forked from MTSR/mapserver
camera position
This commit is contained in:
parent
bd40508f14
commit
02bed0c79b
@ -1,7 +1,6 @@
|
||||
var camera, scene, renderer;
|
||||
var geometry = new THREE.BufferGeometry().fromGeometry(
|
||||
new THREE.BoxGeometry(1,1,1)
|
||||
);
|
||||
var geometry = new THREE.BufferGeometry()
|
||||
.fromGeometry(new THREE.BoxGeometry(1,1,1));
|
||||
|
||||
init();
|
||||
animate();
|
||||
@ -42,7 +41,7 @@ function isNodeHidden(mapblock,x,y,z){
|
||||
|
||||
function isTransparent(contentId){
|
||||
var nodeName = mapblock.blockmapping[contentId];
|
||||
return nodeName == "air";
|
||||
return nodeName == "air" || nodeName == "default:water_source";
|
||||
}
|
||||
|
||||
if (isTransparent(mapblock.contentid[getNodePos(x-1,y,z)]))
|
||||
@ -120,8 +119,9 @@ function drawMapblock(posx,posy,posz){
|
||||
function init() {
|
||||
|
||||
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 2, 2000 );
|
||||
camera.position.z = -50;
|
||||
camera.position.y = 10;
|
||||
camera.position.z = -150;
|
||||
camera.position.x = -150;
|
||||
camera.position.y = 100;
|
||||
|
||||
scene = new THREE.Scene();
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user