caverealms' glow bait reduces fishing wait time
This commit is contained in:
parent
5e06b0d87a
commit
a9c6f206ea
@ -104,6 +104,7 @@ who helped make this mod bigger and better throughout it's release :)
|
||||
- Fishing rod now has 65 uses
|
||||
- Fixed willow leaves scaling and forced schematic trunk placement
|
||||
- Add 11 new lucky blocks
|
||||
- Caverealms' glow bait reduces wait time when fishing
|
||||
|
||||
#### 1.29
|
||||
- Use "stratum" to generate mesa biome for stripey goodness
|
||||
|
@ -160,7 +160,10 @@ if not self.cast then
|
||||
local inv = player and player:get_inventory()
|
||||
local bait = 0
|
||||
|
||||
if inv and inv:contains_item("main", "ethereal:worm") then
|
||||
if inv and inv:contains_item("main", "caverealms:glow_bait") then
|
||||
inv:remove_item("main", "caverealms:glow_bait")
|
||||
bait = 40
|
||||
elseif inv and inv:contains_item("main", "ethereal:worm") then
|
||||
inv:remove_item("main", "ethereal:worm")
|
||||
bait = 20
|
||||
end
|
||||
|
Loading…
Reference in New Issue
Block a user