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Minetest realtime mapserver, written in go
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Minetest mapserver

Dependencies Build Status GitHub repo size GitHub closed issues

Realtime mapserver for Minetest

Documentation

How it works

See: Incremental rendering

Compatibility

  • Minetest 0.4.15 - 0.4.17.1
  • Minetest 5.0

Features

Current features

  • Click-and-run installation
  • Initial and incremental map rendering
  • Realtime rendering and map-updating
  • Realtime player and world stats
  • Configurable layers (default: "Base" from y -16 to 160)
  • POI markers / mod integration
  • Protector display
  • LCD Displays as markers
  • Monitoring with Prometheus

Planned Features

  • Player infos (HP, breath, etc)
  • Street names / Train stuff
  • City borders

Supported map-databases

The connection is auto-detected from your world.mt:

  • Sqlite3
  • PostgreSql

Screenshots

Web interface

Terminal

Map objects (as markers)

Enable/Disable those in the Configuration See: mapobjects

Bugs

There will be bugs, please file them in the issues page.