forked from MTSR/mapserver
4a7722c8bc
fixes #48
149 lines
3.0 KiB
Go
149 lines
3.0 KiB
Go
package mapblockparser
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import (
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"mapserver/coords"
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)
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type MapBlock struct {
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Pos *coords.MapBlockCoords `json:"pos"`
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Size int `json:"size"`
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Version byte `json:"version"`
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Underground bool `json:"underground"`
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Mapdata *MapData `json:"mapdata"`
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Metadata *Metadata `json:"metadata"`
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BlockMapping map[int]string `json:"blockmapping"`
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Mtime int64 `json:"mtime"`
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}
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type MapData struct {
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ContentId []int `json:"contentid"`
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Param1 []int `json:"param1"`
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Param2 []int `json:"param2"`
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}
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type Metadata struct {
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Inventories map[int]map[string]*Inventory `json:"inventories"`
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Pairs map[int]map[string]string `json:"pairs"`
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}
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type Item struct {
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Name string `json:"name"`
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Count int `json:"count"`
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Wear int `json:"wear"`
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//TODO: metadata
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}
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func (this *MapBlock) IsEmpty() bool {
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if len(this.BlockMapping) == 0 {
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// only air
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return true
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}
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if len(this.BlockMapping) == 1 {
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for _, name := range this.BlockMapping {
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if name == "vacuum:vacuum" {
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// only vacuum
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return true
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}
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}
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}
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// other stuff
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return false
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}
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func (this *Item) IsEmpty() bool {
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return this.Name == "" && this.Count == 0
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}
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type Inventory struct {
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Size int `json:"size"`
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Items []*Item `json:"items"`
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}
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func getNodePos(x, y, z int) int {
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return x + (y * 16) + (z * 256)
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}
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func (inv *Inventory) IsEmpty() bool {
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if len(inv.Items) == 0 {
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return true
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}
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for _, item := range inv.Items {
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if item.Name != "" && item.Count > 0 {
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return false
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}
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}
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return true
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}
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func (mb *MapBlock) GetNodeId(x, y, z int) int {
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pos := getNodePos(x, y, z)
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return mb.Mapdata.ContentId[pos]
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}
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func (mb *MapBlock) GetParam2(x, y, z int) int {
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pos := getNodePos(x, y, z)
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return mb.Mapdata.Param2[pos]
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}
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func (mb *MapBlock) GetNodeName(x, y, z int) string {
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id := mb.GetNodeId(x, y, z)
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return mb.BlockMapping[id]
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}
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func NewMapblock() *MapBlock {
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mb := MapBlock{}
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mb.Metadata = NewMetadata()
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mb.BlockMapping = make(map[int]string)
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return &mb
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}
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func NewMetadata() *Metadata {
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md := Metadata{}
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md.Inventories = make(map[int]map[string]*Inventory)
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md.Pairs = make(map[int]map[string]string)
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return &md
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}
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func (md *Metadata) GetMetadata(x, y, z int) map[string]string {
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return md.GetPairsMap(getNodePos(x, y, z))
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}
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func (md *Metadata) GetPairsMap(pos int) map[string]string {
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pairsMap := md.Pairs[pos]
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if pairsMap == nil {
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pairsMap = make(map[string]string)
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md.Pairs[pos] = pairsMap
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}
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return pairsMap
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}
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func (md *Metadata) GetInventoryMap(pos int) map[string]*Inventory {
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invMap := md.Inventories[pos]
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if invMap == nil {
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invMap = make(map[string]*Inventory)
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md.Inventories[pos] = invMap
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}
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return invMap
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}
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func (md *Metadata) GetInventoryMapAtPos(x, y, z int) map[string]*Inventory {
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return md.GetInventoryMap(getNodePos(x, y, z))
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}
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func (md *Metadata) GetInventory(pos int, name string) *Inventory {
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m := md.GetInventoryMap(pos)
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inv := m[name]
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if inv == nil {
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inv = &Inventory{}
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m[name] = inv
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}
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return inv
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}
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