add falling leaf particles and setting

This commit is contained in:
tenplus1 2024-09-09 10:44:10 +01:00
parent ab7a182302
commit 1e7e40fd0f
5 changed files with 76 additions and 0 deletions

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@ -56,6 +56,7 @@ Also those more as optional:
| ethereal.lilywalk | Lilypads are walkable | bool | true |
| ethereal.xcraft | Enable X-Craft cheats | bool | true |
| ethereal.flight | Enable Flight Potion | bool | true |
| ethereal.leaf_particles | Enable falling lead particles | bool | true |
| ethereal.glacier | Glacier biome, 1=on / 0=off | int | 1 |
| ethereal.bambo | Bamboo biome, 1=on / 0=off | int | 1 |
| ethereal.mesa | Mesa biome, 1=on / 0=off | int | 1 |
@ -104,6 +105,7 @@ who helped make this mod bigger and better throughout it's release :)
- Tidy and tweak code to run on Minetest 5.1 and above
- Replace 32px textures with 16px variants so items do not look mismatched
- Add new biome layout so that specific biomes aren't too large or small
- Add falling leaf particles with setting to disable
### 1.31
- Fix fishing biome checks

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@ -602,3 +602,76 @@ decay({"ethereal:olive_trunk"}, {"ethereal:olive_leaves", "ethereal:olive"}, 3)
decay({"ethereal:mushroom_trunk"}, {"ethereal:mushroom", "ethereal:mushroom_brown",
"ethereal:mushroom_pore", "ethereal:lightstring"}, 4)
if minetest.settings:get_bool("ethereal.leaf_particles") ~= false then
-- falling leaf effect
local leaf_list = {
{"ethereal:frost_leaves", "331b37", 9},
{"ethereal:bananaleaves", "28581e"},
{"ethereal:lemon_leaves", "507c1e"},
{"ethereal:olive_leaves", "416531"},
{"ethereal:orange_leaves", "1a3b1b"},
{"ethereal:redwood_leaves", "15342a"},
{"ethereal:sakura_leaves", "c281a9"},
{"ethereal:sakura_leaves2", "d4cbac"},
{"ethereal:willow_twig", "0b9445"},
{"ethereal:yellowleaves", "8b5f00", 9},
{"ethereal:birch_leaves", "274527"},
{"ethereal:palmleaves", "2b6000"},
{"ethereal:bamboo_leaves", "445811"},
{"default:acacia_leaves", "296600"},
{"default:aspen_leaves", "395d16"},
{"default:jungleleaves", "141e10"},
{"default:pine_needles", "00280e"},
{"default:leaves", "223a20"}
}
minetest.register_abm({
label = "Ethereal falling leaves",
nodenames = {"group:leaves"},
neighbors = {"air"},
interval = 7,
chance = 50,
catch_up = false,
action = function(pos, node)
local tex = "ethereal_falling_leaf.png"
local glow = nil
local can_fall = false
for n = 1, #leaf_list do
if node.name == leaf_list[n][1] then
tex = tex .. "^[multiply:#" .. leaf_list[n][2] .. "70"
glow = leaf_list[n][3]
can_fall = true ; break
end
end
if can_fall then
minetest.add_particlespawner({
amount = 2,
time = 2,
minpos = {x = pos.x - 1, y = pos.y - 1, z = pos.z - 1},
maxpos = {x = pos.x + 1, y = pos.y, z = pos.z + 1},
minvel = {x = -0.8, y = -1, z = -0.8},
maxvel = {x = 0.8, y = -3, z = 0.8},
minacc = {x = -0.1, y = -1, z = -0.1},
mixacc = {x = 0.2, y = -3, z = 0.2},
minexptime = 2,
maxexptime = 10,
minsize = 0.5,
maxsize = 1.5,
collisiondetection = false,
texture = tex,
vertical = true,
glow = glow
})
end
end
})
end

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@ -37,6 +37,7 @@ ethereal.tundra (Tundra biome, 1 = Enable / 0 = Disable) int 1
ethereal.mediterranean (Mediterranean biome, 1 = Enable / 0 = Disable) int 1
ethereal.logs (Tree log decor, 1 = Enable / 0 = Disable) int 1
ethereal.wood_rotate (Enable directional placement of wood) bool true
ethereal.leaf_particles (Enable falling leaf particles) bool true
ethereal.flightpotion_duration (Flight Potion Duration) int 300

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