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forked from MTSR/mapserver

don't render non-visible nodes

This commit is contained in:
NatureFreshMilk 2020-02-14 09:30:07 +01:00
parent bcec59066d
commit c6dfd017c3
2 changed files with 42 additions and 9 deletions

View File

@ -5,6 +5,8 @@
"browser": true,
"globals": {
"L": true,
"m": true
"m": true,
"THREE": true,
"console": true
}
}

View File

@ -6,7 +6,7 @@ animate();
function getNodePos(x,y,z){ return x + (y * 16) + (z * 256); }
var colormapping;
var colormapping, controls;
var nodeCount = 0;
var materialCache = {};
@ -27,6 +27,32 @@ function getMaterial(nodeName){
return material;
}
function isNodeHidden(mapblock,x,y,z){
if (x==0 && x>=15 && y==0 && y>=15 && z==0 && z>=15){
// not sure, may be visible
return false;
}
function isTransparent(contentId){
var nodeName = mapblock.blockmapping[contentId];
return nodeName == "air";
}
if (isTransparent(mapblock[getNodePos(x-1,y,z)]))
return false;
if (isTransparent(mapblock[getNodePos(x,y-1,z)]))
return false;
if (isTransparent(mapblock[getNodePos(x,y,z-1)]))
return false;
if (isTransparent(mapblock[getNodePos(x+1,y,z)]))
return false;
if (isTransparent(mapblock[getNodePos(x,y+1,z)]))
return false;
if (isTransparent(mapblock[getNodePos(x,y,z+1)]))
return false;
}
function drawMapblock(posx,posy,posz){
return m.request("api/viewblock/"+posx+"/"+posy+"/"+posz)
.then(function(mapblock){
@ -36,17 +62,22 @@ function drawMapblock(posx,posy,posz){
for (var x=0; x<16; x++){
for (var y=0; y<16; y++){
for (var z=0; z<16; z++){
if (isNodeHidden(mapblock, x,y,z)){
//skip hidden node
continue;
}
var i = getNodePos(x,y,z);
var contentId = mapblock.contentid[i];
var nodeName = mapblock.blockmapping[contentId]
var nodeName = mapblock.blockmapping[contentId];
var material = getMaterial(nodeName);
if (material) {
var mesh = new THREE.Mesh( geometry, material );
mesh.position.x = (x*3) + (posx*3*16);
mesh.position.y = (y*3) + (posy*3*16);
mesh.position.z = (z*3) + (posz*3*16);
mesh.position.x = (x*1) + (posx*1*16);
mesh.position.y = (y*1) + (posy*1*16);
mesh.position.z = (z*1) + (posz*1*16);
scene.add( mesh );
nodeCount++;
}
@ -64,16 +95,16 @@ function init() {
scene = new THREE.Scene();
geometry = new THREE.BoxGeometry( 3, 3, 3 );
geometry = new THREE.BoxGeometry( 1, 1, 1 );
m.request("api/colormapping")
.then(function(_colormapping){
colormapping = _colormapping;
var drawPromises = [];
for (var x=-12; x<-10; x++){
for (var x=-12; x<3; x++){
for (var y=0; y<2; y++){
for (var z=-4; z<-2; z++){
for (var z=-4; z<2; z++){
drawPromises.push(drawMapblock(x,y,z));
}
}