switch seaweed to plantlike_rooted (thx Niklp)

This commit is contained in:
tenplus1 2024-01-23 08:41:58 +00:00
parent 8bf61fde28
commit bed9c47876
2 changed files with 147 additions and 29 deletions

View File

@ -101,6 +101,7 @@ who helped make this mod bigger and better throughout it's release :)
- Fix fishing biome checks
- Increase bamboo leaf decay radius
- Switch ethereal coral to new plantlike_rooted drawtype (thanks Niklp)
- Switch seaweed to new plantlike_rooted drawtype (thanks Niklp)
### 1.30
- New fish textures by SirroBzeroone and BlueTangs Rock

View File

@ -22,18 +22,134 @@ minetest.register_node("ethereal:seaweed", {
on_use = minetest.item_eat(1),
sounds = default.node_sound_leaves_defaults(),
after_dig_node = function(pos, node, metadata, digger)
default.dig_up(pos, node, digger)
on_place = function(itemstack, placer, pointed_thing)
local pname = placer:get_player_name()
local pos = pointed_thing.above
local pos_up = {x = pos.x, y = pos.y + 1, z = pos.z}
local pos_down = {x = pos.x, y = pos.y - 1, z = pos.z}
local def_up = minetest.registered_nodes[minetest.get_node(pos_up).name] or {}
local def_down = minetest.registered_nodes[minetest.get_node(pos_down).name] or {}
if def_up.liquidtype == nil or def_up.liquidtype ~= "none" then
if minetest.is_protected(pos, pname) then
return
end
if def_down.name ~= "default:sand" then
return
end
if minetest.get_node(pos_up).name == "default:water_source" then
minetest.set_node(pos_down, {name = "ethereal:seaweed_rooted",
param2 = 16})
if not ethereal.check_creative(pname) then
itemstack:take_item()
end
end
return itemstack
end
return minetest.item_place_node(itemstack, placer, pointed_thing)
end
})
minetest.register_craft( {
type = "shapeless",
output = "dye:dark_green 3",
recipe = {"ethereal:seaweed"}
minetest.register_node("ethereal:seaweed_rooted", {
description = S("Seaweed"),
drop = "ethereal:seaweed",
drawtype = "plantlike_rooted",
tiles = {"default_sand.png"},
special_tiles = {{name = "ethereal_seaweed.png", tileable_vertical = true}},
inventory_image = "ethereal_seaweed.png",
wield_image = "ethereal_seaweed.png",
paramtype = "light",
paramtype2 = "leveled",
walkable = false,
climbable = true,
drowning = 1,
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- sand node
{-0.3, 0.5, -0.3, 0.3, 3.5, 0.3} -- seaweed
}
},
post_effect_color = {a = 64, r = 100, g = 100, b = 200},
groups = {food_seaweed = 1, snappy = 3, flammable = 3, not_in_creative_inventory = 1},
on_use = minetest.item_eat(1),
sounds = default.node_sound_leaves_defaults(),
after_dig_node = function(pos, node, metadata, digger)
minetest.set_node(pos, {name = "default:sand"})
end,
on_place = function(itemstack, placer, pointed_thing) -- do not place rooted seaweed
return itemstack
end,
on_dig = function(pos, node, digger)
local p2 = node.param2 or 16
local num = math.floor(p2 / 16)
local inv = digger:get_inventory()
local stack = ItemStack("ethereal:seaweed " .. tonumber(num))
local leftover = inv:add_item("main", stack)
local count = leftover:get_count()
minetest.set_node(pos, {name = "default:sand"})
if count > 0 then
pos.y = pos.y + 1
minetest.add_item(pos, "ethereal:seaweed " .. tonumber(count))
end
end
})
minetest.register_lbm({
label = "[ethereal] Upgrade seaweed",
name = "ethereal:upgrade_seaweed",
nodenames = {"ethereal:seaweed"},
run_at_every_load = false,
action = function(pos, node)
local pos_up = {x = pos.x, y = pos.y + 1, z = pos.z}
local pos_down = {x = pos.x, y = pos.y - 1, z = pos.z}
local def_up = minetest.registered_nodes[minetest.get_node(pos_up).name] or {}
local def_down = minetest.registered_nodes[minetest.get_node(pos_down).name] or {}
if def_up.name == "ethereal:seaweed"
and (def_down.name == "default:sand" or def_down.name == "ethereal:sandy") then
local height = 0
while height < 14
and minetest.get_node(pos_up).name == "ethereal:seaweed" do
minetest.remove_node(pos_up)
height = height + 1
pos_up.y = pos_up.y + 1
end
minetest.remove_node(pos)
minetest.set_node(pos_down, {name = "ethereal:seaweed_rooted",
param2 = (height + 1) * 16})
end
end
})
-- seaweed to d.green dye
minetest.register_craft( {
output = "dye:dark_green 3",
recipe = {{"ethereal:seaweed"}}
})
-- agar powder
minetest.register_craftitem("ethereal:agar_powder", {
description = S("Agar Powder"),
@ -219,7 +335,7 @@ if ethereal.sealife == 1 then
minetest.register_abm({
label = "Grow coral/seaweed",
nodenames = {"ethereal:sandy"},
nodenames = {"ethereal:sandy", "ethereal:seaweed_rooted"},
neighbors = {"group:water"},
interval = 15,
chance = 10,
@ -231,36 +347,37 @@ if ethereal.sealife == 1 then
local pos_up = {x = pos.x, y = pos.y + 1, z = pos.z}
local nod = minetest.get_node(pos_up).name
if nod == "default:water_source" and sel == 6 then
minetest.swap_node(pos_up, {name = "ethereal:sponge_wet"})
return
end
if nod == "default:water_source" and sel > 1 then
minetest.swap_node(pos, {name = "ethereal:coral" .. sel .. "_rooted"})
return
end
if nod == "ethereal:seaweed" or sel == 1 then
if node.name == "ethereal:seaweed_rooted" then
local height = 0
local high = 14
while height < high
and minetest.get_node(pos_up).name == "ethereal:seaweed" do
while height < 14
and minetest.get_node(pos_up).name == "default:water_source" do
height = height + 1
pos_up.y = pos_up.y + 1
end
if pos_up.y < 1
and height < high
and minetest.get_node(pos_up).name == "default:water_source" then
if height < 3 or height > 14 then
return
end
minetest.swap_node(pos_up, {name = "ethereal:seaweed"})
minetest.set_node(pos, {name = "ethereal:seaweed_rooted",
param2 = (height - 1) * 16})
elseif nod == "default:water_source" then
if sel == 1 then
minetest.swap_node(pos, {name = "ethereal:seaweed_rooted",
param2 = 16})
elseif sel == 6 then
minetest.swap_node(pos_up, {name = "ethereal:sponge_wet"})
elseif sel > 1 then
minetest.swap_node(pos, {name = "ethereal:coral" .. sel .. "_rooted"})
end
end
end