add frost_ocean and thin_ice
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@ -20,7 +20,8 @@
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{"name": "taiga_ocean", "heat_point": 25, "humidity_point": 70, "y_min": -255, "y_max": 3},
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{"name": "taiga_under", "heat_point": 25, "humidity_point": 70, "y_min": -31000, "y_max": -256},
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{"name": "frost_floatland", "heat_point": 5, "humidity_point": 60, "y_min": 1025, "y_max": 1750},
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{"name": "frost", "heat_point": 5, "humidity_point": 60, "y_min": 1, "y_max": 71},
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{"name": "frost", "heat_point": 5, "humidity_point": 60, "y_min": 2, "y_max": 71},
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{"name": "frost_ocean", "heat_point": 5, "humidity_point": 60, "y_min": -192, "y_max": 1},
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{"name": "snowy_grassland", "heat_point": 15, "humidity_point": 58, "y_min": 3, "y_max": 30},
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{"name": "snowy_grassland_ocean", "heat_point": 15, "humidity_point": 58, "y_min": 2, "y_max": -192},
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{"name": "deciduous_forest", "heat_point": 60, "humidity_point": 68, "y_min": 3, "y_max": 91},
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10
biomes.lua
10
biomes.lua
@ -180,14 +180,20 @@ register_biome(ethereal.frost, {
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name = "frost_floatland",
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heat_point = 5, humidity_point = 60, y_min = 1025, y_max = 1750,
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node_top = "ethereal:crystal_dirt", depth_top = 1,
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node_filler = "default:dirt", depth_filler = 1})
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node_filler = "default:dirt", depth_filler = 2})
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register_biome(ethereal.frost, {
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name = "frost",
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heat_point = 5, humidity_point = 60, y_min = 1, y_max = 71,
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heat_point = 5, humidity_point = 60, y_min = 2, y_max = 71,
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node_top = "ethereal:crystal_dirt", depth_top = 1,
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node_filler = "default:dirt", depth_filler = 3})
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register_biome(ethereal.frost, {
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name = "frost_ocean",
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heat_point = 5, humidity_point = 60, y_min = -192, y_max = 1,
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node_top = "default:silver_sand", depth_top = 1,
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node_filler = "default:sand", depth_filler = 3})
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-- snowy grassland (inbetween frost and taiga/jumble)
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register_biome(1, {
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11
decor.lua
11
decor.lua
@ -13,6 +13,17 @@ local function register_decoration(enabled, def)
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minetest.register_decoration(def)
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end
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-- think ice
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register_decoration(ethereal.frost, {
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place_on = {"default:silver_sand"},
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fill_ratio = 1.0,
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y_min = 0, y_max = 0,
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decoration = "ethereal:thin_ice",
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biomes = {"frost_ocean"},
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place_offset_y = 1
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})
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-- water pools in swamp areas
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register_decoration(1, {
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42
water.lua
42
water.lua
@ -1,6 +1,38 @@
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local S = minetest.get_translator("ethereal")
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-- Thin Ice
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minetest.register_node("ethereal:thin_ice", {
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description = S("Thin Ice"),
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tiles = {"default_ice.png^[opacity:80"},
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inventory_image = "default_ice.png^[opacity:80",
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wield_image = "default_ice.png^[opacity:80",
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use_texture_alpha = "blend",
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is_ground_content = false,
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paramtype = "light",
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drawtype = "nodebox",
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node_box = {
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type = "fixed", fixed = {{-0.5, -0.5, -0.5, 0.5, -0.25, 0.5}},
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},
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collision_box = {
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type = "fixed", fixed = {{-0.5, -0.5, -0.5, 0.5, -0.25, 0.5}},
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},
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groups = {cracky = 3, cools_lava = 1, slippery = 3},
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sounds = default.node_sound_glass_defaults(),
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on_walk_over = function(pos, node, player)
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if math.random(50) == 13 then -- ice breaks if player unlucky
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minetest.sound_play("default_ice_dug",
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{pos = pos, gain = 0.5, pitch = 1.4, max_hear_distance = 5}, true)
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minetest.remove_node(pos)
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end
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end
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})
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-- Ice Brick
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minetest.register_node("ethereal:icebrick", {
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@ -43,13 +75,12 @@ minetest.register_craft({
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}
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})
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-- If Crystal Spike or Snow near Water, change Water to Ice
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-- If Crystal Spike or Snowblock near Water, change Water to Ice
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minetest.register_abm({
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label = "Ethereal freeze water",
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nodenames = {
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"ethereal:crystal_spike", "default:snow", "default:snowblock",
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"ethereal:snowbrick"
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"ethereal:crystal_spike", "default:snowblock", "ethereal:snowbrick"
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},
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neighbors = {"default:water_source", "default:river_water_source"},
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interval = 15,
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@ -72,7 +103,7 @@ minetest.register_abm({
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minetest.register_abm({
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label = "Ethereal melt snow/ice",
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nodenames = {
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"default:ice", "default:snowblock", "default:snow",
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"default:ice", "default:snowblock", "default:snow", "ethereal:thin_ice",
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"default:dirt_with_snow", "ethereal:snowbrick", "ethereal:icebrick"
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},
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neighbors = {
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@ -98,7 +129,8 @@ minetest.register_abm({
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or node.name == "ethereal:snowbrick" then
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minetest.swap_node(pos, {name = water_node .. "_source"})
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elseif node.name == "default:snow" then
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elseif node.name == "default:snow"
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or node.name == "ethereal:thin_ice" then
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minetest.swap_node(pos, {name = water_node .. "_flowing"})
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elseif node.name == "default:dirt_with_snow" then
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