check for real_torch mod and disable built-in torch drop function
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b35e024008
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0eb5854067
@ -91,6 +91,7 @@ lucky_block:add_blocks({
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{name = "ethereal:fishing_rod", max = 1},
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{name = "ethereal:worm", max = 10},
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}},
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{"dro", {"ethereal:lemon"}, 9},
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})
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if minetest.get_modpath("3d_armor") then
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24
water.lua
24
water.lua
@ -127,21 +127,12 @@ minetest.register_abm({
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end,
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})
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-- If torch touching water then drop as item (when enabled)
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if ethereal.torchdrop == true then
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local torch_drop = "default:torch"
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local drop_sound = "fire_extinguish_flame"
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if minetest.get_modpath("real_torch") then
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torch_drop = "real_torch:torch"
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drop_sound = "real_torch_extinguish"
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end
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-- when enabled, drop torches that are touching water
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if ethereal.torchdrop == true and not minetest.get_modpath("real_torch") then
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minetest.register_abm({
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label = "Ethereal drop torch",
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nodenames = {"default:torch", "default:torch_wall", "default:torch_ceiling",
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"real_torch:torch", "real_torch:torch_wall", "real_torch:torch_ceiling"},
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nodenames = {"default:torch", "default:torch_wall", "default:torch_ceiling"},
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neighbors = {"group:water"},
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interval = 5,
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chance = 1,
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@ -171,12 +162,11 @@ minetest.register_abm({
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minetest.set_node(pos, {name = "air"})
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minetest.sound_play({name = drop_sound, gain = 0.2},
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{pos = pos, max_hear_distance = 10})
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minetest.sound_play("fire_extinguish_flame",
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{pos = pos, gain = 0.2, max_hear_distance = 10})
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minetest.add_item(pos, {name = torch_drop})
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minetest.add_item(pos, {name = "default:torch"})
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end
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end,
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end
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})
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end
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