add lilac to sakura biome

This commit is contained in:
tenplus1 2022-11-07 11:04:56 +00:00
parent 9622f58f26
commit b037a2acbe
4 changed files with 31 additions and 0 deletions

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@ -105,6 +105,7 @@ who helped make this mod bigger and better throughout it's release :)
- Make stairs and doors a soft dependency, fix willow recipes (thanks sangeet) - Make stairs and doors a soft dependency, fix willow recipes (thanks sangeet)
- Added 'ethereal.flightpotion_duration' setting, potion also works on 0.4.x clients - Added 'ethereal.flightpotion_duration' setting, potion also works on 0.4.x clients
- Added olive wood fences, gates, mese posts - Added olive wood fences, gates, mese posts
- Added lilac to sakura biome (can be crafted into magenta dye)
#### 1.28 #### 1.28

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@ -274,6 +274,9 @@ add_node({"ethereal:bamboo_dirt"}, 0.35, {"sakura"}, 1, 100,
{"default:grass_2", "default:grass_3", "default:grass_4", {"default:grass_2", "default:grass_3", "default:grass_4",
"default:grass_5"}, nil, nil, nil, ethereal.sakura) "default:grass_5"}, nil, nil, nil, ethereal.sakura)
add_node({"ethereal:bamboo_dirt"}, 0.025, {"sakura"}, 1, 100,
{"ethereal:lilac"}, nil, nil, nil, ethereal.sakura)
-- grass on sand -- grass on sand
if minetest.registered_nodes["default:marram_grass_1"] then if minetest.registered_nodes["default:marram_grass_1"] then

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@ -240,6 +240,33 @@ minetest.register_node("ethereal:crystalgrass", {
}) })
-- lilac
minetest.register_node("ethereal:lilac", {
description = S("Fern"),
drawtype = "plantlike",
visual_scale = 1.9,
tiles = {"ethereal_lilac.png"},
inventory_image = "ethereal_lilac.png",
wield_image = "ethereal_lilac.png",
paramtype = "light",
sunlight_propagates = true,
waving = 1,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 2},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-5 / 16, -0.5, -5 / 16, 5 / 16, 0.67, 5 / 16}
}
})
minetest.register_craft({
output = "dye:magenta 2",
recipe = {{"ethereal:lilac"}}
})
-- Define Moss Types (Has grass textures on all sides) -- Define Moss Types (Has grass textures on all sides)
local add_moss = function(typ, descr, texture, receipe_item) local add_moss = function(typ, descr, texture, receipe_item)

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textures/ethereal_lilac.png Normal file

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