Tweaked and Tidied code
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@ -1 +1 @@
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This is a mod that causes Minetest to use the Ethereal v7 mapgen.
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Ethereal mod uses the v7 mapgen to add many new biomes to the world.
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52
init.lua
52
init.lua
@ -1,6 +1,6 @@
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--[[
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Minetest Ethereal Mod 1.16 (22nd July 2015)
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Minetest Ethereal Mod 1.16 (25th July 2015)
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Created by ChinChow
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@ -13,29 +13,29 @@ ethereal.leaftype = 0 -- 0 for 2D plantlike, 1 for 3D allfaces
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-- Set following to 1 to enable biome or 0 to disable
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ethereal.bamboo = 1 -- Bamboo with sprouts
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ethereal.mesa = 1 -- Mesa red and orange clay with giant redwood
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ethereal.alpine = 1 -- Snowy grass
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ethereal.healing = 1 -- Snowy peaks with healing trees
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ethereal.snowy = 1 -- Cold grass with pine trees and snow spots
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ethereal.frost = 1 -- Blue dirt with blue/pink frost trees
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ethereal.grassy = 1 -- Green grass with flowers and trees
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ethereal.caves = 1 -- Desert stone ares with huge caverns underneath
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ethereal.grayness = 1 -- Grey grass with willow trees
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ethereal.grassytwo = 1 -- Sparse trees with old trees and flowers
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ethereal.prairie = 1 -- Flowery grass with many plants and flowers
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ethereal.jumble = 1 -- Green grass with trees and jungle grass
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ethereal.junglee = 1 -- Jungle grass with tall jungle trees
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ethereal.desert = 1 -- Desert sand with cactus
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ethereal.grove = 1 -- Banana groves and ferns
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ethereal.mushroom = 1 -- Purple grass with giant mushrooms
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ethereal.desertstone = 1 -- Desert stone with smaller cactus
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ethereal.quicksand = 1 -- Quicksand banks
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ethereal.lake = 1 -- Small sandy lake areas with gravel below, also used for ocean floor
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ethereal.plains = 1 -- Dry dirt with scorched trees
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ethereal.fiery = 1 -- Red grass with lava craters
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ethereal.sandclay = 1 -- Sand areas with clay underneath
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ethereal.icewater = 1 -- Ice surrounding cold coastal areas
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ethereal.bamboo = 1 -- Bamboo with sprouts
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ethereal.mesa = 1 -- Mesa red and orange clay with giant redwood
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ethereal.alpine = 1 -- Snowy grass
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ethereal.healing = 1 -- Snowy peaks with healing trees
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ethereal.snowy = 1 -- Cold grass with pine trees and snow spots
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ethereal.frost = 1 -- Blue dirt with blue/pink frost trees
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ethereal.grassy = 1 -- Green grass with flowers and trees
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ethereal.caves = 1 -- Desert stone ares with huge caverns underneath
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ethereal.grayness = 1 -- Grey grass with willow trees
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ethereal.grassytwo = 1 -- Sparse trees with old trees and flowers
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ethereal.prairie = 1 -- Flowery grass with many plants and flowers
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ethereal.jumble = 1 -- Green grass with trees and jungle grass
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ethereal.junglee = 1 -- Jungle grass with tall jungle trees
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ethereal.desert = 1 -- Desert sand with cactus
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ethereal.grove = 1 -- Banana groves and ferns
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ethereal.mushroom = 1 -- Purple grass with giant mushrooms
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ethereal.sandstone = 1 -- Sandstone with smaller cactus
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ethereal.quicksand = 1 -- Quicksand banks
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ethereal.lake = 1 -- Small sandy lake areas with gravel below, also used for ocean floor
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ethereal.plains = 1 -- Dry dirt with scorched trees
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ethereal.fiery = 1 -- Red grass with lava craters
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ethereal.sandclay = 1 -- Sand areas with clay underneath
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ethereal.icewater = 1 -- Ice surrounding cold coastal areas
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dofile(minetest.get_modpath("ethereal").."/plantlife.lua")
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dofile(minetest.get_modpath("ethereal").."/mushroom.lua")
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@ -54,7 +54,9 @@ dofile(minetest.get_modpath("ethereal").."/extra.lua")
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dofile(minetest.get_modpath("ethereal").."/sealife.lua")
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dofile(minetest.get_modpath("ethereal").."/fences.lua")
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dofile(minetest.get_modpath("ethereal").."/gates.lua")
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dofile(minetest.get_modpath("ethereal").."/stairs.lua")
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if stairs and not stairs.mod then
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dofile(minetest.get_modpath("ethereal").."/stairs.lua")
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end
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dofile(minetest.get_modpath("ethereal").."/mapgen_v7n.lua") -- 0.4.12+
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-- Xanadu server Only
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13
leaves.lua
13
leaves.lua
@ -32,9 +32,19 @@ minetest.register_node("ethereal:acacia_leaves", {
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else
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minetest.override_item("default:acacia_leaves", {
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drawtype = leaftype,
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tiles = {"moretrees_acacia_leaves.png"},
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inventory_image = "moretrees_acacia_leaves.png",
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visual_scale = 1.2,
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walkable = false,
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drop = {
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max_items = 1,
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items = {
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{items = {"ethereal:acacia_sapling"}, rarity = 20},
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{items = {"ethereal:acacia_leaves"}}
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}
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},
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})
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print ("dont need ethereal's acacia leaves")
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minetest.register_alias("ethereal:acacia_leaves", "default:acacia_leaves")
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end
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-- Willow Twig
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@ -208,6 +218,7 @@ minetest.override_item("default:pine_needles", {
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visual_scale = 1.2,
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tiles = {"pine_leaves.png"},
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inventory_image = "pine_leaves.png",
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walkable = false,
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drop = {
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max_items = 1,
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items = {
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137
mapgen_v7n.lua
137
mapgen_v7n.lua
@ -34,11 +34,23 @@ minetest.register_biome({
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depth_top = 1,
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node_filler = "default:dirt",
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depth_filler = 5,
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y_min = 1,
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y_min = 3,
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y_max = 71,
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heat_point = 45,
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humidity_point = 75,
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})
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minetest.register_biome({
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name = "bamboo_ocean",
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node_top = "default:sand",
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depth_top = 1,
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node_filler = "default:sand",
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depth_filler = 2,
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y_min = -192,
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y_max = 2,
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heat_point = 45,
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humidity_point = 75,
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})
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end
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if ethereal.mesa == 1 then
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@ -53,6 +65,18 @@ minetest.register_biome({
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heat_point = 25,
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humidity_point = 28,
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})
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minetest.register_biome({
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name = "mesa_ocean",
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node_top = "default:sand",
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depth_top = 1,
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node_filler = "default:sand",
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depth_filler = 2,
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y_min = -192,
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y_max = 1,
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heat_point = 25,
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humidity_point = 28,
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})
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end
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if ethereal.alpine == 1 then
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@ -132,11 +156,23 @@ minetest.register_biome({
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depth_top = 1,
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node_filler = "default:dirt",
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depth_filler = 5,
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y_min = 1,
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y_min = 2,
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y_max = 41,
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heat_point = 15,
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humidity_point = 30,
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})
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minetest.register_biome({
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name = "grayness_ocean",
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node_top = "default:sand",
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depth_top = 1,
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node_filler = "default:sand",
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depth_filler = 2,
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y_min = -192,
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y_max = 1,
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heat_point = 15,
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humidity_point = 30,
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})
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end
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if ethereal.grassytwo == 1 then
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@ -207,6 +243,18 @@ minetest.register_biome({
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heat_point = 35,
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humidity_point = 20,
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})
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minetest.register_biome({
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name = "desert_ocean",
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node_top = "default:sand",
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depth_top = 1,
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node_filler = "default:sand",
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depth_filler = 2,
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y_min = -192,
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y_max = 2,
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heat_point = 35,
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humidity_point = 20,
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})
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end
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if ethereal.grove == 1 then
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@ -221,6 +269,18 @@ minetest.register_biome({
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heat_point = 40,
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humidity_point = 60,
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})
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minetest.register_biome({
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name = "grove_ocean",
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node_top = "default:sand",
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depth_top = 1,
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node_filler = "default:sand",
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depth_filler = 2,
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y_min = -192,
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y_max = 2,
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heat_point = 40,
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humidity_point = 60,
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})
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end
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if ethereal.mushroom == 1 then
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@ -230,14 +290,26 @@ minetest.register_biome({
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depth_top = 1,
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node_filler = "default:dirt",
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depth_filler = 5,
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y_min = 1,
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y_min = 3,
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y_max = 50,
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heat_point = 45,
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humidity_point = 65,
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})
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minetest.register_biome({
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name = "mushroom_ocean",
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node_top = "default:sand",
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depth_top = 1,
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node_filler = "default:sand",
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depth_filler = 2,
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y_min = -192,
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y_max = 2,
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heat_point = 45,
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humidity_point = 65,
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})
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end
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if ethereal.desertstone == 1 then
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if ethereal.sandstone == 1 then
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minetest.register_biome({
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name = "desertstone",
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node_top = "default:sandstone",
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@ -249,6 +321,18 @@ minetest.register_biome({
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heat_point = 50,
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humidity_point = 20,
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})
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minetest.register_biome({
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name = "sandstone_ocean",
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node_top = "default:sand",
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depth_top = 1,
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node_filler = "default:sand",
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depth_filler = 2,
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y_min = -192,
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y_max = 2,
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heat_point = 50,
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humidity_point = 20,
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})
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end
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if ethereal.quicksand == 1 then
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@ -293,6 +377,18 @@ minetest.register_biome({
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heat_point = 55,
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humidity_point = 25,
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})
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minetest.register_biome({
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name = "plains_ocean",
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node_top = "default:sand",
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depth_top = 1,
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node_filler = "default:sand",
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depth_filler = 2,
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y_min = -192,
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y_max = 2,
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heat_point = 55,
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humidity_point = 25,
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})
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end
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if ethereal.fiery == 1 then
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@ -307,6 +403,18 @@ minetest.register_biome({
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heat_point = 80,
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humidity_point = 10,
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})
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minetest.register_biome({
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name = "fiery_ocean",
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node_top = "default:sand",
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depth_top = 1,
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node_filler = "default:sand",
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depth_filler = 2,
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y_min = -192,
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y_max = 4,
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heat_point = 80,
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humidity_point = 10,
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})
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end
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if ethereal.sandclay == 1 then
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@ -704,16 +812,25 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local divlen = 8
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local divs = (maxp.x - minp.x) / divlen + 1
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local pr, x, z
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for divx=0,divs-1 do
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for divz=0,divs-1 do
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for divx = 0, divs - 1 do
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for divz = 0, divs - 1 do
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-- find random positions for palm tree
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pr = PseudoRandom(seed + 1)
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x = pr:next(minp.x + math.floor((divx + 0) * divlen), minp.x + math.floor((divx + 1) * divlen))
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z = pr:next(minp.z + math.floor((divz + 0) * divlen), minp.z + math.floor((divz + 1) * divlen))
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x = pr:next(minp.x + math.floor((divx + 0) * divlen),
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minp.x + math.floor((divx + 1) * divlen))
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z = pr:next(minp.z + math.floor((divz + 0) * divlen),
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minp.z + math.floor((divz + 1) * divlen))
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nn = minetest.get_node_or_nil({x = x, y = 1, z = z})
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-- only on sand and beside water
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if nn and nn.name == "default:sand"
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and minetest.find_node_near({x = x, y = 1,z = z}, 1, "default:water_source") then
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minetest.place_schematic({x = x - 4, y = 2, z = z - 4}, path.."palmtree.mts", 0, '', 0)
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and minetest.find_node_near(
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{x = x, y = 1, z = z}, 1,
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"default:water_source") then
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minetest.place_schematic({
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x = x - 4,
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y = 2,
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z = z - 4
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}, path .. "palmtree.mts", "random", {}, false)
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end
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end
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end
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@ -219,6 +219,7 @@ minetest.register_node("ethereal:coconut", {
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paramtype = "light",
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sunlight_propagates = true,
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tiles = {"moretrees_coconut.png"},
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inventory_image = "moretrees_coconut.png",
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selection_box = {
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type = "fixed",
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fixed = {-0.35, -0.35, -0.35, 0.35, 0.35, 0.35}
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169
sapling.lua
169
sapling.lua
@ -1,61 +1,43 @@
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-- Function to Register Saplings
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ethereal.register_sapling = function(sapling_node_name, sapling_descr, sapling_texture)
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-- if the sapling does not exist yet, create a node for it
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if not minetest.registered_nodes[sapling_node_name] then
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minetest.register_node( sapling_node_name, {
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description = sapling_descr,
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drawtype = "plantlike",
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visual_scale = 1.0,
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tiles = {sapling_texture},
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inventory_image = sapling_texture,
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wield_image = sapling_texture,
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}
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},
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groups = {
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snappy = 2, dig_immediate = 3, flammable = 2,
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ethereal_sapling = 1, attached_node = 1
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},
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sounds = default.node_sound_defaults(),
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})
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end
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end
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-- Register Saplings
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ethereal.register_sapling("ethereal:willow_sapling", "Willow Sapling", "willow_sapling.png")
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ethereal.register_sapling("ethereal:yellow_tree_sapling", "Healing Tree Sapling", "yellow_tree_sapling.png")
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ethereal.register_sapling("ethereal:tree_sapling", "Tree Sapling", "ethereal_tree_sapling.png")
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ethereal.register_sapling("ethereal:jungle_tree_sapling","Jungletree Sapling", "ethereal_jungle_tree_sapling.png")
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ethereal.register_sapling("ethereal:pine_tree_sapling", "Pine Sapling", "ethereal_pine_tree_sapling.png")
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ethereal.register_sapling("ethereal:big_tree_sapling", "Big Tree Sapling", "ethereal_big_tree_sapling.png")
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ethereal.register_sapling("ethereal:banana_tree_sapling", "Banana Tree Sapling", "banana_tree_sapling.png")
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ethereal.register_sapling("ethereal:frost_tree_sapling", "Frost Sapling", "ethereal_frost_tree_sapling.png")
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ethereal.register_sapling("ethereal:gray_tree_sapling", "Gray Sapling", "ethereal_gray_tree_sapling.png")
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ethereal.register_sapling("ethereal:mushroom_sapling", "Mushroom Sapling", "ethereal_mushroom_sapling.png")
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ethereal.register_sapling("ethereal:palm_sapling", "Palm Sapling", "moretrees_palm_sapling.png")
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ethereal.register_sapling("ethereal:redwood_sapling", "Redwood Sapling", "redwood_sapling.png")
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ethereal.register_sapling("ethereal:orange_tree_sapling", "Orange Tree Sapling", "orange_tree_sapling.png")
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ethereal.register_sapling("ethereal:acacia_sapling", "Acacia Sapling", "moretrees_acacia_sapling.png")
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ethereal.register_sapling = function(name, desc, texture)
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-- current routine
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ethereal.place_tree = function (pos, ofx, ofz, schem)
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-- Remove Sapling and Place Tree Schematic
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minetest.set_node(pos, {name = "air"})
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pos.x = pos.x - ofx
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pos.z = pos.z - ofz
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minetest.place_schematic(
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pos,
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minetest.get_modpath("ethereal").."/schematics/"..schem..".mts",
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"0", {}, false
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)
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minetest.register_node(name .. "_sapling", {
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description = desc .. " Tree Sapling",
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drawtype = "plantlike",
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visual_scale = 1.0,
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tiles = {texture .. "_sapling.png"},
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inventory_image = texture .. "_sapling.png",
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}
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},
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groups = {
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snappy = 2, dig_immediate = 3, flammable = 2,
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ethereal_sapling = 1, attached_node = 1
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},
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sounds = default.node_sound_defaults(),
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})
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end
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-- new routine
|
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ethereal.register_sapling("ethereal:willow", "Willow", "willow")
|
||||
ethereal.register_sapling("ethereal:yellow_tree", "Healing", "yellow_tree")
|
||||
ethereal.register_sapling("ethereal:tree", "Apple", "ethereal_tree")
|
||||
ethereal.register_sapling("ethereal:jungle_tree","Jungle", "ethereal_jungle_tree")
|
||||
ethereal.register_sapling("ethereal:pine_tree", "Pine", "ethereal_pine_tree")
|
||||
ethereal.register_sapling("ethereal:big_tree", "Big", "ethereal_big_tree")
|
||||
ethereal.register_sapling("ethereal:banana_tree", "Banana", "banana_tree")
|
||||
ethereal.register_sapling("ethereal:frost_tree", "Frost", "ethereal_frost_tree")
|
||||
ethereal.register_sapling("ethereal:gray_tree", "Gray", "ethereal_gray_tree")
|
||||
ethereal.register_sapling("ethereal:mushroom", "Mushroom", "ethereal_mushroom")
|
||||
ethereal.register_sapling("ethereal:palm", "Palm", "moretrees_palm")
|
||||
ethereal.register_sapling("ethereal:redwood", "Redwood", "redwood")
|
||||
ethereal.register_sapling("ethereal:orange_tree", "Orange", "orange_tree")
|
||||
ethereal.register_sapling("ethereal:acacia", "Acacia", "moretrees_acacia")
|
||||
|
||||
ethereal.add_tree = function (pos, ofx, ofz, schem)
|
||||
-- check for schematic
|
||||
if not schem then
|
||||
@ -70,40 +52,69 @@ ethereal.add_tree = function (pos, ofx, ofz, schem)
|
||||
)
|
||||
end
|
||||
|
||||
local path = minetest.get_modpath("ethereal").."/schematics/"
|
||||
|
||||
ethereal.grow_sapling = function (pos, node)
|
||||
|
||||
local under = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z})
|
||||
if under then under = under.name else return end
|
||||
|
||||
-- Check if Sapling is growing on correct substrate
|
||||
if (node.name == "ethereal:yellow_tree_sapling" and under == "default:dirt_with_snow") then
|
||||
ethereal.place_tree(pos, 4, 4, "yellowtree")
|
||||
elseif (node.name == "ethereal:tree_sapling" and under == "ethereal:green_dirt") then
|
||||
if node.name == "ethereal:yellow_tree_sapling"
|
||||
and under == "default:dirt_with_snow" then
|
||||
ethereal.add_tree(pos, 4, 4, path .. "yellowtree.mts")
|
||||
|
||||
elseif node.name == "ethereal:tree_sapling"
|
||||
and under == "ethereal:green_dirt" then
|
||||
ethereal.add_tree(pos, 1, 1, ethereal.appletree)
|
||||
elseif (node.name == "ethereal:jungle_tree_sapling" and under == "ethereal:jungle_dirt") then
|
||||
ethereal.place_tree(pos, 6, 6, "jungletree")
|
||||
elseif (node.name == "ethereal:pine_tree_sapling" and under == "ethereal:cold_dirt") then
|
||||
ethereal.place_tree(pos, 3, 3, "pinetree")
|
||||
elseif (node.name == "ethereal:big_tree_sapling" and under == "ethereal:green_dirt") then
|
||||
ethereal.place_tree(pos, 4, 4, "bigtree")
|
||||
elseif (node.name == "ethereal:banana_tree_sapling" and under == "ethereal:grove_dirt") then
|
||||
|
||||
elseif node.name == "ethereal:jungle_tree_sapling"
|
||||
and under == "ethereal:jungle_dirt" then
|
||||
ethereal.add_tree(pos, 6, 6, path .. "jungletree.mts")
|
||||
|
||||
elseif node.name == "ethereal:pine_tree_sapling"
|
||||
and under == "ethereal:cold_dirt" then
|
||||
ethereal.add_tree(pos, 3, 3, path .. "pinetree.mts")
|
||||
|
||||
elseif node.name == "ethereal:big_tree_sapling"
|
||||
and under == "ethereal:green_dirt" then
|
||||
ethereal.add_tree(pos, 4, 4, path .. "bigtree.mts")
|
||||
|
||||
elseif node.name == "ethereal:banana_tree_sapling"
|
||||
and under == "ethereal:grove_dirt" then
|
||||
ethereal.add_tree(pos, 3, 3, ethereal.bananatree)
|
||||
elseif (node.name == "ethereal:frost_tree_sapling" and under == "ethereal:crystal_dirt") then
|
||||
ethereal.place_tree(pos, 4, 4, "frosttrees")
|
||||
elseif (node.name == "ethereal:gray_tree_sapling" and under == "ethereal:gray_dirt") then
|
||||
ethereal.place_tree(pos, 2, 2, "graytrees")
|
||||
elseif (node.name == "ethereal:mushroom_sapling" and under == "ethereal:mushroom_dirt") then
|
||||
ethereal.place_tree(pos, 4, 4, "mushroomone")
|
||||
elseif (node.name == "ethereal:palm_sapling" and under == "default:sand") then
|
||||
ethereal.place_tree(pos, 4, 4, "palmtree")
|
||||
elseif (node.name == "ethereal:willow_sapling" and under == "ethereal:gray_dirt") then
|
||||
ethereal.place_tree(pos, 5, 5, "willow")
|
||||
elseif (node.name == "ethereal:redwood_sapling" and under == "bakedclay:red") then
|
||||
ethereal.place_tree(pos, 9, 9, "redwood")
|
||||
elseif (node.name == "ethereal:orange_tree_sapling" and under == "ethereal:prairie_dirt") then
|
||||
|
||||
elseif node.name == "ethereal:frost_tree_sapling"
|
||||
and under == "ethereal:crystal_dirt" then
|
||||
ethereal.add_tree(pos, 4, 4, path .. "frosttrees.mts")
|
||||
|
||||
elseif node.name == "ethereal:gray_tree_sapling"
|
||||
and under == "ethereal:gray_dirt" then
|
||||
ethereal.add_tree(pos, 2, 2, path .. "graytrees.mts")
|
||||
|
||||
elseif node.name == "ethereal:mushroom_sapling"
|
||||
and under == "ethereal:mushroom_dirt" then
|
||||
ethereal.add_tree(pos, 4, 4, path .. "mushroomone.mts")
|
||||
|
||||
elseif node.name == "ethereal:palm_sapling"
|
||||
and under == "default:sand" then
|
||||
ethereal.add_tree(pos, 4, 4, path .. "palmtree.mts")
|
||||
|
||||
elseif node.name == "ethereal:willow_sapling"
|
||||
and under == "ethereal:gray_dirt" then
|
||||
ethereal.add_tree(pos, 5, 5, path .. "willow.mts")
|
||||
|
||||
elseif node.name == "ethereal:redwood_sapling"
|
||||
and under == "bakedclay:red" then
|
||||
ethereal.add_tree(pos, 9, 9, path .. "redwood.mts")
|
||||
|
||||
elseif node.name == "ethereal:orange_tree_sapling"
|
||||
and under == "ethereal:prairie_dirt" then
|
||||
ethereal.add_tree(pos, 1, 1, ethereal.orangetree)
|
||||
elseif (node.name == "ethereal:acacia_sapling" and under == "default:desert_sand") then
|
||||
ethereal.place_tree(pos, 5, 5, "acaciatree")
|
||||
|
||||
elseif node.name == "ethereal:acacia_sapling"
|
||||
and under == "default:desert_sand" then
|
||||
ethereal.add_tree(pos, 5, 5, path .. "acaciatree.mts")
|
||||
end
|
||||
end
|
||||
|
||||
|
3
wood.lua
3
wood.lua
@ -3,9 +3,8 @@
|
||||
-- Acacia Trunk (thanks to VanessaE for acacia textures)
|
||||
if minetest.registered_nodes["default:acacia_tree"] then
|
||||
minetest.register_alias("ethereal:acacia_trunk", "default:acacia_tree")
|
||||
minetest.register_alias("ethereal:acacia_leaves", "default:acacia_leaves")
|
||||
minetest.register_alias("ethereal:acacia_wood", "default:acacia_wood")
|
||||
print ("acacia tree in default game")
|
||||
print ("using acacia tree in default game")
|
||||
else
|
||||
minetest.register_node("ethereal:acacia_trunk", {
|
||||
description = "Acacia Trunk",
|
||||
|
Loading…
x
Reference in New Issue
Block a user