Updated bonemeal and sapling growth with height check
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@ -7,6 +7,12 @@ Ethereal v7 Mapgen mod for Minetest
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## Changelog
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### 1.21
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- Saplings need clear space above to grow (depending on height of tree)
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- Bonemeal changes to suit new sapling growth
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- Fixed and tweaks
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### 1.20
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- Tweaked Ethereal to work with new features and nodes in Minetest 0.4.14
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62
bonemeal.lua
62
bonemeal.lua
@ -69,6 +69,20 @@ local crops = {
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{"farming:barley_", 7},
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}
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-- check if sapling has enough height room to grow
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local function enough_height(pos, height)
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local nod = minetest.line_of_sight(
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{x = pos.x, y = pos.y + 1, z = pos.z},
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{x = pos.x, y = pos.y + height, z = pos.z})
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if not nod then
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return false -- obstructed
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else
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return true -- can grow
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end
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end
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-- growing routine
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local function growth(pointed_thing)
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@ -121,47 +135,61 @@ local function growth(pointed_thing)
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end
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-- grow ethereal tree
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if node.name == "ethereal:palm_sapling" then
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if node.name == "ethereal:palm_sapling"
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and enough_height(pos, 9) then
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ethereal.grow_palm_tree(pos)
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elseif node.name == "ethereal:yellow_tree_sapling" then
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elseif node.name == "ethereal:yellow_tree_sapling"
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and enough_height(pos, 19) then
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ethereal.grow_yellow_tree(pos)
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elseif node.name == "ethereal:big_tree_sapling" then
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elseif node.name == "ethereal:big_tree_sapling"
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and enough_height(pos, 7) then
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ethereal.grow_big_tree(pos)
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elseif node.name == "ethereal:banana_tree_sapling" then
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elseif node.name == "ethereal:banana_tree_sapling"
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and enough_height(pos, 8) then
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ethereal.grow_banana_tree(pos)
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elseif node.name == "ethereal:frost_tree_sapling" then
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elseif node.name == "ethereal:frost_tree_sapling"
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and enough_height(pos, 19) then
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ethereal.grow_frost_tree(pos)
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elseif node.name == "ethereal:mushroom_sapling" then
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elseif node.name == "ethereal:mushroom_sapling"
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and enough_height(pos, 11) then
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ethereal.grow_mushroom_tree(pos)
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elseif node.name == "ethereal:willow_sapling" then
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elseif node.name == "ethereal:willow_sapling"
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and enough_height(pos, 14) then
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ethereal.grow_willow_tree(pos)
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elseif node.name == "ethereal:redwood_sapling" then
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elseif node.name == "ethereal:redwood_sapling"
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and enough_height(pos, 31) then
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ethereal.grow_redwood_tree(pos)
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elseif node.name == "ethereal:orange_tree_sapling" then
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elseif node.name == "ethereal:orange_tree_sapling"
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and enough_height(pos, 6) then
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ethereal.grow_orange_tree(pos)
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elseif node.name == "ethereal:bamboo_sprout" then
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elseif node.name == "ethereal:bamboo_sprout"
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and enough_height(pos, 18) then
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ethereal.grow_bamboo_tree(pos)
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elseif node.name == "ethereal:birch_sapling" then
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elseif node.name == "ethereal:birch_sapling"
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and enough_height(pos, 7) then
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ethereal.grow_birch_tree(pos)
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-- grow default tree
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elseif node.name == "default:sapling" then
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elseif node.name == "default:sapling"
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and enough_height(pos, 7) then
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default.grow_new_apple_tree(pos)
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elseif node.name == "default:junglesapling" then
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elseif node.name == "default:junglesapling"
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and enough_height(pos, 15) then
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default.grow_new_jungle_tree(pos)
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elseif node.name == "default:pine_sapling" then
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elseif node.name == "default:pine_sapling"
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and enough_height(pos, 11) then
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if #minetest.find_nodes_in_area(
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{x = pos.x - 1, y = pos.y - 1, z = pos.z - 1},
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@ -173,10 +201,12 @@ local function growth(pointed_thing)
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default.grow_new_pine_tree(pos)
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end
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elseif node.name == "default:acacia_sapling" then
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elseif node.name == "default:acacia_sapling"
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and enough_height(pos, 7) then
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default.grow_new_acacia_tree(pos)
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elseif node.name == "default:aspen_sapling" then
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elseif node.name == "default:aspen_sapling"
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and enough_height(pos, 11) then
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default.grow_new_aspen_tree(pos)
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end
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33
sapling.lua
33
sapling.lua
@ -134,47 +134,58 @@ ethereal.grow_sapling = function (pos, node)
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-- Check if Ethereal Sapling is growing on correct substrate
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if node.name == "ethereal:yellow_tree_sapling"
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and under == "default:dirt_with_snow" then
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and under == "default:dirt_with_snow"
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and enough_height(pos, 19) then
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ethereal.grow_yellow_tree(pos)
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elseif node.name == "ethereal:big_tree_sapling"
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and under == "ethereal:green_dirt" then
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and under == "ethereal:green_dirt"
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and enough_height(pos, 7) then
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ethereal.grow_big_tree(pos)
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elseif node.name == "ethereal:banana_tree_sapling"
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and under == "ethereal:grove_dirt" then
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and under == "ethereal:grove_dirt"
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and enough_height(pos, 8) then
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ethereal.grow_banana_tree(pos)
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elseif node.name == "ethereal:frost_tree_sapling"
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and under == "ethereal:crystal_dirt" then
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and under == "ethereal:crystal_dirt"
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and enough_height(pos, 19) then
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ethereal.grow_frost_tree(pos)
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elseif node.name == "ethereal:mushroom_sapling"
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and under == "ethereal:mushroom_dirt" then
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and under == "ethereal:mushroom_dirt"
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and enough_height(pos, 11) then
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ethereal.grow_mushroom_tree(pos)
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elseif node.name == "ethereal:palm_sapling"
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and under == "default:sand" then
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and under == "default:sand"
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and enough_height(pos, 9) then
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ethereal.grow_palm_tree(pos)
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elseif node.name == "ethereal:willow_sapling"
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and under == "ethereal:gray_dirt" then
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and under == "ethereal:gray_dirt"
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and enough_height(pos, 14) then
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ethereal.grow_willow_tree(pos)
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elseif node.name == "ethereal:redwood_sapling"
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and under == "bakedclay:red" then
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and under == "bakedclay:red"
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and enough_height(pos, 31) then
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ethereal.grow_redwood_tree(pos)
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elseif node.name == "ethereal:orange_tree_sapling"
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and under == "ethereal:prairie_dirt" then
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and under == "ethereal:prairie_dirt"
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and enough_height(pos, 6) then
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ethereal.grow_orange_tree(pos)
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elseif node.name == "ethereal:bamboo_sprout"
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and under == "ethereal:bamboo_dirt" then
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and under == "ethereal:bamboo_dirt"
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and enough_height(pos, 18) then
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ethereal.grow_bamboo_tree(pos)
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elseif node.name == "ethereal:birch_sapling"
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and under == "ethereal:green_dirt" then
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and under == "ethereal:green_dirt"
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and enough_height(pos, 7) then
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ethereal.grow_birch_tree(pos)
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end
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