get_craft_result = function(ingredients)
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--recipes are 2x3
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local output
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local match
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--To get the output of the first potion: minetest.chat_send_player("singleplayer", brewing.craftlist[1][1])
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--To get the first ingredient of the first potion: minetest.chat_send_player("singleplayer", brewing.craftlist[1][2][1][1])
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--for key, potion_craft in pairs(brewing.craftlist) do
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for index, potion_craft in ipairs(brewing.craft_list) do
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--To get the output of the potion: minetest.chat_send_player("singleplayer", potion_craft[1])
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--To get the first ingredient of the 1st row of the potion: minetest.chat_send_player("singleplayer", potion_craft[2][1][1])
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--To get the first ingredient of the 2nd row of the potion: minetest.chat_send_player("singleplayer", potion_craft[2][2][1])
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--To get the second ingredient of the 2nd row of the potion: minetest.chat_send_player("singleplayer", potion_craft[2][2][2])
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--check recipe concordance
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--firstly in the 2 rows
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for i= 1, 3, 1 do
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match = false
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if (potion_craft["recipe"][i] == ingredients[i]) or (potion_craft["recipe"][i] == '') then
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match = true
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end
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if not match then --if an ingredient does not match
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break
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end
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end
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if match then --if coincidence with a potion_craft
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output = modname ..":" .. potion_craft["effect"] .. "_".. potion_craft["type"] .. math.abs(potion_craft["level"])
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break
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end
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end
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local item
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if match == true then
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item = ItemStack(output)
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--minetest.chat_send_player("singleplayer", "match")
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else
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item = nil
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--minetest.chat_send_player("singleplayer", "unmatched")
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end
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return item
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end
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