Initial commit
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commit
261af16280
194
init.lua
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194
init.lua
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local S = minetest.get_translator("jail")
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local escape_boundary = 50 --радиус обхвата тюрмы
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local display_node = { x = 675, y = 3.55, z = 5 }
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local x = escape_boundary
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minetest.register_node("jail:borders", {
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tiles = {"jail_display.png"},
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use_texture_alpha = "clip",
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walkable = false,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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-- sides
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{-(x+.55), -(x+.55), -(x+.55), -(x+.45), (x+.55), (x+.55)},
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{-(x+.55), -(x+.55), (x+.45), (x+.55), (x+.55), (x+.55)},
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{(x+.45), -(x+.55), -(x+.55), (x+.55), (x+.55), (x+.55)},
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{-(x+.55), -(x+.55), -(x+.55), (x+.55), (x+.55), -(x+.45)},
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-- top
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{-(x+.55), (x+.45), -(x+.55), (x+.55), (x+.55), (x+.55)},
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-- bottom
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{-(x+.55), -(x+.55), -(x+.55), (x+.55), -(x+.45), (x+.55)},
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-- middle (surround protector)
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{-.55,-.55,-.55, .55,.55,.55}
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}
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},
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selection_box = {
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type = "regular",
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},
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paramtype = "light",
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groups = {dig_immediate = 3, not_in_creative_inventory = 1},
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drop = ""
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})
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minetest.register_privilege("jail", { description = S("Allows one to send/release prisoners") })
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local mod_storage = minetest.get_mod_storage()
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local prisoners = mod_storage:get_string("prisoners")
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prisoners_list = {}
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for line in prisoners:gmatch("[^\n]+") do
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table.insert(prisoners_list, line)
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end
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jailpos = { x = 690, y = 5, z = -7 }
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local releasepos = { x = 684, y = 5, z = -7 }
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minetest.register_chatcommand("jail", {
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params = "<player>",
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description = S("Sends a player to Jail"),
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privs = { jail = true },
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func = function(name, param)
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for i = 1, #prisoners_list do
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if prisoners_list[i] == param then
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minetest.chat_send_player(name, S("The player is already in jail"))
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return
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end
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end
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local player = minetest.env:get_player_by_name(param)
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if (player) then
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table.insert(prisoners_list, param)
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player:setpos(jailpos)
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minetest.chat_send_player(param, minetest.colorize("red", S("You have been sent to jail")))
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minetest.chat_send_all(minetest.colorize("red",
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"" .. param .. " " .. S("has been sent to jail by") .. " " .. name))
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minetest.set_player_privs(param, {
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interact = true,
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shout = true
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})
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end
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end,
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})
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minetest.register_chatcommand("jail_return", {
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params = "<ID prisoners>",
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description = S("Return a prisoner to jail"),
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privs = { jail = true },
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func = function(name, param)
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local id = tonumber(param)
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local playername = prisoners_list[id]
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if (id == nil or id > #prisoners_list or id <= 0) then
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minetest.chat_send_player(name, S("Invalid ID"))
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return
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end
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local player = minetest.env:get_player_by_name(playername)
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if (player) then
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player:setpos(jailpos)
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minetest.chat_send_player(playername, minetest.colorize("red", S("You have been return to jail")))
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minetest.chat_send_all(minetest.colorize("red",
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"" .. param .. " " .. S("has been return to jail by") .. " " .. name))
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end
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end,
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})
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minetest.register_chatcommand("release", {
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params = "<ID prisoners>",
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description = S("Releases a player from Jail by ID"),
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privs = { jail = true },
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func = function(name, param)
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local id = tonumber(param)
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local playername = prisoners_list[id]
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if (id == nil or id > #prisoners_list or id <= 0) then
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minetest.chat_send_player(name, S("Invalid ID"))
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return
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end
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local player = minetest.env:get_player_by_name(playername)
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if (player) then
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player:setpos(releasepos)
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minetest.chat_send_player(playername, minetest.colorize("green", S("You have been released from jail")))
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minetest.chat_send_all(minetest.colorize("green",
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"" .. playername .. " " .. S("has been released from jail by") .. " " .. name))
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minetest.set_player_privs(playername, {
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interact = true,
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shout = true,
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home = true,
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spawn = true
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})
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table.remove(prisoners_list, id)
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end
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end,
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})
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minetest.register_chatcommand("jail_list", {
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description = S("List of prisoners"),
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privs = {
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jail = true,
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},
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func = function(name)
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minetest.chat_send_player(name, minetest.colorize("cyan", S("Prisoners:")))
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for i = 1, #prisoners_list do
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minetest.chat_send_player(name, i .. " - " .. prisoners_list[i])
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end
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return true, S("Total number of prisoners:") .." ".. #prisoners_list
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end
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})
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minetest.register_chatcommand("jailb_on", {
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description = S("Show border"),
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privs = {
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jail = true,
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},
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func = function(name, del_node)
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minetest.set_node(jailpos, { name = "jail:borders" })
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return true, 'Border display'
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end
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})
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minetest.register_chatcommand("jailb_off", {
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description = S("remove"),
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privs = {
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interact = true,
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},
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func = function(name, del_node)
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minetest.remove_node(jailpos) --удаление
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return true, S('The border is hidden')
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end
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})
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minetest.register_on_shutdown(function()
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local prisoners = table.concat(prisoners_list, "\n")
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mod_storage:set_string("prisoners", prisoners)
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end)
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local timer = 0
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minetest.register_globalstep(function(dtime)
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-- every 5 seconds
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if timer > os.time() then
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return
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end
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timer = os.time() + 10
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for i = 1, #prisoners_list do
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local object = minetest.env:get_player_by_name(prisoners_list[i])
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if not object then
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return
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end
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local pos = object:get_pos()
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local max_pos_x = display_node.x + escape_boundary
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local min_pos_x = display_node.x - escape_boundary
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local max_pos_y = display_node.y + escape_boundary
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local min_pos_y = display_node.y - escape_boundary
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local max_pos_z = display_node.z + escape_boundary
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local min_pos_z = display_node.z - escape_boundary
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if (max_pos_x < pos.x or pos.x < min_pos_x) or max_pos_y < pos.y or pos.y < min_pos_y or max_pos_z < pos.z or pos.z < min_pos_z then
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object:set_pos(jailpos)
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minetest.chat_send_all(minetest.colorize("red", S("Escape attempt: ") .. prisoners_list[i]))
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end
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end
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end)
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locale/jail.ru.tr
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22
locale/jail.ru.tr
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# textdomain: jail
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Allows one to send/release prisoners=Позволяет заключать и освобождать игрока из тюрьмы
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Sends a player to Jail=Отправить игрока в тюрьму
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Sends the player to prison for a limited time=
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Releases a player from Jail by ID=Освободить игрока из тюрьмы по ID
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You have been sent to jail=Вы помещены в тюрьму
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You have been return to jail=Вы возвращены в тюрьму
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You have been released from jail=Вы были освобождены из тюрьмы
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has been sent to jail by=был отправлен в тюрьму игроком
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has been return to jail by=был возвращен в тюрьму игроком
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has been released from jail by=был освобожден из тюрьмы игроком
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List of prisoners=Список заключенных
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Prisoners:=Заключенные:
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Invalid ID=Неверный ID
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Return a prisoner to jail=Возвратить заключенного в тюрьму
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The player is already in jail=Игрок уже в тюреме
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Total number of prisoners:=Общее число заключенных:
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Show border=Показать границу
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Border display=Отображение границы
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The border is hidden=Граница скрыта
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Escape attempt: =Попытка побега:
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16
locale/template.txt
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16
locale/template.txt
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Allows one to send/release prisoners=
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Sends a player to Jail=Отправить игрока в тюрьму
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Sends the player to prison for a limited time=
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Releases a player from Jail by ID=
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You have been sent to jail=
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You have been return to jail=
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You have been released from jail=
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has been sent to jail by=
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has been return to jail by=
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has been released from jail by=
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List of prisoners=
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Prisoners:=
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Invalid ID=
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Return a prisoner to jail=
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The player is already in jail=
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Total number of prisoners:=
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5
mod.conf
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5
mod.conf
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name = jail
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description = Adds jail for game
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depends = default
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min_minetest_version = 5.7
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title = Jail
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BIN
screenshot.png
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BIN
screenshot.png
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Binary file not shown.
After Width: | Height: | Size: 402 KiB |
BIN
textures/jail_display.png
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BIN
textures/jail_display.png
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Binary file not shown.
After Width: | Height: | Size: 96 B |
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