updated ice brick and stone ladder textures
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README.md
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README.md
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ethereal
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Ethereal v7 Mapgen mod for Minetest
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Ethereal v7 Mapgen mod for Minetest
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Changelog:
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1.12
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Added ability to disable biomes in the init.lua file by setting to 1 (enable) or 0 (disable)
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Supports Framing Redo 1.10 foods
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1.11
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Added Stairs for Ethereal wood types, mushroom, dry dirt, obsidian brick and clay
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Added Green Coral which can be used as green dye
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Craft 5x Ice in X pattern to give 5x Snow
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Added Snow and Ice Bricks with their own stairs and slabs which melt when near heat
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1.10
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Added Stone Ladders (another use for cobble)
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Craft 5x Gravel in X pattern to give 5 dirt, and 5x dirt in X pattern for 5 sand
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Added Acacia tree's to desert biome (a nice pink wood to build with, thanks to VanessaE for textures)
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Added Acacia fences and gates
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Added Vines, craftable with 2x3 leaves
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1.09
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Fixed Quicksand bug where player see's only black when sinking instead of yellow effect, note this will only work on new maps or newly generated areas of map containing quicksand
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Hot nodes will melt ice and snow in a better way
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Few spelling errors sorted for sapling and wood names
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1.08
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Saplings produce better placed tree's when grown, routines have been redone
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Orange tree's now spawn in prairie biomes
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The usual code tidy and few bug fixes along the way
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1.07
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If Farming Redo mod detected then it's growing routines will be used for Ethereal plantlife instead of default
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Leaftype and Mapstyle settings can be changed within init.lua file, new layered style maps are being tested
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Changed crafting recipe for Fences, they tie in with Gates a little better
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1.06
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Added support for Farming Redo mod, all plants spawn on newly generated areas
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[url]https://forum.minetest.net/viewtopic.php?id=9019[/url]
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1.05b
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Added Gates for each of the fence types (thanks to Blockmen for gate model)
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Players can no longer jump over fences unless they wear crystal boots < REMOVED
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1.04
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Farming of Mushrooms, Wild Onions and Strawberries now use minetest 0.4.10 functions
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Strawberries can be grown by using actual fruit, seeds no longer needed
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Tree leaves are no longer walkable, player can go through them
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Saplings now fall if block underneath disturbed
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1.03
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Changed Fence recipe's so it doesn't interfere with 3d armor's wooden boots
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Tweaked textures to bring down file sizes
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Flowers, Sprouts and Ferns now spread over ALL grassland
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1.02
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Fences added for each type of wood in Ethereal
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Changes to biome settings, less artifacts
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1.01
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Quicksand generates throughout world near sandy water
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Bamboo as well as Papyrus now grow on dirt near water
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Fixed Coral textures and light
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1.00
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Seaweed now spawns in deep water and can grow up to 10 high
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Coral also spawns in deep water and glows slightly (orange, pink and blue)
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Above items can be crafted into dye, also Seaweed is edible
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So long as sand isn't disturbed under the ocean, sealife will re-generate
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Fixed Leaves inventory images and Mushroom selection box (thanks Wuzzy)
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0.0.9
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0.0.9p
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Willow Trees now spawn in grey biome instead of tiny grey trees (model by Phiwari123)
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Redwood Trees now spawn in Mesa biome (model by Wes42033)
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BakedClay mod no longer required for Mesa biome but used if found
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Paper Wall added
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0.0.9o
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Added Obsidian Brick craft for building
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Changed Illumishroom cave levels
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Changed [i]is_ground_content[/i] to false for ethereal dirt so mapgen doesn't carve it up with caves
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0.0.9n
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New textures for farming mushrooms and spores
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Illumi-shrooms spawn in caves to brighten things up a little
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Crafting a wooden sign now gives 4 instead of 1
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0.0.9m
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Changed Bamboo biome slightly, Bamboo Sprout has new image
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Abm timings changed and a few bugs fixed
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Crystal Gilly Staff has to be used (left-click) to replenish air while underwater
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Crystal Shovel now works with protection mods
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Tidied code and changed ladder recipe's to double output
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0.0.9L
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Scorched Tree's are now different sizes
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Crystal Shovel with soft touch can now be used to dig up sand and gravel
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Bamboo and Papyrus drop entire stalk when bottom node dug
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Crystal Spikes require steel pick or better to dig and fall when dirt below is removed
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Few changes to mapgen and water functions
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0.0.9k
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Fixed bug in charcoal lumps (no more placing as unknown nodes)
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Added Crystal Shovel with soft touch, can be used to dig up dirt with grass intact
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Fixed bug in Crystal Shovel, now works with dirt_with_snow and has sounds
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Tweaked Fiery Biomes slightly, smaller craters on outside, large in hotter areas
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0.0.9i
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Cleaned up mapgen_v7.lua file, maps now generate a little faster
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Removed cactus.mts, no longer required
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Removed mushroomtwo.mts, no longer required
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Removed bamboo.mts, no longer required
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Removed deadtree.mts, no longer required
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Few new textures added
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Papyrus also spawns on jungle dirt near water
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Replaced dead tree's with scorched tree's
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Each scorched tree trunk crafts into 2x charcoal Lumps (fixed)
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Torches can also be crafted from Charcoal
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0.0.9h
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Added Strawberry farming, Strawberry Seeds and new Textures
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Tidied up mapgen_v7.lua for better spawning of plants and trees
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Player can no longer walk through Bamboo Stalks
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0.0.9g
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Changed Ethereal's growing routine for Saplings, it now uses 1 single abm to grow all tree's
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0.0.9f
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Added Fishing to Ethereal, Fishing Rod, Worms, Fish and Cooked Fish
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(Left-click the water with a Baited Rod in the hope of landing your prize)
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0.0.9e
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Changed textures for Bowl, Mushroom Soup, Crystal Spike, Banana Loaf, Strawberry & Bush
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Added Hearty Stew Recipes
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If BakedClay mod is installed, Mesa Biome will be added to the mix
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0.0.9d
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Added Bamboo Grove and Bamboo Sprouts )
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Craft Bamboo into Paper and Bamboo Flooring
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Cactus is now edible when crafted beside empty bucket
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0.0.9c
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Code re-worked so mod now uses sections for each function (easier to read and edit)
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New textures for Strawberry Bush and Crystal Spikes
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0.0.9b
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Pine Tree Leaves have new texture and sometimes give Pine Nuts
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Jungle Tree's now use default Jungle Wood as texture
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0.0.9
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Prairie, Grove, Jungle and Snowy biomes have their own dirt
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Saplings will only grow in the biomes they were taken from
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Mapgen tweaks and code changes for new dirt added
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0.0.8 Changes
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0.0.8m
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Added Banana Trunk and Wood
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Added Boston Ferns to Grove biome
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Added edible Fern Tubers
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Mushroom Biome now has different sized mushrooms
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Changed Pine Needles texture
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0.0.8k
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Added Desert Sand biome
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Added Alpine biome with Pine Trees and Snow
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Added Grove biome with Banana Tree's (saplings only grow in that temperate area)
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Added Bananas, Banana Dough and Banana Bread
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Changed biome generation to be more like real-world environs (e.g. shrooms like hot & humid so that's where they spawn)
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Tidied up code and removed redundant lines
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0.0.8e
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New Plains biome added between Fiery and Green areas to hopefully stop forest fires, these have dry dirt and dead trees
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Placing water near Dry Dirt turns it into normal dirt, cooking normal dirt changes it into Dry Dirt
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Note: if your Ethereal world does have a few forest fires appearing you can always add this line to your minetest.conf file:
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disable_fire = true
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0.0.8
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Healing Tree (grows on high snowy peaks, leaves are edible and golden apples heal all hearts)
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Added some new images for Cooked Mushroom Soup, Mushroom Spores and Palm Trees
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2D leaves or 3D leaves option, both wave in wind if enabled
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All new saplings can grow on their native dirt, and palm tree's on sand
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Crystal Spike or Crystal Dirt freezes nearby water, Heat can also melt ice
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Wild Mushrooms now give Spores, plant these to grow edible mushrooms
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Cobble in water turns mossy
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Palm Leaves can be cooked into Palm Wax and made into Candles
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0.0.7c
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Gravel can be found under lake biomes (or craft 5 cobble in X pattern)
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Papyrus is found and grows on dirt near water (also craft 2x3 string for paper)
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Mushroom Heads have a chance of giving Mushroom Sapling (craft 1 head = 4x Mushrooms ready for Planting)
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Trees and Mushrooms have a chance of giving Saplings
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Frost Trunk and Mushroom Trunk are rotatable (craft 1 Mushroom Trunk = 4x White Dye)
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Desert areas have Dry Shrubs added
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Crystal Spikes added to Crystal Biome (watch out they hurt)
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Crystal Ingots added to make Sword and Pick
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New Pine Tree model added to snowy biome which adds Pine leaves and drops Pine Saplings
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Fixed GrassyTwo biome so that BigTree now spawns and grows from sapling
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Added Crystal Gilly Staff to allow breathing underwater (so long as it's in hand)
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Added Palm Trees, Trunk, Wood, Sapling, Coconuts, Coconut Slice (to eat)
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- Thanks to VanessaE's for the Palm textures
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