# System overview # Build dependencies * go >= 1.16 * nodejs >= v17.4.0 * npm >= 8.3.0 # Create the frontend bundle ```bash cd public npm ci npm run bundle ``` # Development setup Working directory: `./server` ## Preparing the files and map Copy your `map.sqlite` into the working directory if you want to test with a sqlite map database ### world.mt You need a `world.mt` too in order to make the connection to the database. In the sqlite case: ``` gameid = minetest backend = sqlite3 creative_mode = false enable_damage = false player_backend = files ``` For postgres: ``` gameid = minetest backend = postgresql creative_mode = true enable_damage = true player_backend = postgresql pgsql_connection = host=localhost port=5432 user=postgres password=enter dbname=postgres pgsql_player_connection = host=localhost port=5432 user=postgres password=enter dbname=postgres ``` ## Running the server * Create a `mapserver.json` with `go run . -createconfig` * Change the value `webdev` in the `mapserver.json` to `true` * Start the server with `go run .` or with debug output: `go run . -debug` * The web files in `public/` can now be changed on the fly without restarting the server