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forked from MTSR/jail
jail/init.lua

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local S = minetest.get_translator("jail")
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jail = {}
jail.escape_boundary = 50 --радиус обхвата тюрмы
jail.display_node = { x = 675, y = 3.55, z = 5 }
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jail.forced_labor = {y = -14848} --Начало глубины принудительных работ
jail.jailpos = { x = 690, y = 5, z = -7 }
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local releasepos = { x = 684, y = 5, z = -7 }
local timer = 0
local lower_prison_limit = -5
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dofile(minetest.get_modpath("jail") .. "/nodes.lua")
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minetest.register_privilege("jail", { description = S("Allows one to send/release prisoners") })
local mod_storage = minetest.get_mod_storage()
local prisoners = mod_storage:get_string("prisoners")
prisoners_list = {}
for line in prisoners:gmatch("[^\n]+") do
table.insert(prisoners_list, line)
end
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jail.set_permissions_for_the_jail = function (player)
minetest.set_player_privs(player, {
interact = true,
shout = true,
})
end
jail.add_jail = function(self_player_name, player_name)
for i = 1, #prisoners_list do
if prisoners_list[i] == player_name then
minetest.chat_send_player(self_player_name, S("The player is already in jail"))
return
end
end
local player = minetest.env:get_player_by_name(player_name)
if (player) then
table.insert(prisoners_list, player_name)
player:setpos(jail.jailpos)
minetest.chat_send_player(player_name, minetest.colorize("red", S("You have been sent to jail")))
minetest.chat_send_all(minetest.colorize("red",
"" .. player_name .. " " .. S("has been sent to jail by") .. " " .. self_player_name))
jail.set_permissions_for_the_jail(player_name)
else
minetest.chat_send_player(player_name, minetest.colorize("red", S("Не в сети")))
end
end
jail.release = function(self_name, id_player)
local id = tonumber(id_player)
local playername = prisoners_list[id]
if (id == nil or id > #prisoners_list or id <= 0) then
minetest.chat_send_player(self_name, S("Invalid ID"))
return
end
local player = minetest.env:get_player_by_name(playername)
if (player) then
player:setpos(releasepos)
minetest.chat_send_player(playername, minetest.colorize("green", S("You have been released from jail")))
minetest.chat_send_all(minetest.colorize("green",
"" .. playername .. " " .. S("has been released from jail by") .. " " .. self_name))
minetest.set_player_privs(playername, {
interact = true,
shout = true,
home = true,
spawn = true,
tp = true
})
table.remove(prisoners_list, id)
end
end
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minetest.register_chatcommand("jail", {
params = "<player>",
description = S("Sends a player to Jail"),
privs = { jail = true },
func = function(name, param)
jail.add_jail(name, param)
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end,
})
minetest.register_chatcommand("jail_return", {
params = "<ID prisoners>",
description = S("Return a prisoner to jail"),
privs = { jail = true },
func = function(name, param)
local id = tonumber(param)
local playername = prisoners_list[id]
if (id == nil or id > #prisoners_list or id <= 0) then
minetest.chat_send_player(name, S("Invalid ID"))
return
end
local player = minetest.env:get_player_by_name(playername)
if (player) then
player:setpos(jailpos)
minetest.chat_send_player(playername, minetest.colorize("red", S("You have been return to jail")))
minetest.chat_send_all(minetest.colorize("red",
"" .. param .. " " .. S("has been return to jail by") .. " " .. name))
end
end,
})
minetest.register_chatcommand("release", {
params = "<ID prisoners>",
description = S("Releases a player from Jail by ID"),
privs = { jail = true },
func = function(name, param)
jail.release(name, param)
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end,
})
minetest.register_chatcommand("jail_list", {
description = S("List of prisoners"),
privs = {
jail = true,
},
func = function(name)
minetest.chat_send_player(name, minetest.colorize("cyan", S("Prisoners:")))
for i = 1, #prisoners_list do
minetest.chat_send_player(name, i .. " - " .. prisoners_list[i])
end
return true, S("Total number of prisoners:") .." ".. #prisoners_list
end
})
minetest.register_chatcommand("jailb_on", {
description = S("Show border"),
privs = {
jail = true,
},
func = function(name, del_node)
minetest.set_node(jail.jailpos, { name = "jail:borders" })
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return true, 'Border display'
end
})
minetest.register_chatcommand("jailb_off", {
description = S("remove"),
privs = {
interact = true,
},
func = function(name, del_node)
minetest.remove_node(jail.jailpos) --удаление
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return true, S('The border is hidden')
end
})
minetest.register_on_shutdown(function()
local prisoners = table.concat(prisoners_list, "\n")
mod_storage:set_string("prisoners", prisoners)
end)
jail.private_messages_with_privilege = function(list_privs, msg)
local player_name = 'player_name'
for _, player in ipairs(minetest.get_connected_players()) do
player_name = player:get_player_name()
boolean = minetest.check_player_privs(player:get_player_name(), list_privs)
if boolean then
minetest.chat_send_player(player_name, msg)
end
end
end
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minetest.register_globalstep(function(dtime)
local forced_labor = jail.forced_labor.y + 1000
local max_pos_x = jail.jailpos.x + jail.escape_boundary
local min_pos_x = jail.jailpos.x - jail.escape_boundary
local max_pos_y = jail.jailpos.x + jail.escape_boundary
local max_pos_z = jail.jailpos.z + jail.escape_boundary
local min_pos_z = jail.jailpos.z - jail.escape_boundary
local msg = ''
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-- every 5 seconds
if timer > os.time() then
return
end
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timer = os.time() + 5
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for i = 1, #prisoners_list do
local object = minetest.env:get_player_by_name(prisoners_list[i])
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if object then
local pos = object:get_pos()
if (max_pos_x < pos.x or pos.x < min_pos_x or max_pos_z < pos.z or pos.z < min_pos_z or pos.y > max_pos_y)
and pos.y > lower_prison_limit then
object:set_pos(jail.jailpos)
msg = minetest.colorize("red", S("Escape attempt: ") .. prisoners_list[i])
jail.private_messages_with_privilege({ban = true}, msg)
minetest.chat_send_player(prisoners_list[i], msg)
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jail.set_permissions_for_the_jail(prisoners_list[i])
end
--Проверка если игрок копает в низ по кординатам тюрьмы
if pos.y < lower_prison_limit and pos.y > forced_labor then
object:set_pos(jail.jailpos)
msg = minetest.colorize("red", prisoners_list[i] .. S(": He dug under the prison"))
jail.private_messages_with_privilege({ban = true}, msg)
minetest.chat_send_player(prisoners_list[i], msg)
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jail.set_permissions_for_the_jail(prisoners_list[i])
end
--Условие если игрок находится взаданом параметре jail.forced_labor.y под землей
if pos.y > jail.forced_labor.y and pos.y < -10 then
object:set_pos(jail.jailpos)
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minetest.chat_send_player(prisoners_list[i], minetest.colorize("red", S("You are prohibited from leaving this area")))
jail.set_permissions_for_the_jail(prisoners_list[i])
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end
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end
end
end)
local function split(input, sep)
-- Если разделитель не указан, то ставим разделителем пробел
if sep == nil then
sep = "%s"
end
local t = {}
-- С помощью regex выделяем нужные куски
for str in string.gmatch(input, "([^" .. sep .. "]+)") do
-- и вставляем из в таблицу
table.insert(t, str)
end
return t
end
local select_player_jail_id = ''
local select_player_name_to_jail = ''
local online_players_list = {}
local function get_formspec_main(name)
local form_list_persones = ""
local online_player = ''
for k, player in ipairs(minetest.get_connected_players()) do
online_player = online_player .. player:get_player_name() .. ","
table.insert(online_players_list, k, player:get_player_name())
end
for i = 1, #prisoners_list do
form_list_persones = form_list_persones .. i .. " " ..prisoners_list[i] ..","
end
local formspec = {
"size[13,11]",
"label[0.3,0.3;Игроки онлайн]",
"textlist[0.3,0.7;4.9,9.8;online;" .. online_player .. ";1;false]",
"label[7.9,0.3;Заключеные]",
"textlist[7.9,0.7;4.8,9.8;jail_players;" .. form_list_persones .. ";1;false]",
"button[5.4,0.7;2.3,0.8;add;В тюрьму]",
"button[5.4,1.8;2.3,0.8;release;На свободу]"
}
-- table.concat is faster than string concatenation - `..`
return table.concat(formspec, "")
end
minetest.register_chatcommand("jailgui", {
func = function(name)
minetest.show_formspec(name, "jail:formspec_main", get_formspec_main(name))
end
})
minetest.register_on_player_receive_fields(function(player, formname, fields)
local event = ''
local pars = {}
local pname = player:get_player_name()
local player_name = ''
if formname ~= "jail:formspec_main" then
return
end
if fields.add then
minetest.chat_send_all("Выбран id заключеного: " .. dump(select_player_name_to_jail))
jail.add_jail(pname, select_player_name_to_jail)
minetest.show_formspec(pname, "jail:formspec_main", get_formspec_main(pname))
select_player_name_to_jail = ''
end
--TODO: выбор игрока для помещения в тюрьму
if fields.online then
event = minetest.explode_textlist_event(fields.online)
if event.type == 'CHG' then
select_player_name_to_jail = online_players_list[event.index]
minetest.chat_send_player(pname, "Выбран Игрок:" .. " " .. dump(select_player_name_to_jail))
end
end
--TODO: выбор игрока для освобождения
if fields.jail_players then
event = minetest.explode_textlist_event(fields.jail_players)
if event.type == 'CHG' then
select_player_jail_id = event.index
if type(array) ~= 'nil' then
minetest.chat_send_all("Выбран заключеный" .." id:".. dump(select_player_jail_id) ..
" name:" .. prisoners_list[select_player_jail_id])
end
end
end
if fields.release then
jail.release(pname, select_player_jail_id)
minetest.show_formspec(pname, "jail:formspec_main", get_formspec_main(pname))
select_player_jail_id = ''
end
end)