diff --git a/stairs.lua b/stairs.lua index 6b4f7bb..3714241 100644 --- a/stairs.lua +++ b/stairs.lua @@ -7,22 +7,19 @@ if stairs and stairs.mod and stairs.mod == "redo" then stairs.register_all("crystal_block", "ethereal:crystal_block", {cracky = 1, level = 2, puts_out_fire = 1, cools_lava = 1}, {"crystal_block.png"}, - S("Crystal Block Stair"), - S("Crystal Block Slab"), + S("Crystal Block"), default.node_sound_glass_defaults()) stairs.register_all("icebrick", "ethereal:icebrick", {cracky = 3, puts_out_fire = 1, cools_lava = 1}, {"brick_ice.png"}, - S("Ice Brick Stair"), - S("Ice Brick Slab"), + S("Ice Brick"), default.node_sound_glass_defaults()) stairs.register_all("snowbrick", "ethereal:snowbrick", {crumbly = 3, puts_out_fire = 1, cools_lava = 1}, {"brick_snow.png"}, - S("Snow Brick Stair"), - S("Snow Brick Slab"), + S("Snow Brick"), default.node_sound_dirt_defaults({ footstep = {name = "default_snow_footstep", gain = 0.25}, dug = {name = "default_snow_footstep", gain = 0.75}, @@ -31,85 +28,73 @@ stairs.register_all("snowbrick", "ethereal:snowbrick", stairs.register_all("dry_dirt", "ethereal:dry_dirt", {crumbly = 3}, {"ethereal_dry_dirt.png"}, - S("Dried Dirt Stair"), - S("Dried Dirt Slab"), + S("Dried Dirt"), default.node_sound_dirt_defaults()) stairs.register_all("mushroom_trunk", "ethereal:mushroom_trunk", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, {"mushroom_trunk.png"}, - S("Mushroom Trunk Stair"), - S("Mushroom Trunk Slab"), + S("Mushroom Trunk"), default.node_sound_wood_defaults()) stairs.register_all("mushroom", "ethereal:mushroom", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, {"mushroom_block.png"}, - S("Mushroom Top Stair"), - S("Mushroom Top Slab"), + S("Mushroom Top"), default.node_sound_wood_defaults()) stairs.register_all("frost_wood", "ethereal:frost_wood", {choppy = 2, oddly_breakable_by_hand = 1, put_out_fire = 1}, {"frost_wood.png"}, - S("Frost Wood Stair"), - S("Frost Wood Slab"), + S("Frost Wood"), default.node_sound_wood_defaults()) stairs.register_all("yellow_wood", "ethereal:yellow_wood", {choppy = 2, oddly_breakable_by_hand = 1, put_out_fire = 1}, {"yellow_wood.png"}, - S("Healing Wood Stair"), - S("Healing Wood Slab"), + S("Healing Wood"), default.node_sound_wood_defaults()) stairs.register_all("palm_wood", "ethereal:palm_wood", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"moretrees_palm_wood.png"}, - S("Palm Wood Stair"), - S("Palm Wood Slab"), + S("Palm Wood"), default.node_sound_wood_defaults()) stairs.register_all("birch_wood", "ethereal:birch_wood", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"moretrees_birch_wood.png"}, - S("Birch Wood Stair"), - S("Birch Wood Slab"), + S("Birch Wood"), default.node_sound_wood_defaults()) stairs.register_all("banana_wood", "ethereal:banana_wood", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"banana_wood.png"}, - S("Banana Wood Stair"), - S("Banana Wood Slab"), + S("Banana Wood"), default.node_sound_wood_defaults()) stairs.register_all("willow_wood", "ethereal:willow_wood", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"willow_wood.png"}, - S("Willow Wood Stair"), - S("Willow Wood Slab"), + S("Willow Wood"), default.node_sound_wood_defaults()) stairs.register_all("redwood_wood", "ethereal:redwood_wood", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"redwood_wood.png"}, - S("Redwood stair"), - S("Redwood Slab"), + S("Redwood"), default.node_sound_wood_defaults()) stairs.register_all("bamboo_wood", "ethereal:bamboo_block", {snappy = 3, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"bamboo_floor.png"}, - S("Bamboo stair"), - S("Bamboo Slab"), + S("Bamboo"), default.node_sound_wood_defaults()) stairs.register_all("sakura_wood", "ethereal:sakura_wood", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"ethereal_sakura_wood.png"}, - S("Sakura Wood stair"), - S("Sakura Wood Slab"), + S("Sakura Wood"), default.node_sound_wood_defaults()) -- Stairs Plus (in More Blocks) @@ -334,5 +319,4 @@ stairs.register_stair_and_slab("sakura_wood", "ethereal:sakura_wood", S("Sakura Wood Stair"), S("Sakura Wood Slab"), default.node_sound_wood_defaults()) - end