-- Minetest 0.4 mod: bbq -- See README.txt for licensing and other information. local bbq_wood_pile_formspec = "size[8,7;]" .. default.gui_bg .. default.gui_bg_img .. default.gui_slots .. "list[context;bbq;0,0.3;8,2;]" .. "list[current_player;main;0,2.85;8,1;]" .. "list[current_player;main;0,4.08;8,3;8]" .. "listring[context;bbq]" .. "listring[current_player;main]" .. default.get_hotbar_bg(0, 2.85) local function get_bbq_wood_pile_formspec(inv) local formspec = bbq_wood_pile_formspec local invlist = inv and inv:get_list("bbq") -- Inventory slots overlay local vx, vy = 0, 0.3 for i = 1, 16 do if i == 9 then vx = 0 vy = vy + 1 end if not invlist or invlist[i]:is_empty() then formspec = formspec .. "image[" .. vx .. "," .. vy .. ";1,1;bbq_wood_pile_slot.png]" end vx = vx + 1 end return formspec end minetest.register_node("bbq:wood_pile", { description = "Wood Pile", tiles = {"bbq_wood_pile_top.png", "bbq_wood_pile_top.png", "bbq_wood_pile_side.png", "bbq_wood_pile_side.png", "bbq_wood_pile_front.png", "bbq_wood_pile_front.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", get_bbq_wood_pile_formspec(nil)) local inv = meta:get_inventory() inv:set_size("bbq", 8 * 2) end, can_dig = function(pos,player) local inv = minetest.get_meta(pos):get_inventory() return inv:is_empty("bbq") end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) if minetest.get_item_group(stack:get_name(), "wood_pile") ~= 0 then return stack:get_count() end return 0 end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name() .. " moves stuff in bbq wood_pile at ".. minetest.pos_to_string(pos)) local meta = minetest.get_meta(pos) meta:set_string("formspec", get_bbq_wood_pile_formspec(meta:get_inventory())) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name() .. " moves stuff to bbq wood_pile at ".. minetest.pos_to_string(pos)) local meta = minetest.get_meta(pos) meta:set_string("formspec", get_bbq_wood_pile_formspec(meta:get_inventory())) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name() .. " takes stuff from bbq wood_pile at ".. minetest.pos_to_string(pos)) local meta = minetest.get_meta(pos) meta:set_string("formspec", get_bbq_wood_pile_formspec(meta:get_inventory())) end, on_blast = function(pos) local drops = {} default.get_inventory_drops(pos, "bbq", drops) drops[#drops + 1] = "bbq:wood_pile" minetest.remove_node(pos) return drops end, }) minetest.register_craft({ output = "bbq:wood_pile", recipe = { {"group:wood", "group:wood", "group:wood"}, {"group:wood", "group:wood", "group:wood"}, {"group:wood", "group:wood", "group:wood"}, } })