'use strict'; function Overlaysetup(cfg, map, overlays, wsChannel, layerMgr){ if (cfg.mapobjects.mapserver) { overlays["Player"] = new PlayerOverlay(wsChannel, layerMgr); overlays["POI"] = new PoiOverlay(wsChannel, layerMgr); overlays["Labels"] = new LabelOverlay(wsChannel, layerMgr); map.addLayer(overlays["Player"]); map.addLayer(overlays["POI"]); map.addLayer(overlays["Labels"]); } if (cfg.mapobjects.travelnet) { overlays["Travelnet"] = new TravelnetOverlay(wsChannel, layerMgr); } if (cfg.mapobjects.bones) { overlays["Bones"] = new BonesOverlay(wsChannel, layerMgr); } if (cfg.mapobjects.digilines) { overlays["Digilines LCD"] = new LcdOverlay(wsChannel, layerMgr); } if (cfg.mapobjects.digiterms) { overlays["Digiterms"] = new DigitermOverlay(wsChannel, layerMgr); } if (cfg.mapobjects.luacontroller) { overlays["Lua Controller"] = new LuacontrollerOverlay(wsChannel, layerMgr); } if (cfg.mapobjects.technic) { overlays["Technic Anchor"] = new TechnicAnchorOverlay(wsChannel, layerMgr); overlays["Technic Quarry"] = new TechnicQuarryOverlay(wsChannel, layerMgr); overlays["Technic Switching station"] = new TechnicSwitchOverlay(wsChannel, layerMgr); } if (cfg.mapobjects.protector) { overlays["Protector"] = new ProtectorOverlay(wsChannel, layerMgr); } if (cfg.mapobjects.mission) { overlays["Missions"] = new MissionOverlay(wsChannel, layerMgr); } }