forked from MTSR/mapserver
camera position
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bd40508f14
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@ -1,7 +1,6 @@
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var camera, scene, renderer;
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var camera, scene, renderer;
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var geometry = new THREE.BufferGeometry().fromGeometry(
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var geometry = new THREE.BufferGeometry()
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new THREE.BoxGeometry(1,1,1)
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.fromGeometry(new THREE.BoxGeometry(1,1,1));
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);
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init();
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init();
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animate();
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animate();
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@ -42,7 +41,7 @@ function isNodeHidden(mapblock,x,y,z){
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function isTransparent(contentId){
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function isTransparent(contentId){
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var nodeName = mapblock.blockmapping[contentId];
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var nodeName = mapblock.blockmapping[contentId];
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return nodeName == "air";
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return nodeName == "air" || nodeName == "default:water_source";
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}
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}
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if (isTransparent(mapblock.contentid[getNodePos(x-1,y,z)]))
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if (isTransparent(mapblock.contentid[getNodePos(x-1,y,z)]))
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@ -120,8 +119,9 @@ function drawMapblock(posx,posy,posz){
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function init() {
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function init() {
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camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 2, 2000 );
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camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 2, 2000 );
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camera.position.z = -50;
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camera.position.z = -150;
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camera.position.y = 10;
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camera.position.x = -150;
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camera.position.y = 100;
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scene = new THREE.Scene();
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scene = new THREE.Scene();
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