package mapobject import ( "mapserver/mapblockparser" "mapserver/mapobjectdb" ) type LuaControllerBlock struct{} func (this *LuaControllerBlock) onMapObject(x, y, z int, block *mapblockparser.MapBlock) *mapobjectdb.MapObject { //md := block.Metadata.GetMetadata(x, y, z) nodename := block.GetNodeName(x, y, z) o := mapobjectdb.NewMapObject(block.Pos, x, y, z, "luacontroller") //o.Attributes["code"] = md["code"] //o.Attributes["lc_memory"] = md["lc_memory"] if nodename == "mesecons_luacontroller:luacontroller_burnt" { o.Attributes["burnt"] = "1" } else { o.Attributes["burnt"] = "0" } return o }