tweak some biome levels, update fishing rod
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64fab2b70a
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@ -135,7 +135,7 @@ if not minetest.registered_nodes[tmp] then
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end
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-- was 'snowy' biome
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add_biome("coniferous_forest", 4, 40, 10, 40, ethereal.snowy,
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add_biome("coniferous_forest", 1, 40, 10, 40, ethereal.snowy,
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nil, tmp, 1, "default:dirt", 2)
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add_biome("coniferous_forest_ocean", -192, 1, 10, 40, ethereal.snowy,
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@ -181,7 +181,7 @@ add_biome("frost_floatland", 1025, 1750, 10, 40, ethereal.frost,
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add_biome("frost", 1, 71, 10, 40, ethereal.frost,
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nil, "ethereal:crystal_dirt", 1, "default:dirt", 3)
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add_biome("frost_ocean", -192, 1, 10, 40, ethereal.frost,
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add_biome("frost_ocean", -192, 0, 10, 40, ethereal.frost,
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nil, "default:sand", 1, "default:sand", 2)
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18
fishing.lua
18
fishing.lua
@ -121,12 +121,15 @@ end
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-- fishing bob entity
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minetest.register_entity("ethereal:bob_entity", {
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textures = {"ethereal_fishing_bob.png"},
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visual_size = {x = 0.5, y = 0.5},
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collisionbox = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
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physical = false,
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pointable = false,
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static_save = false,
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initial_properties = {
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textures = {"ethereal_fishing_bob.png"},
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visual_size = {x = 0.5, y = 0.5},
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collisionbox = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
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physical = false,
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pointable = false,
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static_save = false
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},
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timer = 0,
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on_step = function(self, dtime)
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@ -262,7 +265,7 @@ else -- already cast and waiting for fish
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else
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-- waiting over, bob that bobber and play splash sound
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self.bob = true
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self.patience = 1.5 -- timeframe to catch fish after bob
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self.patience = 1.4 -- timeframe to catch fish after bob
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self.timer = 0
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self.object:set_velocity({x = 0, y = -1, z = 0})
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@ -352,6 +355,7 @@ local use_rod = function(itemstack, player, pointed_thing)
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local item
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local r = random(100)
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local rodpos = ent.object:get_pos() or pos
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if r < 86 then
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