forked from MTSR/mapserver
player hide feature
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1ba10ec549
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@ -42,3 +42,12 @@ secure.http_mods = mapserver
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mapserver.url = http://127.0.0.1:8080
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mapserver.key = ZJoSpysiKGlYexof
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```
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### Hiding players from the map
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If (for any reason) you want to hide players on the map, you can `/grant` them the following priv:
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```
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mapserver_hide_player
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```
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The player-position and data will not be sent to the mapserver
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@ -78,6 +78,9 @@ function send_stats()
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end
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for _, player in ipairs(minetest.get_connected_players()) do
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local is_hidden = minetest.check_player_privs(player:get_player_name(), {mapserver_hide_player = true}) then
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local info = {
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name = player:get_player_name(),
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pos = player:get_pos(),
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@ -86,8 +89,10 @@ function send_stats()
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velocity = player:get_player_velocity()
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}
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if not is_hidden then
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table.insert(data.players, info)
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end
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end
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local json = minetest.write_json(data)
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--print(json)--XXX
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@ -7,6 +7,7 @@ dofile(MP.."/train.lua")
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dofile(MP.."/label.lua")
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dofile(MP.."/border.lua")
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dofile(MP.."/legacy.lua")
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dofile(MP.."/privs.lua")
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-- optional mapserver-bridge stuff below
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4
mapserver_mod/mapserver/privs.lua
Normal file
4
mapserver_mod/mapserver/privs.lua
Normal file
@ -0,0 +1,4 @@
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minetest.register_privilege("mapserver_hide_player", {
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description = "Player is hidden from the map"
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})
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