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README.md
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# ethereal minetest mod ethereal NG
======================
Ethereal Mapgen mod for Minetest (works on all except v6) BIOME mod mapgen to add many new biomes to the world
## Forum Topic ## Information
- https://forum.minetest.net/viewtopic.php?f=11&t=14638 --------------
## Lucky Blocks This mod is named `ethereal`, it produces huge amount of new biomes
47 overriding defaults, many new items and features that spice up gameplay.
Knowed as Ethereal NG (next-generation) it give players that
little something extra to look for while exploring the world.
![screenshot.png](screenshot.png)
Forum Topic https://forum.minetest.net/viewtopic.php?f=11&t=14638
TODO:
* document items and crafting
#### Lucky Blocks
It provides new 47 lucky block if the mod is detected.
## Technical info
-----------------
#### Compatibility
Make sure you are using Minetest 0.4.16+ and start a new world (anything but v6),
then enable Ethereal in the mods list. Ethereal has been designed to work
alongside with those mods:
* default
* flowers
* Farming Redo `farming`
* Mobs Redo, `mobs`
* Baked Clay `backedclay`
* stairs
Also those more as optional:
* Lucky Block `lucky_block`
* doors
* moreblocks
* intllib (only need on older engines)
* toolranks
#### Settings and Biome List
| name setting | Description | values | default |
| ------------------------------ | --------------------------------- | ---- | ------ |
| ethereal.leaftype | 2D plantlike leaves (0) or 3D (1) | int | 0 |
| ethereal.leafwalk | Walkable leaves | bool | false |
| ethereal.cavedirt | Caves cut through dirt | bool | true |
| ethereal.torchdrop | Torches drop when in water | bool | true |
| ethereal.papyruswalk | Papyrus and Bamboo are walkable | bool | true |
| ethereal.lilywalk | Lilypads are walkable | bool | true |
| ethereal.xcraft | Enable X-Craft cheats | bool | true |
| ethereal.flight | Enable Flight Potion | bool | true |
| ethereal.glacier | Glacier biome, 1=on / 0=off | int | 1 |
| ethereal.bambo | Bamboo biome, 1=on / 0=off | int | 1 |
| ethereal.mesa | Mesa biome, 1=on / 0=off | int | 1 |
| ethereal.alpine | Alpine biome, 1=on / 0=off | int | 1 |
| ethereal.healing | Healing Tree biome, 1=on / 0=off | int | 1 |
| ethereal.snowy | Pine Tree biome, 1=on / 0=off | int | 1 |
| ethereal.frost | Blue Frost biome, 1=on / 0=off | int | 1 |
| ethereal.grassy | Grassy biome, 1=on / 0=off | int | 1 |
| ethereal.caves | Desertstone biome, 1=on / 0=off | int | 1 |
| ethereal.grayness | Grey Willow biome, 1=on / 0=off | int | 1 |
| ethereal.grassytwo | GrassyTwo biome, 1=on / 0=off | int | 1 |
| ethereal.prairie | Prairie biome, 1=on / 0=off | int | 1 |
| ethereal.jumble | Jumble biome, 1=on / 0=off | int | 1 |
| ethereal.junglee | Jungle biome, 1=on / 0=off | int | 1 |
| ethereal.desert | Desert biome, 1=on / 0=off | int | 1 |
| ethereal.grove | Banana Grove biome, 1=on / 0=off | int | 1 |
| ethereal.mushroom | Mushroom biome, 1=on / 0=off | int | 1 |
| ethereal.sandstone | Sandstone biome, 1=on / 0=off | int | 1 |
| ethereal.quicksand | Quicksand Bank biome, 1=on / 0=off | int | 1 |
| ethereal.plains | Scorched Plains biome, 1=on / 0=off | int | 1 |
| ethereal.savanna | Savanna biome, 1=on / 0=off | int | 1 |
| ethereal.fiery | Feiry Lava biome, 1=on / 0=off | int | 1 |
| ethereal.sandclay | Sandy Clay biome, 1=on / 0=off | int | 1 |
| ethereal.swamp | Swamp biome, 1=on / 0=off | int | 1 |
| ethereal.sealife | Coral and Seaweed biome, 1=on / 0=off | int | 1 |
| ethereal.reefs | MT5 Coral biome, 1=on / 0=off | int | 1 |
| ethereal.sakura | Sakura biome, 1=on / 0=off | int | 1 |
| ethereal.tundra | Tundra biome, 1=on / 0=off | int | 1 |
| ethereal.mediterranean | Mediterranean biome, 1=on / 0=off | int | 1 |
| ethereal.flightpotion_duration | Flight Potion Duration seconds | int | 300 |
#### Fishing api
The mod provides and older fishing api, basically is `ethereal.add_item(fish, junk, bonus)`,
several examples are at the documentation of [api.txt](api.txt) file.
## Changelog ## Changelog
### 1.29 A huge thanks to Chinchow who was the inspiration behind Ethereal and everyone
who helped make this mod bigger and better throughout it's release :)
#### 1.29
- Use "stratum" to generate mesa biome for stripey goodness - Use "stratum" to generate mesa biome for stripey goodness
- Added coloured candles (thanks wRothbard) - Added coloured candles (thanks wRothbard)
- Rename some biomes to fall inline with default for spawning - Rename some biomes to fall inline with default for spawning
@ -18,7 +108,7 @@ Ethereal Mapgen mod for Minetest (works on all except v6)
- Added 'ethereal.flightpotion_duration' setting, potion also works on 0.4.x clients - Added 'ethereal.flightpotion_duration' setting, potion also works on 0.4.x clients
- Added olive wood fences, gates, mese posts - Added olive wood fences, gates, mese posts
### 1.28 #### 1.28
- Added new Mediterranean biome with Lemon and Olive trees (thanks Felfa) - Added new Mediterranean biome with Lemon and Olive trees (thanks Felfa)
- Added Candied Lemon and Olive Oil items and recipe - Added Candied Lemon and Olive Oil items and recipe
@ -32,7 +122,7 @@ Ethereal Mapgen mod for Minetest (works on all except v6)
- Rename textures so they begin with ethereal_ (sorry texture pack folks) - Rename textures so they begin with ethereal_ (sorry texture pack folks)
- Override mushroom spread abm to use "group:mushroom" - Override mushroom spread abm to use "group:mushroom"
### 1.27 #### 1.27
- Added Etherium ore and dust - Added Etherium ore and dust
- Added sparse decoration of dry grass and shrub to caves biome - Added sparse decoration of dry grass and shrub to caves biome
@ -43,7 +133,7 @@ Ethereal Mapgen mod for Minetest (works on all except v6)
- Giant Mushroom tops now decay when trunk removed - Giant Mushroom tops now decay when trunk removed
- Added Blue Marble to grey biomes and Blue Marble Tile recipe - Added Blue Marble to grey biomes and Blue Marble Tile recipe
### 1.26 #### 1.26
- Added Sakura biome, pink sakura trees and saplings - Added Sakura biome, pink sakura trees and saplings
- 1 in 10 chance of sakura sapling growing into white sakura - 1 in 10 chance of sakura sapling growing into white sakura
@ -52,7 +142,7 @@ Ethereal Mapgen mod for Minetest (works on all except v6)
- Added 5.0 checks to add new biomes and decorations - Added 5.0 checks to add new biomes and decorations
- Fixed water abm for dry dirt and added check for minetest 5.1 dry dirt also - Fixed water abm for dry dirt and added check for minetest 5.1 dry dirt also
### 1.25 #### 1.25
- Converted .mts files into schematic tables for easier editing - Converted .mts files into schematic tables for easier editing
- Added firethorn shrub in glacier areas (can be crafted into jelly) - Added firethorn shrub in glacier areas (can be crafted into jelly)
@ -61,20 +151,20 @@ Ethereal Mapgen mod for Minetest (works on all except v6)
- Added igloo to glacier biome - Added igloo to glacier biome
- 2x2 bamboo = bamboo floor, 3x3 bamboo or 2x bamboo floor = bamboo block, blocks can be made into sticks, bamboo stairs need blocks to craft - 2x2 bamboo = bamboo floor, 3x3 bamboo or 2x bamboo floor = bamboo block, blocks can be made into sticks, bamboo stairs need blocks to craft
### 1.24 #### 1.24
- Updating code to newer functions, requires Minetest 0.4.16 and above - Updating code to newer functions, requires Minetest 0.4.16 and above
- Added food groups to be more compatible with other food mods - Added food groups to be more compatible with other food mods
- Bonemeal removed (use Bonemeal mod to replace https://forum.minetest.net/viewtopic.php?f=9&t=16446 ) - Bonemeal removed (use Bonemeal mod to replace https://forum.minetest.net/viewtopic.php?f=9&t=16446 )
- Crystal Ingot recipe requires a bucket of water, unless you are using builtin_item mod where you can mix ingredients by dropping in a pool of water instead - Crystal Ingot recipe requires a bucket of water, unless you are using builtin_item mod where you can mix ingredients by dropping in a pool of water instead
### 1.23 #### 1.23
- Added bonemeal support for bush sapling and acacia bush sapling - Added bonemeal support for bush sapling and acacia bush sapling
- Added support for [toolranks] mod if found - Added support for [toolranks] mod if found
- Reworked Crystal Shovel so it acts more like a normal shovel with soft touch - Reworked Crystal Shovel so it acts more like a normal shovel with soft touch
### 1.22 #### 1.22
- Added coral and silver sand to mapgen (0.4.15 only) - Added coral and silver sand to mapgen (0.4.15 only)
- Replaced ethereal:green_dirt with default:dirt_with_grass for mortrees compatibility - Replaced ethereal:green_dirt with default:dirt_with_grass for mortrees compatibility
@ -86,7 +176,7 @@ Ethereal Mapgen mod for Minetest (works on all except v6)
- Mapgen will use dirt_with_rainforest_litter for jungles if found - Mapgen will use dirt_with_rainforest_litter for jungles if found
- Added bushes to mapgen - Added bushes to mapgen
### 1.21 #### 1.21
- Saplings need clear space above to grow (depending on height of tree) - Saplings need clear space above to grow (depending on height of tree)
- Bonemeal changes to suit new sapling growth - Bonemeal changes to suit new sapling growth
@ -95,7 +185,7 @@ Ethereal Mapgen mod for Minetest (works on all except v6)
- Added 4 new plants from baked clay mod to mapgen - Added 4 new plants from baked clay mod to mapgen
- Added swamp biome to outskirts of bamboo areas - Added swamp biome to outskirts of bamboo areas
### 1.20 #### 1.20
- Tweaked Ethereal to work with new features and nodes in Minetest 0.4.14 - Tweaked Ethereal to work with new features and nodes in Minetest 0.4.14
- Added bones found in dirt and bonemeal to make tree's and crops grow quicker - Added bones found in dirt and bonemeal to make tree's and crops grow quicker
@ -105,7 +195,7 @@ Ethereal Mapgen mod for Minetest (works on all except v6)
- Redid coloured grass spread function to run better - Redid coloured grass spread function to run better
- Added support for moreblock's stairsplus feature - Added support for moreblock's stairsplus feature
### 1.19 #### 1.19
- Added new biome routine to help restructure biomes - Added new biome routine to help restructure biomes
- Tweaked biome values so that they are more spread out (no more huge bamboo biome) - Tweaked biome values so that they are more spread out (no more huge bamboo biome)
@ -117,7 +207,7 @@ Ethereal Mapgen mod for Minetest (works on all except v6)
- Fire Flowers re-generate, can also be made into Fire Dust and both are fuel - Fire Flowers re-generate, can also be made into Fire Dust and both are fuel
- Optimize and tidy code - Optimize and tidy code
### 1.18 #### 1.18
- Added Birch tree, also stairs; fence and gate - Added Birch tree, also stairs; fence and gate
- Added Fire flower to fiery biomes (careful, it hurts) - Added Fire flower to fiery biomes (careful, it hurts)
@ -125,7 +215,7 @@ Ethereal Mapgen mod for Minetest (works on all except v6)
- Added tree_tool for admin to quickly grow tree's - Added tree_tool for admin to quickly grow tree's
- Cobble to Mossycobble when near water has been toned down a bit - Cobble to Mossycobble when near water has been toned down a bit
### 1.17 #### 1.17
- Added new Glacier biome filled with snow and ice - Added new Glacier biome filled with snow and ice
- Changed Mesa biome to have more coloured clay patterns - Changed Mesa biome to have more coloured clay patterns
@ -133,7 +223,7 @@ Ethereal Mapgen mod for Minetest (works on all except v6)
- Bamboo sprouts are now saplings to grow new stalks - Bamboo sprouts are now saplings to grow new stalks
- Removed farmed mushrooms and replaced with default game mushrooms with spores - Removed farmed mushrooms and replaced with default game mushrooms with spores
### 1.16 #### 1.16
- Added new tree schematics that change when placed with random leaves, fruit and height - Added new tree schematics that change when placed with random leaves, fruit and height
- Changed frost dirt so that it no longer freezes water (saves lag) - Changed frost dirt so that it no longer freezes water (saves lag)
@ -142,7 +232,7 @@ Ethereal Mapgen mod for Minetest (works on all except v6)
- Code tidy (thanks HybridDog) and bug fix - Code tidy (thanks HybridDog) and bug fix
- Banana, Orange and Apple fruits now drop when tree has been removed. - Banana, Orange and Apple fruits now drop when tree has been removed.
### 1.15 #### 1.15
- Added Staff of Light (thanks Xanthin), crafted from illumishrooms and can turn stone into glostone and back again - Added Staff of Light (thanks Xanthin), crafted from illumishrooms and can turn stone into glostone and back again
- Changed how Crystal Spikes reproduce - Changed how Crystal Spikes reproduce
@ -151,7 +241,7 @@ Ethereal Mapgen mod for Minetest (works on all except v6)
- Tidied code and optimized a few routines - Tidied code and optimized a few routines
### 1.14 #### 1.14
- Changed Ethereal to work with Minetest 0.4.11 update and new mapgen features - Changed Ethereal to work with Minetest 0.4.11 update and new mapgen features
- Changed Pine tree's to use default pine wood - Changed Pine tree's to use default pine wood
@ -160,18 +250,18 @@ Ethereal Mapgen mod for Minetest (works on all except v6)
- Removed layer mapgen, keeping spread as default - Removed layer mapgen, keeping spread as default
### 1.13 #### 1.13
- Changed melting feature to work with 0.4.11 pre-release now that group:hot and group:melt have been removed - Changed melting feature to work with 0.4.11 pre-release now that group:hot and group:melt have been removed
### 1.12 #### 1.12
- Added ability to disable biomes in the init.lua file by setting to 1 (enable) or 0 (disable) - Added ability to disable biomes in the init.lua file by setting to 1 (enable) or 0 (disable)
- Supports Framing Redo 1.10 foods - Supports Framing Redo 1.10 foods
### 1.11 #### 1.11
- Added Stairs for Ethereal wood types, mushroom, dry dirt, obsidian brick and clay - Added Stairs for Ethereal wood types, mushroom, dry dirt, obsidian brick and clay
- Added Green Coral which can be used as green dye - Added Green Coral which can be used as green dye
@ -179,7 +269,7 @@ Ethereal Mapgen mod for Minetest (works on all except v6)
- Added Snow and Ice Bricks with their own stairs and slabs which melt when near heat - Added Snow and Ice Bricks with their own stairs and slabs which melt when near heat
### 1.10 #### 1.10
- Added Stone Ladders (another use for cobble) - Added Stone Ladders (another use for cobble)
- Craft 5x Gravel in X pattern to give 5 dirt, and 5x dirt in X pattern for 5 sand - Craft 5x Gravel in X pattern to give 5 dirt, and 5x dirt in X pattern for 5 sand
@ -188,60 +278,60 @@ Ethereal Mapgen mod for Minetest (works on all except v6)
- Added Vines, craftable with 2x3 leaves - Added Vines, craftable with 2x3 leaves
### 1.09 #### 1.09
- Fixed Quicksand bug where player see's only black when sinking instead of yellow effect, note this will only work on new maps or newly generated areas of map containing quicksand - Fixed Quicksand bug where player see's only black when sinking instead of yellow effect, note this will only work on new maps or newly generated areas of map containing quicksand
- Hot nodes will melt ice and snow in a better way - Hot nodes will melt ice and snow in a better way
- Few spelling errors sorted for sapling and wood names - Few spelling errors sorted for sapling and wood names
### 1.08 #### 1.08
- Saplings produce better placed tree's when grown, routines have been redone - Saplings produce better placed tree's when grown, routines have been redone
- Orange tree's now spawn in prairie biomes - Orange tree's now spawn in prairie biomes
- The usual code tidy and few bug fixes along the way - The usual code tidy and few bug fixes along the way
### 1.07 #### 1.07
- If Farming Redo mod detected then it's growing routines will be used for Ethereal plantlife instead of default - If Farming Redo mod detected then it's growing routines will be used for Ethereal plantlife instead of default
Leaftype and Mapstyle settings can be changed within init.lua file, new layered style maps are being tested Leaftype and Mapstyle settings can be changed within init.lua file, new layered style maps are being tested
Changed crafting recipe for Fences, they tie in with Gates a little better Changed crafting recipe for Fences, they tie in with Gates a little better
### 1.06 #### 1.06
- Added support for Farming Redo mod, all plants spawn on newly generated areas: - Added support for Farming Redo mod, all plants spawn on newly generated areas:
- https://forum.minetest.net/viewtopic.php?id=9019 - https://forum.minetest.net/viewtopic.php?id=9019
### 1.05b #### 1.05b
- Added Gates for each of the fence types (thanks to Blockmen for gate model) - Added Gates for each of the fence types (thanks to Blockmen for gate model)
- Players can no longer jump over fences unless they wear crystal boots < REMOVED - Players can no longer jump over fences unless they wear crystal boots < REMOVED
### 1.04 #### 1.04
- Farming of Mushrooms, Wild Onions and Strawberries now use minetest 0.4.10 functions - Farming of Mushrooms, Wild Onions and Strawberries now use minetest 0.4.10 functions
- Strawberries can be grown by using actual fruit, seeds no longer needed - Strawberries can be grown by using actual fruit, seeds no longer needed
- Tree leaves are no longer walkable, player can go through them - Tree leaves are no longer walkable, player can go through them
- Saplings now fall if block underneath disturbed - Saplings now fall if block underneath disturbed
### 1.03 #### 1.03
- Changed Fence recipe's so it doesn't interfere with 3d armor's wooden boots - Changed Fence recipe's so it doesn't interfere with 3d armor's wooden boots
- Tweaked textures to bring down file sizes - Tweaked textures to bring down file sizes
- Flowers, Sprouts and Ferns now spread over ALL grassland - Flowers, Sprouts and Ferns now spread over ALL grassland
### 1.02 #### 1.02
- Fences added for each type of wood in Ethereal - Fences added for each type of wood in Ethereal
- Changes to biome settings, less artifacts - Changes to biome settings, less artifacts
### 1.01 #### 1.01
- Quicksand generates throughout world near sandy water - Quicksand generates throughout world near sandy water
- Bamboo as well as Papyrus now grow on dirt near water - Bamboo as well as Papyrus now grow on dirt near water
- Fixed Coral textures and light - Fixed Coral textures and light
### 1.00 #### 1.00
- Seaweed now spawns in deep water and can grow up to 10 high - Seaweed now spawns in deep water and can grow up to 10 high
- Coral also spawns in deep water and glows slightly (orange, pink and blue) - Coral also spawns in deep water and glows slightly (orange, pink and blue)
@ -249,27 +339,27 @@ Changed crafting recipe for Fences, they tie in with Gates a little better
- So long as sand isn't disturbed under the ocean, sealife will re-generate - So long as sand isn't disturbed under the ocean, sealife will re-generate
- Fixed Leaves inventory images and Mushroom selection box (thanks Wuzzy) - Fixed Leaves inventory images and Mushroom selection box (thanks Wuzzy)
### 0.0.9 #### 0.0.9
#### 0.0.9p ##### 0.0.9p
- Willow Trees now spawn in grey biome instead of tiny grey trees (model by Phiwari123) - Willow Trees now spawn in grey biome instead of tiny grey trees (model by Phiwari123)
- Redwood Trees now spawn in Mesa biome (model by Wes42033) - Redwood Trees now spawn in Mesa biome (model by Wes42033)
- BakedClay mod no longer required for Mesa biome but used if found - BakedClay mod no longer required for Mesa biome but used if found
- Paper Wall added - Paper Wall added
#### 0.0.9o ##### 0.0.9o
- Added Obsidian Brick craft for building - Added Obsidian Brick craft for building
- Changed Illumishroom cave levels - Changed Illumishroom cave levels
- Changed *is_ground_content* to false for ethereal dirt so mapgen doesn't carve it up with caves - Changed *is_ground_content* to false for ethereal dirt so mapgen doesn't carve it up with caves
#### 0.0.9n ##### 0.0.9n
- New textures for farming mushrooms and spores - New textures for farming mushrooms and spores
- Illumi-shrooms spawn in caves to brighten things up a little - Illumi-shrooms spawn in caves to brighten things up a little
- Crafting a wooden sign now gives 4 instead of 1 - Crafting a wooden sign now gives 4 instead of 1
#### 0.0.9m ##### 0.0.9m
- Changed Bamboo biome slightly, Bamboo Sprout has new image - Changed Bamboo biome slightly, Bamboo Sprout has new image
- Abm timings changed and a few bugs fixed - Abm timings changed and a few bugs fixed
@ -277,7 +367,7 @@ Changed crafting recipe for Fences, they tie in with Gates a little better
- Crystal Shovel now works with protection mods - Crystal Shovel now works with protection mods
- Tidied code and changed ladder recipe's to double output - Tidied code and changed ladder recipe's to double output
#### 0.0.9L ##### 0.0.9L
- Scorched Tree's are now different sizes - Scorched Tree's are now different sizes
- Crystal Shovel with soft touch can now be used to dig up sand and gravel - Crystal Shovel with soft touch can now be used to dig up sand and gravel
@ -285,14 +375,14 @@ Changed crafting recipe for Fences, they tie in with Gates a little better
- Crystal Spikes require steel pick or better to dig and fall when dirt below is removed - Crystal Spikes require steel pick or better to dig and fall when dirt below is removed
- Few changes to mapgen and water functions - Few changes to mapgen and water functions
#### 0.0.9k ##### 0.0.9k
- Fixed bug in charcoal lumps (no more placing as unknown nodes) - Fixed bug in charcoal lumps (no more placing as unknown nodes)
- Added Crystal Shovel with soft touch, can be used to dig up dirt with grass intact - Added Crystal Shovel with soft touch, can be used to dig up dirt with grass intact
- Fixed bug in Crystal Shovel, now works with dirt_with_snow and has sounds - Fixed bug in Crystal Shovel, now works with dirt_with_snow and has sounds
- Tweaked Fiery Biomes slightly, smaller craters on outside, large in hotter areas - Tweaked Fiery Biomes slightly, smaller craters on outside, large in hotter areas
#### 0.0.9i ##### 0.0.9i
- Cleaned up mapgen_v7.lua file, maps now generate a little faster - Cleaned up mapgen_v7.lua file, maps now generate a little faster
- Removed cactus.mts, no longer required - Removed cactus.mts, no longer required
@ -305,50 +395,50 @@ Changed crafting recipe for Fences, they tie in with Gates a little better
- Each scorched tree trunk crafts into 2x charcoal Lumps (fixed) - Each scorched tree trunk crafts into 2x charcoal Lumps (fixed)
- Torches can also be crafted from Charcoal - Torches can also be crafted from Charcoal
#### 0.0.9h ##### 0.0.9h
- Added Strawberry farming, Strawberry Seeds and new Textures - Added Strawberry farming, Strawberry Seeds and new Textures
- Tidied up mapgen_v7.lua for better spawning of plants and trees - Tidied up mapgen_v7.lua for better spawning of plants and trees
- Player can no longer walk through Bamboo Stalks - Player can no longer walk through Bamboo Stalks
#### 0.0.9g ##### 0.0.9g
- Changed Ethereal's growing routine for Saplings, it now uses 1 single abm to grow all tree's - Changed Ethereal's growing routine for Saplings, it now uses 1 single abm to grow all tree's
#### 0.0.9f ##### 0.0.9f
- Added Fishing to Ethereal, Fishing Rod, Worms, Fish and Cooked Fish (Left-click the water with a Baited Rod in the hope of landing your prize) - Added Fishing to Ethereal, Fishing Rod, Worms, Fish and Cooked Fish (Left-click the water with a Baited Rod in the hope of landing your prize)
#### 0.0.9e ##### 0.0.9e
- Changed textures for Bowl, Mushroom Soup, Crystal Spike, Banana Loaf, Strawberry & Bush - Changed textures for Bowl, Mushroom Soup, Crystal Spike, Banana Loaf, Strawberry & Bush
- Added Hearty Stew Recipes - Added Hearty Stew Recipes
- If BakedClay mod is installed, Mesa Biome will be added to the mix - If BakedClay mod is installed, Mesa Biome will be added to the mix
#### 0.0.9d ##### 0.0.9d
- Added Bamboo Grove and Bamboo Sprouts ) - Added Bamboo Grove and Bamboo Sprouts )
- Craft Bamboo into Paper and Bamboo Flooring - Craft Bamboo into Paper and Bamboo Flooring
- Cactus is now edible when crafted beside empty bucket - Cactus is now edible when crafted beside empty bucket
#### 0.0.9c ##### 0.0.9c
- Code re-worked so mod now uses sections for each function (easier to read and edit) - Code re-worked so mod now uses sections for each function (easier to read and edit)
- New textures for Strawberry Bush and Crystal Spikes - New textures for Strawberry Bush and Crystal Spikes
#### 0.0.9b ##### 0.0.9b
- Pine Tree Leaves have new texture and sometimes give Pine Nuts - Pine Tree Leaves have new texture and sometimes give Pine Nuts
- Jungle Tree's now use default Jungle Wood as texture - Jungle Tree's now use default Jungle Wood as texture
#### 0.0.9 ##### 0.0.9
- Prairie, Grove, Jungle and Snowy biomes have their own dirt - Prairie, Grove, Jungle and Snowy biomes have their own dirt
- Saplings will only grow in the biomes they were taken from - Saplings will only grow in the biomes they were taken from
- Mapgen tweaks and code changes for new dirt added - Mapgen tweaks and code changes for new dirt added
### 0.0.8 Changes #### 0.0.8 Changes
#### 0.0.8m ##### 0.0.8m
- Added Banana Trunk and Wood - Added Banana Trunk and Wood
- Added Boston Ferns to Grove biome - Added Boston Ferns to Grove biome
@ -356,7 +446,7 @@ Changed crafting recipe for Fences, they tie in with Gates a little better
- Mushroom Biome now has different sized mushrooms - Mushroom Biome now has different sized mushrooms
- Changed Pine Needles texture - Changed Pine Needles texture
#### 0.0.8k ##### 0.0.8k
- Added Desert Sand biome - Added Desert Sand biome
- Added Alpine biome with Pine Trees and Snow - Added Alpine biome with Pine Trees and Snow
@ -365,7 +455,7 @@ Changed crafting recipe for Fences, they tie in with Gates a little better
- Changed biome generation to be more like real-world environs (e.g. shrooms like hot & humid so that's where they spawn) - Changed biome generation to be more like real-world environs (e.g. shrooms like hot & humid so that's where they spawn)
- Tidied up code and removed redundant lines - Tidied up code and removed redundant lines
#### 0.0.8e ##### 0.0.8e
- New Plains biome added between Fiery and Green areas to hopefully stop forest fires, these have dry dirt and dead trees - New Plains biome added between Fiery and Green areas to hopefully stop forest fires, these have dry dirt and dead trees
- Placing water near Dry Dirt turns it into normal dirt, cooking normal dirt changes it into Dry Dirt - Placing water near Dry Dirt turns it into normal dirt, cooking normal dirt changes it into Dry Dirt
@ -374,7 +464,7 @@ Note: if your Ethereal world does have a few forest fires appearing you can alwa
disable_fire = true disable_fire = true
#### 0.0.8 ##### 0.0.8
- Healing Tree (grows on high snowy peaks, leaves are edible and golden apples heal all hearts) - Healing Tree (grows on high snowy peaks, leaves are edible and golden apples heal all hearts)
- Added some new images for Cooked Mushroom Soup, Mushroom Spores and Palm Trees - Added some new images for Cooked Mushroom Soup, Mushroom Spores and Palm Trees
@ -385,7 +475,7 @@ disable_fire = true
- Cobble in water turns mossy - Cobble in water turns mossy
- Palm Leaves can be cooked into Palm Wax and made into Candles - Palm Leaves can be cooked into Palm Wax and made into Candles
### 0.0.7c #### 0.0.7c
- Gravel can be found under lake biomes (or craft 5 cobble in X pattern) - Gravel can be found under lake biomes (or craft 5 cobble in X pattern)
- Papyrus is found and grows on dirt near water (also craft 2x3 string for paper) - Papyrus is found and grows on dirt near water (also craft 2x3 string for paper)
@ -400,3 +490,16 @@ disable_fire = true
- Added Crystal Gilly Staff to allow breathing underwater (so long as it's in hand) - Added Crystal Gilly Staff to allow breathing underwater (so long as it's in hand)
- Added Palm Trees, Trunk, Wood, Sapling, Coconuts, Coconut Slice (to eat) - Added Palm Trees, Trunk, Wood, Sapling, Coconuts, Coconut Slice (to eat)
- Thanks to VanessaE's for the Palm textures - Thanks to VanessaE's for the Palm textures
## LICENSE
* Code:
* The MIT License (MIT) Copyright (c) 2016 TenPlus1
* Art:
* Free textures from lisheng2121 (shutterstock)
* Free textures from epicwannehz, Altairas, JMArtsDesign
* Some from Royalty Free SFX from dreamstime.com
* Others
Complete details are at the [license.txt](license.txt) file.