1
0
forked from MTSR/mapserver
mapserver/initialrenderer/renderer.go

57 lines
1.4 KiB
Go
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package initialrenderer
import (
"mapserver/mapblockrenderer"
"mapserver/tiledb"
"mapserver/coords"
"github.com/sirupsen/logrus"
"time"
)
func Render(renderer *mapblockrenderer.MapBlockRenderer,
tdb tiledb.DBAccessor){
results := make(chan mapblockrenderer.JobResult, 100)
jobs := make(chan mapblockrenderer.JobData, 100)
for i := 0; i<3; i++ {
go mapblockrenderer.Worker(renderer, jobs, results)
}
go func() {
for result := range results {
tc := coords.GetTileCoordsFromMapBlock(result.Job.Pos1)
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tile := tiledb.Tile{Pos: tc, Data: result.Data.Bytes(), Mtime: time.Now().Unix()}
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tdb.SetTile(&tile)
}
}()
from := coords.MinCoord
to := coords.MaxCoord
start := time.Now()
complete_count := (to - from) * (to - from)
current_count := 0
for x := from; x < to; x++ {
for z := from; z < to; z++ {
pos1 := coords.NewMapBlockCoords(x, 10, z)
pos2 := coords.NewMapBlockCoords(x, -1, z)
jobs <- mapblockrenderer.JobData{Pos1: pos1, Pos2: pos2}
current_count++
if time.Now().Sub(start).Seconds() > 2 {
start = time.Now()
progress := float64(current_count) / float64(complete_count) * 100
logrus.WithFields(logrus.Fields{"x": x, "z": z, "progress%": progress}).Info("Initial render progress")
}
}
}
close(jobs)
defer close(results)
}