Optimize flower spreading function

This commit is contained in:
TenPlus1 2016-10-04 21:05:06 +01:00
parent f18e82112f
commit afb7ef04d0

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@ -147,15 +147,13 @@ end
-- flower spread, also crystal and fire flower regeneration
local flower_spread = function(pos, node)
local light = minetest.get_node_light(pos)
if not light
or light < 13 then
if (minetest.get_node_light(pos) or 0) < 13 then
return
end
local pos0 = {x = pos.x - 4, y = pos.y - 2, z = pos.z - 4}
local pos1 = {x = pos.x + 4, y = pos.y + 2, z = pos.z + 4}
local num = #minetest.find_nodes_in_area_under_air(pos0, pos1, "group:flora")
if num > 3
@ -167,15 +165,15 @@ local flower_spread = function(pos, node)
if #grass > 4
and not minetest.find_node_near(pos, 4, {"ethereal:crystal_spike"}) then
grass = grass[math.random(#grass)]
pos = grass[math.random(#grass)]
grass.y = grass.y - 1
pos.y = pos.y - 1
if minetest.get_node(grass).name == "ethereal:crystal_dirt" then
if minetest.get_node(pos).name == "ethereal:crystal_dirt" then
grass.y = grass.y + 1
pos.y = pos.y + 1
minetest.swap_node(grass, {name = "ethereal:crystal_spike"})
minetest.swap_node(pos, {name = "ethereal:crystal_spike"})
end
end
@ -190,15 +188,15 @@ local flower_spread = function(pos, node)
if #grass > 8
and not minetest.find_node_near(pos, 4, {"ethereal:fire_flower"}) then
grass = grass[math.random(#grass)]
pos = grass[math.random(#grass)]
grass.y = grass.y - 1
pos.y = pos.y - 1
if minetest.get_node(grass).name == "ethereal:fiery_dirt" then
if minetest.get_node(pos).name == "ethereal:fiery_dirt" then
grass.y = grass.y + 1
pos.y = pos.y + 1
minetest.swap_node(grass, {name = "ethereal:fire_flower"})
minetest.swap_node(pos, {name = "ethereal:fire_flower"})
end
end
@ -213,17 +211,20 @@ local flower_spread = function(pos, node)
if #seedling > 0 then
seedling = seedling[math.random(#seedling)]
seedling.y = seedling.y + 1
pos = seedling[math.random(#seedling)]
light = minetest.get_node_light(seedling)
if not light
or light < 13 then
-- default farming has desert sand as soil, so dont spread on this
if minetest.get_node(pos).name == "default:desert_sand" then
return
end
minetest.swap_node(seedling, {name = node.name})
pos.y = pos.y + 1
if (minetest.get_node_light(pos) or 0) < 13 then
return
end
minetest.swap_node(pos, {name = node.name})
end
end
@ -310,7 +311,7 @@ for _, ab in pairs(minetest.registered_abms) do
elseif label == "Flower spread"
or node1 == "group:flora" then
--ab.interval = 2
--ab.interval = 1
--ab.chance = 1
ab.nodenames = {"group:flora"}
ab.neighbors = {"group:soil"}