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forked from MTSR/mapserver
mapserver/coords/tilecoords.go

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2019-01-11 18:00:40 +03:00
package coords
import (
"math"
)
type TileCoords struct {
X,Y int
Zoom int
}
type TileQuadrants struct {
UpperLeft, UpperRight, LowerLeft, LowerRight TileCoords
}
func NewTileCoords(x,y,zoom int) TileCoords {
return TileCoords{X:x, Y:y, Zoom:zoom}
}
func (tc TileCoords) GetZoomedOutTile() TileCoords {
return TileCoords{
X: int(math.Floor(float64(tc.X) / 2.0)),
Y: int(math.Floor(float64(tc.Y) / 2.0)),
Zoom: tc.Zoom - 1}
}
func (tc TileCoords) GetZoomedQuadrantsFromTile() TileQuadrants {
nextZoom := tc.Zoom + 1
nextZoomX := tc.X * 2
nextZoomY := tc.Y * 2
upperLeft := TileCoords{X: nextZoomX, Y:nextZoomY, Zoom:nextZoom}
upperRight := TileCoords{X: nextZoomX + 1, Y: nextZoomY, Zoom:nextZoom}
lowerLeft := TileCoords{X: nextZoomX, Y: nextZoomY + 1, Zoom:nextZoom}
lowerRight := TileCoords{X: nextZoomX + 1, Y: nextZoomY + 1, Zoom:nextZoom}
return TileQuadrants{
UpperLeft: upperLeft,
UpperRight: upperRight,
LowerLeft: lowerLeft,
LowerRight: lowerRight,
}
}