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4 changed files with 153 additions and 33 deletions

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@ -1,11 +1,46 @@
BBQ v1.1 by Grizzly Adam
BBQ v1.11 by Grizzly Adam
https://forum.minetest.net/viewtopic.php?f=9&t=19324
https://github.com/Grizzly-Adam/BBQ
Goals
-----
-Expanding the cooking & food options in Minetest
-Add working smoker and grill to Minetest
-Utilize under-used items, such as vessels, vessel shelf, and mushrooms
-Be compatible with and expand on Mobs-Redo and it's Animals pack
-Be compatible with Food Rubenwardy's Food Mod
-Be compatible with Auke Kok's Crops Mod
-Be compatible with Farming-Redo Mod
Documentation
-------------
For more information about what is in this pack, check the file: description.txt
Credits
---------
Created by Grizzly Adam
Feel free to resue parts or all of my work.
Exceptions:
* Potato image, Tomato image and original corn image taken from Auke Kok's Crops Mod
* Beef designs taken from Daniel_Smith, some were further modified
* All other textures created by Grizzly Adam
Have I forgotten to credit your work? Please tell me.
New In This Version
-------------------
Adjusted Kettle Grill fire animation
Fixed Kettle Grill crafting recipe.
New In Version 1.1
-------------------
New Items:
Kettle Gril
Lump Charcoal (fuel)
@ -62,35 +97,3 @@ Updated Textures:
Brine
Hotdog
Hamburger
Goals
-----
-Expanding the cooking & food options in Minetest
-Add working smoker and grill to Minetest
-Utilize under-used items, such as vessels, vessel shelf, and mushrooms
-Be compatible with and expand on Mobs-Redo and it's Animals pack
-Be compatible with Food Rubenwardy's Food Mod
-Be compatible with Auke Kok's Crops Mod
-Be compatible with Farming-Redo Mod
Documentation
-------------
For more information about what is in this pack, check the description.txt pack
Credits
---------
Created by Grizzly Adam
Feel free to resue parts or all of my work.
Exceptions:
* Potato image, Tomato image and original corn image taken from Auke Kok's Crops Mod
* Beef designs taken from Daniel_Smith, some were further modified
* All other textures created by Grizzly Adam
Have I missed out credit? Please tell me.

105
barley.lua Normal file
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@ -0,0 +1,105 @@
--Barley
minetest.register_node("bbq:barley_1", {
description = "Barley",
drawtype = "plantlike",
waving = 1,
tiles = {"bbq_barley_1.png"},
-- Use texture of a taller barley stage in inventory
inventory_image = "bbq_barley_3.png",
wield_image = "bbq_barley_3.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flora = 1, attached_node = 1, barley = 1, flammable = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -5 / 16, 6 / 16},
},
on_place = function(itemstack, placer, pointed_thing)
-- place a random barley node
local stack = ItemStack("bbq:barley_" .. math.random(1,5))
local ret = minetest.item_place(stack, placer, pointed_thing)
return ItemStack("bbq:barley_1 " ..
itemstack:get_count() - (1 - ret:get_count()))
end,
})
for i = 2, 5 do
minetest.register_node("bbq:barley_" .. i, {
description = "Barley",
drawtype = "plantlike",
waving = 1,
tiles = {"bbq_barley_" .. i .. ".png"},
inventory_image = "bbq_barley_" .. i .. ".png",
wield_image = "bbq_barley_" .. i .. ".png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
drop = "bbq:barley_1",
groups = {snappy = 3, flora = 1, attached_node = 1,
not_in_creative_inventory = 1, barley = 1, flammable = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -3 / 16, 6 / 16},
},
})
end
--Dry Barley
minetest.register_node("bbq:dry_barley_1", {
description = "Dry Barley",
drawtype = "plantlike",
waving = 1,
tiles = {"bbq_dry_barley_1.png"},
inventory_image = "bbq_dry_barley_3.png",
wield_image = "bbq_dry_barley_3.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flammable = 3, flora = 1,
attached_node = 1, dry_barley = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -3 / 16, 6 / 16},
},
on_place = function(itemstack, placer, pointed_thing)
-- place a random dry barley node
local stack = ItemStack("bbq:dry_barley_" .. math.random(1, 5))
local ret = minetest.item_place(stack, placer, pointed_thing)
return ItemStack("bbq:dry_barley_1 " ..
itemstack:get_count() - (1 - ret:get_count()))
end,
})
for i = 2, 5 do
minetest.register_node("bbq:dry_barley_" .. i, {
description = "Dry barley",
drawtype = "plantlike",
waving = 1,
tiles = {"bbq_dry_barley_" .. i .. ".png"},
inventory_image = "bbq_dry_barley_" .. i .. ".png",
wield_image = "bbq_dry_barley_" .. i .. ".png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1,
not_in_creative_inventory=1, dry_barley = 1},
drop = "bbq:dry_barley_1",
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -1 / 16, 6 / 16},
},
})
end

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@ -82,6 +82,17 @@ minetest.register_craft( {
replacements = {{"bucket:bucket_water","bucket:bucket_empty"}},
})
--Kettle Grill Craft Recipe
minetest.register_craft( {
output = "bbq:kettle_grill",
recipe = {
{"default:steel_ingot", "bbq:charcoal_lump", "default:steel_ingot"},
{"default:steel_ingot", "bbq:charcoal_lump", "default:steel_ingot"},
{"", "default:steel_ingot", ""}
}
})
--Smoker Craft Recipe
minetest.register_craft( {
output = "bbq:smoker",

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@ -400,6 +400,7 @@ minetest.register_node("bbq:kettle_grill_active", {
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.25, 0.5}, -- main body
{-0.18, -0.3, -0.0, 0.18, .4, 0.0}, -- smoke
{-0.0, -0.3, -0.18, 0.0, .4, 0.18}, -- smoke
},
},