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forked from MTSR/mapserver
mapserver/public/js/map/overlays/PlayerOverlay.js

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JavaScript
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import wsChannel from '../../WebSocketChannel.js';
import layerMgr from '../../LayerManager.js';
let players = [];
//update players all the time
wsChannel.addListener("minetest-info", function(info){
players = info.players || [];
});
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var PlayerIcon = L.icon({
iconUrl: 'pics/sam.png',
iconSize: [16, 32],
iconAnchor: [8, 16],
popupAnchor: [0, -16]
});
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export default L.LayerGroup.extend({
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initialize: function() {
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L.LayerGroup.prototype.initialize.call(this);
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this.currentObjects = {}; // name => marker
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this.reDraw = this.reDraw.bind(this);
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this.onMinetestUpdate = this.onMinetestUpdate.bind(this);
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},
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createPopup: function(player){
let html = "<b>" + player.name + "</b>";
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html += "<hr>";
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for (let i=0; i<Math.floor(player.hp / 2); i++)
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html += "<img src='pics/heart.png'>";
if (player.hp % 2 == 1)
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html += "<img src='pics/heart_half.png'>";
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html += "<br>";
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for (let i=0; i<Math.floor(player.breath / 2); i++)
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html += "<img src='pics/bubble.png'>";
if (player.breath % 2 == 1)
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html += "<img src='pics/bubble_half.png'>";
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html += `
<br>
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<b>RTT:</b> ${Math.floor(player.rtt*1000)} ms
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<br>
<b>Protocol version:</b> ${player.protocol_version}
`;
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return html;
},
createMarker: function(player){
const marker = L.marker([player.pos.z, player.pos.x], {icon: this.getIcon(player)});
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marker.bindPopup(this.createPopup(player));
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return marker;
},
getIcon: function(player) {
/*
compatibility with mapserver_mod without `yaw` attribute - value will be 0.
if a player manages to look exactly north, the indicator will also disappear
but aligning view at 0.0 is difficult/unlikely during normal gameplay.
*/
if (player.yaw === 0) return PlayerIcon;
const icon = 'pics/sam.png';
const indicator = player.velocity.x !== 0 || player.velocity.z !== 0 ? 'pics/sam_dir_move.png' : 'pics/sam_dir.png';
return L.divIcon({
html: `<div style="display:inline-block;width:48px;height:48px">
<img src="${icon}" style="position:absolute;top:8px;left:16px;width:16px;height:32px;" alt="${player.name}">
<img src="${indicator}" style="position:absolute;top:0;left:0;width:48px;height:48px;transform:rotate(${player.yaw*-1}rad)" alt="${player.name}">
</div>`,
className: '', // don't use leaflet default of a white block
iconSize: [48, 48],
iconAnchor: [24, 24],
popupAnchor: [0, -24]
});
},
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isPlayerInCurrentLayer: function(player){
const mapLayer = layerMgr.getCurrentLayer();
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return (
player.pos.y >= (mapLayer.from*16) &&
player.pos.y <= ((mapLayer.to*16) + 15)
);
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},
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onMinetestUpdate: function(/*info*/){
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players.forEach(player => {
const isInLayer = this.isPlayerInCurrentLayer(player);
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if (!isInLayer){
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if (this.currentObjects[player.name]){
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//player is displayed and not on the layer anymore
//Remove the marker and reference
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this.currentObjects[player.name].remove();
delete this.currentObjects[player.name];
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}
return;
}
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if (this.currentObjects[player.name]){
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//marker exists
const marker = this.currentObjects[player.name];
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marker.setLatLng([player.pos.z, player.pos.x]);
marker.setIcon(this.getIcon(player));
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marker.setPopupContent(this.createPopup(player));
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} else {
//marker does not exist
const marker = this.createMarker(player);
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marker.addTo(this);
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this.currentObjects[player.name] = marker;
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}
});
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Object.keys(this.currentObjects).forEach(existingName => {
const playerIsActive = players.find(function(p){
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return p.name == existingName;
});
if (!playerIsActive){
//player
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this.currentObjects[existingName].remove();
delete this.currentObjects[existingName];
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}
});
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},
reDraw: function(){
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this.currentObjects = {};
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this.clearLayers();
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players.forEach(player => {
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if (!this.isPlayerInCurrentLayer(player)){
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//not in current layer
return;
}
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const marker = this.createMarker(player);
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marker.addTo(this);
this.currentObjects[player.name] = marker;
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});
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},
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onAdd: function(/*map*/) {
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wsChannel.addListener("minetest-info", this.onMinetestUpdate);
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this.reDraw();
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},
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onRemove: function(/*map*/) {
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this.clearLayers();
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wsChannel.removeListener("minetest-info", this.onMinetestUpdate);
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}
});