Optimize flower spreading function
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dirt.lua
45
dirt.lua
@ -147,15 +147,13 @@ end
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-- flower spread, also crystal and fire flower regeneration
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-- flower spread, also crystal and fire flower regeneration
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local flower_spread = function(pos, node)
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local flower_spread = function(pos, node)
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local light = minetest.get_node_light(pos)
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if (minetest.get_node_light(pos) or 0) < 13 then
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if not light
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or light < 13 then
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return
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return
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end
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end
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local pos0 = {x = pos.x - 4, y = pos.y - 2, z = pos.z - 4}
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local pos0 = {x = pos.x - 4, y = pos.y - 2, z = pos.z - 4}
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local pos1 = {x = pos.x + 4, y = pos.y + 2, z = pos.z + 4}
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local pos1 = {x = pos.x + 4, y = pos.y + 2, z = pos.z + 4}
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local num = #minetest.find_nodes_in_area_under_air(pos0, pos1, "group:flora")
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local num = #minetest.find_nodes_in_area_under_air(pos0, pos1, "group:flora")
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if num > 3
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if num > 3
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@ -167,15 +165,15 @@ local flower_spread = function(pos, node)
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if #grass > 4
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if #grass > 4
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and not minetest.find_node_near(pos, 4, {"ethereal:crystal_spike"}) then
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and not minetest.find_node_near(pos, 4, {"ethereal:crystal_spike"}) then
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grass = grass[math.random(#grass)]
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pos = grass[math.random(#grass)]
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grass.y = grass.y - 1
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pos.y = pos.y - 1
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if minetest.get_node(grass).name == "ethereal:crystal_dirt" then
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if minetest.get_node(pos).name == "ethereal:crystal_dirt" then
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grass.y = grass.y + 1
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pos.y = pos.y + 1
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minetest.swap_node(grass, {name = "ethereal:crystal_spike"})
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minetest.swap_node(pos, {name = "ethereal:crystal_spike"})
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end
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end
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end
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end
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@ -190,15 +188,15 @@ local flower_spread = function(pos, node)
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if #grass > 8
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if #grass > 8
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and not minetest.find_node_near(pos, 4, {"ethereal:fire_flower"}) then
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and not minetest.find_node_near(pos, 4, {"ethereal:fire_flower"}) then
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grass = grass[math.random(#grass)]
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pos = grass[math.random(#grass)]
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grass.y = grass.y - 1
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pos.y = pos.y - 1
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if minetest.get_node(grass).name == "ethereal:fiery_dirt" then
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if minetest.get_node(pos).name == "ethereal:fiery_dirt" then
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grass.y = grass.y + 1
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pos.y = pos.y + 1
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minetest.swap_node(grass, {name = "ethereal:fire_flower"})
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minetest.swap_node(pos, {name = "ethereal:fire_flower"})
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end
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end
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end
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end
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@ -213,17 +211,20 @@ local flower_spread = function(pos, node)
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if #seedling > 0 then
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if #seedling > 0 then
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seedling = seedling[math.random(#seedling)]
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pos = seedling[math.random(#seedling)]
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seedling.y = seedling.y + 1
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light = minetest.get_node_light(seedling)
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-- default farming has desert sand as soil, so dont spread on this
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if minetest.get_node(pos).name == "default:desert_sand" then
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if not light
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or light < 13 then
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return
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return
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end
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end
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minetest.swap_node(seedling, {name = node.name})
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pos.y = pos.y + 1
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if (minetest.get_node_light(pos) or 0) < 13 then
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return
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end
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minetest.swap_node(pos, {name = node.name})
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end
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end
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end
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end
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@ -310,7 +311,7 @@ for _, ab in pairs(minetest.registered_abms) do
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elseif label == "Flower spread"
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elseif label == "Flower spread"
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or node1 == "group:flora" then
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or node1 == "group:flora" then
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--ab.interval = 2
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--ab.interval = 1
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--ab.chance = 1
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--ab.chance = 1
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ab.nodenames = {"group:flora"}
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ab.nodenames = {"group:flora"}
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ab.neighbors = {"group:soil"}
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ab.neighbors = {"group:soil"}
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