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README.md
69
README.md
@ -1,11 +1,46 @@
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BBQ v1.1 by Grizzly Adam
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BBQ v1.11 by Grizzly Adam
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https://forum.minetest.net/viewtopic.php?f=9&t=19324
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https://forum.minetest.net/viewtopic.php?f=9&t=19324
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https://github.com/Grizzly-Adam/BBQ
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https://github.com/Grizzly-Adam/BBQ
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Goals
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-----
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-Expanding the cooking & food options in Minetest
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-Add working smoker and grill to Minetest
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-Utilize under-used items, such as vessels, vessel shelf, and mushrooms
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-Be compatible with and expand on Mobs-Redo and it's Animals pack
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-Be compatible with Food Rubenwardy's Food Mod
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-Be compatible with Auke Kok's Crops Mod
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-Be compatible with Farming-Redo Mod
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Documentation
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-------------
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For more information about what is in this pack, check the file: description.txt
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Credits
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---------
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Created by Grizzly Adam
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Feel free to resue parts or all of my work.
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Exceptions:
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* Potato image, Tomato image and original corn image taken from Auke Kok's Crops Mod
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* Beef designs taken from Daniel_Smith, some were further modified
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* All other textures created by Grizzly Adam
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Have I forgotten to credit your work? Please tell me.
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New In This Version
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New In This Version
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-------------------
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-------------------
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Adjusted Kettle Grill fire animation
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Fixed Kettle Grill crafting recipe.
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New In Version 1.1
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-------------------
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New Items:
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New Items:
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Kettle Gril
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Kettle Gril
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Lump Charcoal (fuel)
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Lump Charcoal (fuel)
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@ -62,35 +97,3 @@ Updated Textures:
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Brine
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Brine
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Hotdog
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Hotdog
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Hamburger
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Hamburger
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Goals
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-----
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-Expanding the cooking & food options in Minetest
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-Add working smoker and grill to Minetest
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-Utilize under-used items, such as vessels, vessel shelf, and mushrooms
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-Be compatible with and expand on Mobs-Redo and it's Animals pack
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-Be compatible with Food Rubenwardy's Food Mod
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-Be compatible with Auke Kok's Crops Mod
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-Be compatible with Farming-Redo Mod
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Documentation
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-------------
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For more information about what is in this pack, check the description.txt pack
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Credits
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---------
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Created by Grizzly Adam
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Feel free to resue parts or all of my work.
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Exceptions:
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* Potato image, Tomato image and original corn image taken from Auke Kok's Crops Mod
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* Beef designs taken from Daniel_Smith, some were further modified
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* All other textures created by Grizzly Adam
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Have I missed out credit? Please tell me.
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105
barley.lua
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105
barley.lua
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--Barley
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minetest.register_node("bbq:barley_1", {
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description = "Barley",
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drawtype = "plantlike",
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waving = 1,
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tiles = {"bbq_barley_1.png"},
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-- Use texture of a taller barley stage in inventory
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inventory_image = "bbq_barley_3.png",
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wield_image = "bbq_barley_3.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {snappy = 3, flora = 1, attached_node = 1, barley = 1, flammable = 1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -5 / 16, 6 / 16},
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},
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on_place = function(itemstack, placer, pointed_thing)
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-- place a random barley node
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local stack = ItemStack("bbq:barley_" .. math.random(1,5))
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local ret = minetest.item_place(stack, placer, pointed_thing)
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return ItemStack("bbq:barley_1 " ..
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itemstack:get_count() - (1 - ret:get_count()))
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end,
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})
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for i = 2, 5 do
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minetest.register_node("bbq:barley_" .. i, {
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description = "Barley",
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drawtype = "plantlike",
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waving = 1,
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tiles = {"bbq_barley_" .. i .. ".png"},
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inventory_image = "bbq_barley_" .. i .. ".png",
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wield_image = "bbq_barley_" .. i .. ".png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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drop = "bbq:barley_1",
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groups = {snappy = 3, flora = 1, attached_node = 1,
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not_in_creative_inventory = 1, barley = 1, flammable = 1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -3 / 16, 6 / 16},
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},
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})
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end
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--Dry Barley
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minetest.register_node("bbq:dry_barley_1", {
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description = "Dry Barley",
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drawtype = "plantlike",
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waving = 1,
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tiles = {"bbq_dry_barley_1.png"},
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inventory_image = "bbq_dry_barley_3.png",
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wield_image = "bbq_dry_barley_3.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {snappy = 3, flammable = 3, flora = 1,
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attached_node = 1, dry_barley = 1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -3 / 16, 6 / 16},
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},
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on_place = function(itemstack, placer, pointed_thing)
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-- place a random dry barley node
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local stack = ItemStack("bbq:dry_barley_" .. math.random(1, 5))
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local ret = minetest.item_place(stack, placer, pointed_thing)
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return ItemStack("bbq:dry_barley_1 " ..
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itemstack:get_count() - (1 - ret:get_count()))
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end,
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})
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for i = 2, 5 do
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minetest.register_node("bbq:dry_barley_" .. i, {
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description = "Dry barley",
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drawtype = "plantlike",
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waving = 1,
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tiles = {"bbq_dry_barley_" .. i .. ".png"},
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inventory_image = "bbq_dry_barley_" .. i .. ".png",
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wield_image = "bbq_dry_barley_" .. i .. ".png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1,
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not_in_creative_inventory=1, dry_barley = 1},
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drop = "bbq:dry_barley_1",
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -1 / 16, 6 / 16},
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},
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})
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end
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11
cooking.lua
11
cooking.lua
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replacements = {{"bucket:bucket_water","bucket:bucket_empty"}},
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replacements = {{"bucket:bucket_water","bucket:bucket_empty"}},
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})
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})
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--Kettle Grill Craft Recipe
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minetest.register_craft( {
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output = "bbq:kettle_grill",
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recipe = {
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{"default:steel_ingot", "bbq:charcoal_lump", "default:steel_ingot"},
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{"default:steel_ingot", "bbq:charcoal_lump", "default:steel_ingot"},
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{"", "default:steel_ingot", ""}
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}
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})
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--Smoker Craft Recipe
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--Smoker Craft Recipe
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minetest.register_craft( {
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minetest.register_craft( {
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output = "bbq:smoker",
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output = "bbq:smoker",
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fixed = {
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, -0.25, 0.5}, -- main body
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{-0.5, -0.5, -0.5, 0.5, -0.25, 0.5}, -- main body
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{-0.18, -0.3, -0.0, 0.18, .4, 0.0}, -- smoke
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{-0.18, -0.3, -0.0, 0.18, .4, 0.0}, -- smoke
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{-0.0, -0.3, -0.18, 0.0, .4, 0.18}, -- smoke
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},
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},
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},
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},
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