christmas/functions.lua

153 lines
4.0 KiB
Lua

local function xplayer(player)
if not player:is_player() then
return
end
local name = player:get_player_name()
return christmas.players[name]
end
function christmas.get_present_formspec(pos)--Taken from default chest
local spos = pos.x .. "," .. pos.y .. "," .. pos.z
local formspec =
"size[8,9]" ..
"list[nodemeta:" .. spos .. ";main;3.5,2.5;1,1;]" ..
"list[current_player;main;0,4.85;8,1;]" ..
"list[current_player;main;0,6.08;8,3;8]" ..
"listring[nodemeta:" .. spos .. ";main]" ..
"listring[current_player;main]"
return formspec
end
function christmas.to_time(time)
local remaining = time % 86400
remaining = remaining % 3600
local minutes = math.floor(remaining/60)
remaining = remaining % 60
local seconds = remaining
if (minutes < 10) then
minutes = "0" .. tostring(minutes)
end
if (seconds < 10) then
seconds = "0" .. tostring(seconds)
end
answer = minutes..':'..seconds
return answer
end
function christmas.register_reward(item, quantity, rarity)
table.insert(christmas.rewards, {item=item, quantity=quantity, rarity=rarity})
end
function christmas.random_reward()--Adapted from Dungeontest room selection "dungeon_rooms.random_roomdata"
local pool = christmas.rewards
local candidates = {}
local raresum = 0
for i=1, #pool do
local reward = pool[i]
table.insert(candidates, pool)
raresum = raresum + reward.rarity
end
local rarepick = math.random() * raresum
local rarecount = 0
for c=1, #candidates do
local rewards = candidates[c]
rarecount = rarecount + christmas.rewards[c].rarity
local q = christmas.rewards[c].quantity
local quantity = math.random(q.min, q.max)
if rarecount >= rarepick then
--return christmas.rewards[c].item
return ItemStack(christmas.rewards[c].item.." "..quantity)
end
end
end
function christmas.eat_candy(hp_change, replace_with_item)
return function(itemstack, user, pointed_thing)
local name = user:get_player_name()
local p = xplayer(user)
christmas.players[name].candy = p.candy +1
if p.candy == 8 then
p.time = 60
p.hud.ui = user:hud_add({
hud_elem_type = "image",
position = {x = 0.2, y = 0.2},
offset = {x = 0, y = 0},
text = "christmas_powerup_ui.png",
scale = { x = 10, y = 10},
alignment = { x = 0, y = 0 },
})
p.hud.icon = user:hud_add({
hud_elem_type = "image",
position = {x = 0.2, y = 0.2},
offset = {x = 0, y = 0},
text = "christmas_candy_cane.png",
scale = { x = 10, y = 10},
alignment = { x = 0, y = 0 },
})
p.hud.time = user:hud_add({
hud_elem_type = "text",
position = {x = 0.2, y = 0.2},
offset = {x = 0, y = 0},
text = "SUGAR RUSH!!\n"..christmas.to_time (p.time),
number = 0xffffff,
scale = { x = 10, y = 10},
alignment = { x = 0, y = 0 },
})
end
if p.time > 0 then
p.time = p.time + 3
end
return minetest.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
end
end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
christmas.players[name] = {}
christmas.players[name].candy = 0
christmas.players[name].hud = {}
christmas.players[name].time = 0
end)
local t = 0
minetest.register_globalstep (function(dtime)
t = t + dtime
if t > 1 then
t = 0
end
for _, player in ipairs(minetest.get_connected_players()) do
local p = xplayer(player)
if p.time > 0 and t > 1-dtime then
p.time = p.time - 1
player:hud_change(p.hud.time, "text", "SUGAR RUSH!!\n~~"..christmas.to_time(p.time).."~~")
elseif math.floor(p.time) == 1 then
p.candy = 0
end
if p.time > 0 then
--[[player:set_physics_override({
speed = 2.5,
})]]
end
--minetest.chat_send_all(p.candy)
if p.time == 0 then
--[[player:set_physics_override({
speed = 1,
})]]
if p.hud.ui then
player:hud_remove(p.hud.ui)
end
if p.hud.icon then
player:hud_remove(p.hud.icon)
end
if p.hud.time then
player:hud_remove(p.hud.time)
end
end
end
end)