forked from n0m/castle_masonry
125 lines
3.5 KiB
Lua
125 lines
3.5 KiB
Lua
minetest.register_alias("castle:pavement", "castle_masonry:pavement_brick")
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minetest.register_alias("castle:pavement_brick", "castle_masonry:pavement_brick")
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minetest.register_alias("castle:roofslate", "castle_masonry:roofslate")
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local S = minetest.get_translator("castle_masonry")
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local has_mcl = minetest.get_modpath("mcl_core")
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local cobble = has_mcl and "mcl_core:cobble" or "default:cobble"
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minetest.register_node("castle_masonry:pavement_brick", {
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description = S("Paving Stone"),
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drawtype = "normal",
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tiles = {"castle_pavement_brick.png"},
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groups = {cracky=2, pickaxey=2},
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_mcl_hardness = 1,
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_mcl_blast_resistance = 1,
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paramtype = "light",
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sounds = castle_masonry.sounds.node_sound_stone_defaults(),
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})
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minetest.register_craft({
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output = "castle_masonry:pavement_brick 4",
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recipe = {
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{"group:stone", "default:gravel"},
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{"group:stone", "group:stone"},
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}
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})
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if minetest.get_modpath("moreblocks") then
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stairsplus:register_all("castle_masonry", "pavement_brick", "castle_masonry:pavement_brick", {
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description = S("Pavement Brick"),
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tiles = {"castle_pavement_brick.png"},
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groups = {cracky=2, pickaxey=2, not_in_creative_inventory=1},
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sounds = castle_masonry.sounds.node_sound_stone_defaults(),
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sunlight_propagates = true,
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})
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stairsplus:register_alias_all("castle", "pavement_brick", "castle_masonry", "pavement_brick")
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elseif minetest.get_modpath("mcl_stairs") then
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mcl_stairs.register_stair_and_slab("pavement_brick", "castle_masonry:pavement_brick",
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{pickaxey=2},
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{"castle_pavement_brick.png"},
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S("Castle Pavement Stair"),
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S("Castle Pavement Slab"),
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castle_masonry.sounds.node_sound_stone_defaults()
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)
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elseif minetest.get_modpath("stairs") then
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stairs.register_stair_and_slab("pavement_brick", "castle_masonry:pavement_brick",
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{cracky=2},
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{"castle_pavement_brick.png"},
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S("Castle Pavement Stair"),
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S("Castle Pavement Slab"),
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castle_masonry.sounds.node_sound_stone_defaults()
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)
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end
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minetest.register_node("castle_masonry:roofslate", {
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drawtype = "raillike",
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description = S("Roof Slates"),
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inventory_image = "castle_slate.png",
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paramtype = "light",
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walkable = false,
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tiles = {'castle_slate.png'},
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climbable = true,
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selection_box = {
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type = "fixed",
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fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
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},
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groups = {cracky=3, pickaxey=1, attached_node=1},
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_mcl_hardness = 0.8,
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_mcl_blast_resistance = 1,
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sounds = castle_masonry.sounds.node_sound_stone_defaults(),
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})
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local mod_building_blocks = minetest.get_modpath("building_blocks")
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local mod_streets = minetest.get_modpath("streets") or minetest.get_modpath("asphalt")
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local has_mcl = minetest.get_modpath("mcl_core")
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local gravel = has_mcl and "mcl_core:gravel" or "default:gravel"
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if mod_building_blocks then
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minetest.register_craft({
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output = "castle_masonry:roofslate 4",
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recipe = {
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{ "building_blocks:Tar" , gravel },
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{ gravel, "building_blocks:Tar" }
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}
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})
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minetest.register_craft( {
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output = "castle_masonry:roofslate 4",
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recipe = {
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{ gravel, "building_blocks:Tar" },
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{ "building_blocks:Tar" , gravel }
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}
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})
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end
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if mod_streets then
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minetest.register_craft( {
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output = "castle_masonry:roofslate 4",
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recipe = {
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{ "streets:asphalt" , gravel },
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{ gravel, "streets:asphalt" }
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}
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})
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minetest.register_craft( {
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output = "castle_masonry:roofslate 4",
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recipe = {
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{ gravel, "streets:asphalt" },
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{ "streets:asphalt" , gravel }
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}
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})
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end
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if not (mod_building_blocks or mod_streets) then
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minetest.register_craft({
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type = "cooking",
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output = "castle_masonry:roofslate",
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recipe = gravel,
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})
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end
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