Tweaked mapgen biomes (palm tree, waterlily, large cactus)

This commit is contained in:
TenPlus1 2015-11-03 10:58:28 +00:00
parent 87b13c2abb
commit 87bd68bba4

View File

@ -11,7 +11,7 @@ dofile(path.."banana_tree.lua")
dofile(path.."bamboo_tree.lua")
dofile(path.."bush.lua")
--= Biomes (Minetest 0.4.12 and above)
--= Biomes (Minetest 0.4.13 and above)
if ethereal.glacier == 1 then
minetest.register_biome({
@ -656,15 +656,25 @@ minetest.register_decoration({
flags = "place_center_x, place_center_z",
})
-- big cactus
-- large cactus (by Paramat)
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:desert_sand"},
sidelen = 80,
fill_ratio = 0.004,
noise_params = {
offset = -0.0005,
scale = 0.0015,
spread = {x = 200, y = 200, z = 200},
seed = 230,
octaves = 3,
persist = 0.6
},
biomes = {"desert"},
y_min = 5,
y_max = 31000,
schematic = path.."large_cactus.mts",
flags = "place_center_x, place_center_z",
flags = "place_center_x", --, place_center_z",
rotation = "random",
})
-- big old tree
@ -678,6 +688,23 @@ minetest.register_decoration({
flags = "place_center_x, place_center_z",
})
-- palm tree
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:sand"},
sidelen = 80,
fill_ratio = 0.003,
biomes = {
"junglee_ocean", "desert_ocean", "plains_ocean", "sandclay",
"sandstone_ocean", "mesa_ocean", "grove_ocean", "lake",
},
y_min = 1,
y_max = 1,
schematic = path.."palmtree.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
--= simple decorations
-- scorched tree
@ -744,7 +771,7 @@ minetest.register_decoration({
fill_ratio = 0.25,
biomes = {"savannah"},
decoration = {
"default:dry_grass_1", "default:dry_grass_2", "default:dry_grass_3",
"default:dry_grass_2", "default:dry_grass_3",
"default:dry_grass_4", "default:dry_grass_5"
},
})
@ -936,39 +963,6 @@ minetest.register_decoration({
num_spawn_by = 1,
})
-- palm tree on sand next to water
minetest.register_on_generated(function(minp, maxp, seed)
local nn
if maxp.y > 1 and minp.y < 1 then
local perlin1 = minetest.get_perlin(354, 3, 0.7, 100)
local divlen = 8
local divs = (maxp.x - minp.x) / divlen + 1
local pr, x, z
for divx = 0, divs - 1 do
for divz = 0, divs - 1 do
-- find random positions for palm tree
pr = PseudoRandom(seed + 1)
x = pr:next(minp.x + math.floor((divx + 0) * divlen),
minp.x + math.floor((divx + 1) * divlen))
z = pr:next(minp.z + math.floor((divz + 0) * divlen),
minp.z + math.floor((divz + 1) * divlen))
nn = minetest.get_node_or_nil({x = x, y = 1, z = z})
-- only on sand and beside water
if nn and nn.name == "default:sand"
and minetest.find_node_near(
{x = x, y = 1, z = z}, 1,
"default:water_source") then
minetest.place_schematic({
x = x - 4,
y = 2,
z = z - 4
}, path .. "palmtree.mts", "random", {}, false)
end
end
end
end
end)
--= Farming Redo plants
if farming.mod and farming.mod == "redo" then
@ -1047,7 +1041,10 @@ if minetest.registered_nodes["flowers:waterlily"] then
octaves = 3,
persist = 0.7
},
--biomes = {"junglee", "jumble", "grassy"},
biomes = {
"junglee_ocean", "desert_ocean", "plains_ocean", "sandclay",
"sandstone_ocean", "mesa_ocean", "grove_ocean", "lake",
},
y_min = 0,
y_max = 0,
schematic = minetest.get_modpath("flowers").."/schematics/waterlily.mts",