package app import ( "encoding/json" "mapserver/types" "os" "runtime" "sync" ) var lock sync.Mutex const ConfigFile = "mapserver.json" func (cfg *Config) Save() error { return WriteConfig(ConfigFile, cfg) } func WriteConfig(filename string, cfg *Config) error { lock.Lock() defer lock.Unlock() f, err := os.Create(filename) if err != nil { return err } defer f.Close() str, err := json.MarshalIndent(cfg, "", " ") if err != nil { return err } f.Write(str) return nil } func ParseConfig(filename string) (*Config, error) { webapi := WebApiConfig{ EnableMapblock: false, SecretKey: RandStringRunes(16), } layers := []*types.Layer{ { Id: 0, Name: "Ground", From: -1, To: 10, }, { Id: 1, Name: "Sky", From: 11, To: 24, }, } mapobjs := MapObjectConfig{ Areas: true, Bones: true, Protector: true, XPProtector: true, PrivProtector: true, TechnicQuarry: true, TechnicSwitch: true, TechnicAnchor: true, TechnicReactor: true, LuaController: true, Digiterms: true, Digilines: true, Travelnet: true, MapserverPlayer: true, MapserverPOI: true, MapserverLabel: true, MapserverTrainline: true, MapserverBorder: true, TileServerLegacy: true, Mission: true, Jumpdrive: true, Smartshop: true, Fancyvend: true, ATM: true, Train: true, TrainSignal: true, Minecart: false, Locator: false, Signs: true, MapserverAirutils: true, UnifiefMoneyAreaForSale: true, Phonograph: true, } mapblockaccessor := MapBlockAccessorConfig{ Expiretime: "10s", Purgetime: "15s", MaxItems: 50, } defaultoverlays := []string{ "mapserver_poi", "mapserver_label", "mapserver_player", } skins := SkinsConfig{ EnableSkinsDB: false, SkinsPath: "", } cfg := Config{ ConfigVersion: 1, Port: 8080, EnableRendering: true, EnablePrometheus: true, EnableSearch: true, EnableInitialRendering: true, EnableTransparency: false, EnableMediaRepository: false, Webdev: false, WebApi: &webapi, Layers: layers, RenderingFetchLimit: 500, RenderingJobs: runtime.NumCPU(), RenderingQueue: 10, IncrementalRenderingTimer: "5s", MapObjects: &mapobjs, MapBlockAccessorCfg: &mapblockaccessor, DefaultOverlays: defaultoverlays, Skins: &skins, WorldPath: "./", DataPath: "./", ColorsTxtPath: "./", } info, err := os.Stat(filename) if info != nil && err == nil { data, err := os.ReadFile(filename) if err != nil { return nil, err } err = json.Unmarshal(data, &cfg) if err != nil { return nil, err } } return &cfg, nil }