Tweaked mapgen biomes (palm tree, waterlily, large cactus)
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@ -11,7 +11,7 @@ dofile(path.."banana_tree.lua")
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dofile(path.."bamboo_tree.lua")
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dofile(path.."bush.lua")
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--= Biomes (Minetest 0.4.12 and above)
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--= Biomes (Minetest 0.4.13 and above)
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if ethereal.glacier == 1 then
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minetest.register_biome({
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@ -656,15 +656,25 @@ minetest.register_decoration({
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flags = "place_center_x, place_center_z",
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})
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-- big cactus
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-- large cactus (by Paramat)
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = {"default:desert_sand"},
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sidelen = 80,
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fill_ratio = 0.004,
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noise_params = {
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offset = -0.0005,
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scale = 0.0015,
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spread = {x = 200, y = 200, z = 200},
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seed = 230,
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octaves = 3,
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persist = 0.6
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},
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biomes = {"desert"},
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y_min = 5,
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y_max = 31000,
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schematic = path.."large_cactus.mts",
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flags = "place_center_x, place_center_z",
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flags = "place_center_x", --, place_center_z",
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rotation = "random",
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})
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-- big old tree
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@ -678,6 +688,23 @@ minetest.register_decoration({
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flags = "place_center_x, place_center_z",
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})
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-- palm tree
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = {"default:sand"},
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sidelen = 80,
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fill_ratio = 0.003,
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biomes = {
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"junglee_ocean", "desert_ocean", "plains_ocean", "sandclay",
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"sandstone_ocean", "mesa_ocean", "grove_ocean", "lake",
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},
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y_min = 1,
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y_max = 1,
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schematic = path.."palmtree.mts",
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flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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--= simple decorations
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-- scorched tree
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@ -744,7 +771,7 @@ minetest.register_decoration({
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fill_ratio = 0.25,
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biomes = {"savannah"},
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decoration = {
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"default:dry_grass_1", "default:dry_grass_2", "default:dry_grass_3",
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"default:dry_grass_2", "default:dry_grass_3",
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"default:dry_grass_4", "default:dry_grass_5"
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},
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})
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@ -936,39 +963,6 @@ minetest.register_decoration({
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num_spawn_by = 1,
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})
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-- palm tree on sand next to water
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minetest.register_on_generated(function(minp, maxp, seed)
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local nn
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if maxp.y > 1 and minp.y < 1 then
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local perlin1 = minetest.get_perlin(354, 3, 0.7, 100)
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local divlen = 8
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local divs = (maxp.x - minp.x) / divlen + 1
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local pr, x, z
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for divx = 0, divs - 1 do
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for divz = 0, divs - 1 do
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-- find random positions for palm tree
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pr = PseudoRandom(seed + 1)
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x = pr:next(minp.x + math.floor((divx + 0) * divlen),
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minp.x + math.floor((divx + 1) * divlen))
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z = pr:next(minp.z + math.floor((divz + 0) * divlen),
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minp.z + math.floor((divz + 1) * divlen))
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nn = minetest.get_node_or_nil({x = x, y = 1, z = z})
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-- only on sand and beside water
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if nn and nn.name == "default:sand"
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and minetest.find_node_near(
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{x = x, y = 1, z = z}, 1,
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"default:water_source") then
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minetest.place_schematic({
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x = x - 4,
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y = 2,
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z = z - 4
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}, path .. "palmtree.mts", "random", {}, false)
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end
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end
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end
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end
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end)
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--= Farming Redo plants
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if farming.mod and farming.mod == "redo" then
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@ -1047,7 +1041,10 @@ if minetest.registered_nodes["flowers:waterlily"] then
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octaves = 3,
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persist = 0.7
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},
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--biomes = {"junglee", "jumble", "grassy"},
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biomes = {
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"junglee_ocean", "desert_ocean", "plains_ocean", "sandclay",
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"sandstone_ocean", "mesa_ocean", "grove_ocean", "lake",
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},
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y_min = 0,
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y_max = 0,
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schematic = minetest.get_modpath("flowers").."/schematics/waterlily.mts",
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