ethereal/water.lua

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-- Ice Brick
minetest.register_node("ethereal:icebrick", {
description = "Ice Brick",
tiles = {"brick_ice.png"},
paramtype = "light",
freezemelt = "default:water_source",
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is_ground_content = false,
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groups = {cracky = 3, melts = 1},
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sounds = default.node_sound_glass_defaults(),
})
minetest.register_craft({
output = 'ethereal:icebrick 4',
recipe = {
{'default:ice', 'default:ice'},
{'default:ice', 'default:ice'},
}
})
-- Snow Brick
minetest.register_node("ethereal:snowbrick", {
description = "Snow Brick",
tiles = {"brick_snow.png"},
paramtype = "light",
freezemelt = "default:water_source",
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is_ground_content = false,
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groups = {crumbly = 3, melts = 1},
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_snow_footstep", gain = 0.25},
dug = {name="default_snow_footstep", gain = 0.75},
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}),
})
minetest.register_craft({
output = 'ethereal:snowbrick 4',
recipe = {
{'default:snowblock', 'default:snowblock'},
{'default:snowblock', 'default:snowblock'},
}
})
-- Over time Cobble placed in water changes to Mossy Cobble
minetest.register_abm({
nodenames = {"default:cobble"},
neighbors={"default:water_source"},
interval = 30,
chance = 10,
action = function(pos, node)
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minetest.add_node(pos, {name = "default:mossycobble"})
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end
})
-- If Crystal Spike, Crystal Dirt, Snow near Water, change Water to Ice
minetest.register_abm({
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nodenames = {
"ethereal:crystal_spike", "default:snow", "default:snowblock",
"ethereal:snowbrick"
},
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neighbors = {"default:water_source"},
interval = 15,
chance = 2,
action = function(pos, node)
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local water = minetest.find_nodes_in_area(
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{x = pos.x - 1, y = pos.y - 1, z = pos.z - 1},
{x = pos.x + 1, y = pos.y + 1, z = pos.z + 1},
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"default:water_source")
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if water then
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minetest.set_node(water[1], {name = "default:ice"})
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end
end,
})
-- If Heat Source near Ice or Snow then melt
minetest.register_abm({
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nodenames = {
"default:ice", "default:snowblock", "default:snow",
"default:dirt_with_snow", "ethereal:snowbrick", "ethereal:icebrick"
},
neighbors = {
"fire:basic_fire", "default:lava_source", "default:lava_flowing",
"default:furnace_active", "default:torch"
},
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interval = 5,
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chance = 2,
action = function(pos, node, active_object_count, active_object_count_wider)
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if node.name == "default:ice"
or node.name == "default:snowblock"
or node.name == "ethereal:icebrick"
or node.name == "ethereal:snowbrick" then
minetest.add_node(pos, {name = "default:water_source"})
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elseif node.name == "default:snow" then
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minetest.add_node(pos, {name = "default:water_flowing"})
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elseif node.name == "default:dirt_with_snow" then
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minetest.add_node(pos, {name = "default:dirt_with_grass"})
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end
nodeupdate(pos)
end,
})
-- If Water Source near Dry Dirt, change to normal Dirt
minetest.register_abm({
nodenames = {"ethereal:dry_dirt"},
neighbors = {"group:water"},
interval = 15,
chance = 2,
action = function(pos, node, active_object_count, active_object_count_wider)
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minetest.add_node(pos, {name = "default:dirt"})
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end,
})
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-- If torch touching water then drop as item
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minetest.register_abm({
nodenames = {"default:torch"},
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neighbors = {"group:water"},
interval = 5,
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chance = 1,
action = function(pos, node)
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local num = #minetest.find_nodes_in_area(
{x = pos.x - 1, y = pos.y, z = pos.z},
{x = pos.x + 1, y = pos.y, z = pos.z},
{"group:water"})
num = num + #minetest.find_nodes_in_area(
{x = pos.x, y = pos.y, z = pos.z - 1},
{x = pos.x, y = pos.y, z = pos.z + 1},
{"group:water"})
num = num + #minetest.find_nodes_in_area(
{x = pos.x, y = pos.y + 1, z = pos.z},
{x = pos.x, y = pos.y + 1, z = pos.z},
{"group:water"})
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if num > 0 then
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minetest.set_node(pos, {name = "default:water_flowing"})
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minetest.add_item(pos, {name = node.name})
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end
end,
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})