ethereal/sapling.lua

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-- Function to Register Saplings
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ethereal.register_sapling = function(sapling_node_name, sapling_descr, sapling_texture)
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-- if the sapling does not exist yet, create a node for it
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if not minetest.registered_nodes[sapling_node_name] then
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minetest.register_node( sapling_node_name, {
description = sapling_descr,
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {sapling_texture},
inventory_image = sapling_texture,
wield_image = sapling_texture,
paramtype = "light",
sunlight_propagates = true,
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is_ground_content = false,
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walkable = false,
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selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}
},
groups = {
snappy = 2, dig_immediate = 3, flammable = 2,
ethereal_sapling = 1, attached_node = 1
},
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sounds = default.node_sound_defaults(),
})
end
end
-- Register Saplings
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ethereal.register_sapling("ethereal:willow_sapling", "Willow Sapling", "willow_sapling.png")
ethereal.register_sapling("ethereal:yellow_tree_sapling", "Healing Tree Sapling", "yellow_tree_sapling.png")
ethereal.register_sapling("ethereal:tree_sapling", "Tree Sapling", "ethereal_tree_sapling.png")
ethereal.register_sapling("ethereal:jungle_tree_sapling","Jungletree Sapling", "ethereal_jungle_tree_sapling.png")
ethereal.register_sapling("ethereal:pine_tree_sapling", "Pine Sapling", "ethereal_pine_tree_sapling.png")
ethereal.register_sapling("ethereal:big_tree_sapling", "Big Tree Sapling", "ethereal_big_tree_sapling.png")
ethereal.register_sapling("ethereal:banana_tree_sapling", "Banana Tree Sapling", "banana_tree_sapling.png")
ethereal.register_sapling("ethereal:frost_tree_sapling", "Frost Sapling", "ethereal_frost_tree_sapling.png")
ethereal.register_sapling("ethereal:gray_tree_sapling", "Gray Sapling", "ethereal_gray_tree_sapling.png")
ethereal.register_sapling("ethereal:mushroom_sapling", "Mushroom Sapling", "ethereal_mushroom_sapling.png")
ethereal.register_sapling("ethereal:palm_sapling", "Palm Sapling", "moretrees_palm_sapling.png")
ethereal.register_sapling("ethereal:redwood_sapling", "Redwood Sapling", "redwood_sapling.png")
ethereal.register_sapling("ethereal:orange_tree_sapling", "Orange Tree Sapling", "orange_tree_sapling.png")
ethereal.register_sapling("ethereal:acacia_sapling", "Acacia Sapling", "moretrees_acacia_sapling.png")
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-- current routine
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ethereal.place_tree = function (pos, ofx, ofz, schem)
-- Remove Sapling and Place Tree Schematic
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minetest.set_node(pos, {name = "air"})
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pos.x = pos.x - ofx
pos.z = pos.z - ofz
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minetest.place_schematic(
pos,
minetest.get_modpath("ethereal").."/schematics/"..schem..".mts",
"0", {}, false
)
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end
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-- new routine
ethereal.add_tree = function (pos, ofx, ofz, schem)
-- check for schematic
if not schem then
print ("Schematic not found")
return
end
-- remove sapling and place schematic
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minetest.set_node(pos, {name = "air"})
minetest.place_schematic(
{x = pos.x - ofx, y = pos.y, z =pos.z - ofz},
schem, "random", {}, false
)
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end
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-- Grow saplings
minetest.register_abm({
nodenames = {"group:ethereal_sapling"},
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interval = 10,
chance = 50,
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action = function(pos, node)
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local under = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
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-- Check if Sapling is growing on correct substrate
if (node.name == "ethereal:yellow_tree_sapling" and under == "default:dirt_with_snow") then
ethereal.place_tree(pos, 4, 4, "yellowtree")
elseif (node.name == "ethereal:tree_sapling" and under == "ethereal:green_dirt") then
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ethereal.add_tree(pos, 1, 1, ethereal.appletree)
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elseif (node.name == "ethereal:jungle_tree_sapling" and under == "ethereal:jungle_dirt") then
ethereal.place_tree(pos, 6, 6, "jungletree")
elseif (node.name == "ethereal:pine_tree_sapling" and under == "ethereal:cold_dirt") then
ethereal.place_tree(pos, 3, 3, "pinetree")
elseif (node.name == "ethereal:big_tree_sapling" and under == "ethereal:green_dirt") then
ethereal.place_tree(pos, 4, 4, "bigtree")
elseif (node.name == "ethereal:banana_tree_sapling" and under == "ethereal:grove_dirt") then
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ethereal.add_tree(pos, 3, 3, ethereal.bananatree)
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elseif (node.name == "ethereal:frost_tree_sapling" and under == "ethereal:crystal_dirt") then
ethereal.place_tree(pos, 4, 4, "frosttrees")
elseif (node.name == "ethereal:gray_tree_sapling" and under == "ethereal:gray_dirt") then
ethereal.place_tree(pos, 2, 2, "graytrees")
elseif (node.name == "ethereal:mushroom_sapling" and under == "ethereal:mushroom_dirt") then
ethereal.place_tree(pos, 4, 4, "mushroomone")
elseif (node.name == "ethereal:palm_sapling" and under == "default:sand") then
ethereal.place_tree(pos, 4, 4, "palmtree")
elseif (node.name == "ethereal:willow_sapling" and under == "ethereal:gray_dirt") then
ethereal.place_tree(pos, 5, 5, "willow")
elseif (node.name == "ethereal:redwood_sapling" and under == "bakedclay:red") then
ethereal.place_tree(pos, 9, 9, "redwood")
elseif (node.name == "ethereal:orange_tree_sapling" and under == "ethereal:prairie_dirt") then
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ethereal.add_tree(pos, 1, 1, ethereal.orangetree)
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elseif (node.name == "ethereal:acacia_sapling" and under == "default:desert_sand") then
ethereal.place_tree(pos, 5, 5, "acaciatree")
end
end,
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})