forked from MTSR/mapserver
suppress shadows of invisible nodes
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parent
a7b5226fd1
commit
a82b5c7883
@ -36,7 +36,7 @@ const (
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EXPECTED_BLOCKS_PER_FLAT_MAPBLOCK = 16 * 16
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)
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func IsViewBlocking(nodeName string) bool {
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func (r *MapBlockRenderer) IsViewBlocking(nodeName string, param2 int) bool {
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if nodeName == "" {
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return false
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}
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@ -49,6 +49,12 @@ func IsViewBlocking(nodeName string) bool {
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return false
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}
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c := r.colors.GetColor(nodeName, param2)
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if c == nil {
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return false
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}
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return true
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}
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@ -147,12 +153,14 @@ func (r *MapBlockRenderer) Render(pos1, pos2 *types.MapBlockCoords) (*image.NRGB
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if r.enableShadow {
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var left, leftAbove, top, topAbove string
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var left_param2, leftAbove_param2, top_param2, topAbove_param2 int
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if x > 0 {
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//same mapblock
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left = mb.GetNodeName(x-1, y, z)
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if y < 15 {
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leftAbove = mb.GetNodeName(x-1, y+1, z)
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leftAbove_param2 = mb.GetParam2(x-1, y+1, z)
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}
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} else {
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@ -162,8 +170,10 @@ func (r *MapBlockRenderer) Render(pos1, pos2 *types.MapBlockCoords) (*image.NRGB
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if neighbourMapblock != nil && err == nil {
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left = neighbourMapblock.GetNodeName(15, y, z)
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left_param2 = neighbourMapblock.GetParam2(15, y, z)
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if y < 15 {
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leftAbove = neighbourMapblock.GetNodeName(15, y+1, z)
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leftAbove_param2 = neighbourMapblock.GetParam2(15, y+1, z)
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}
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}
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}
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@ -173,6 +183,7 @@ func (r *MapBlockRenderer) Render(pos1, pos2 *types.MapBlockCoords) (*image.NRGB
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top = mb.GetNodeName(x, y, z+1)
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if y < 15 {
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topAbove = mb.GetNodeName(x, y+1, z+1)
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topAbove_param2 = mb.GetParam2(x, y+1, z+1)
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}
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} else {
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@ -182,28 +193,30 @@ func (r *MapBlockRenderer) Render(pos1, pos2 *types.MapBlockCoords) (*image.NRGB
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if neighbourMapblock != nil && err == nil {
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top = neighbourMapblock.GetNodeName(x, y, 0)
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top_param2 = neighbourMapblock.GetParam2(x, y, 0)
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if y < 15 {
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topAbove = neighbourMapblock.GetNodeName(x, y+1, 0)
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topAbove_param2 = neighbourMapblock.GetParam2(x, y+1, 0)
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}
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}
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}
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if IsViewBlocking(leftAbove) {
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if r.IsViewBlocking(leftAbove, leftAbove_param2) {
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//add shadow
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c = addColorComponent(c, -10)
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}
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if IsViewBlocking(topAbove) {
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if r.IsViewBlocking(topAbove, topAbove_param2) {
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//add shadow
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c = addColorComponent(c, -10)
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}
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if !IsViewBlocking(left) {
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if !r.IsViewBlocking(left, left_param2) {
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//add light
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c = addColorComponent(c, 10)
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}
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if !IsViewBlocking(top) {
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if !r.IsViewBlocking(top, top_param2) {
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//add light
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c = addColorComponent(c, 10)
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}
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