1
0
forked from MTSR/mapserver
mapserver/mapobject/luacontroller.go

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package mapobject
import (
"mapserver/mapblockparser"
"mapserver/mapobjectdb"
)
type LuaControllerBlock struct{}
func (this *LuaControllerBlock) onMapObject(x, y, z int, block *mapblockparser.MapBlock) *mapobjectdb.MapObject {
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//md := block.Metadata.GetMetadata(x, y, z)
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nodename := block.GetNodeName(x, y, z)
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o := mapobjectdb.NewMapObject(block.Pos, x, y, z, "luacontroller")
//o.Attributes["code"] = md["code"]
//o.Attributes["lc_memory"] = md["lc_memory"]
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if nodename == "mesecons_luacontroller:luacontroller_burnt" {
o.Attributes["burnt"] = "1"
} else {
o.Attributes["burnt"] = "0"
}
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return o
}