update setting names
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1fb1da7ed2
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47
biomes.lua
47
biomes.lua
@ -223,25 +223,6 @@ register_biome(ethereal.frost, {
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node_top = "default:silver_sand", depth_top = 1,
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node_top = "default:silver_sand", depth_top = 1,
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node_filler = "default:sand", depth_filler = 3})
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node_filler = "default:sand", depth_filler = 3})
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-- snowy grassland (inbetween frost and taiga/jumble)
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if not old then -- was not available in old biomes
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register_biome(1, {
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name = "snowy_grassland",
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heat_point = 15, humidity_point = 58, y_min = 3, y_max = 30,
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node_top = "ethereal:cold_dirt", depth_top = 1,
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node_filler = "default:dirt", depth_filler = 3})
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register_biome(1, {
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name = "snowy_grassland_ocean",
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node_dust = "default:snow",
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heat_point = 15, humidity_point = 58, y_min = -192, y_max = 2,
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node_top = "default:sand", depth_top = 1,
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node_filler = "default:sand", depth_filler = 3,
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vertical_blend = 1})
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end
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-- deciduous forest
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-- deciduous forest
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register_biome(ethereal.grassy, {
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register_biome(ethereal.grassy, {
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@ -606,18 +587,20 @@ register_biome(ethereal.tundra, {
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heat_point = 0, humidity_point = 40, y_max = -256, y_min = -31000,
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heat_point = 0, humidity_point = 40, y_max = -256, y_min = -31000,
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node_cave_liquid = {"default:water_source", "default:lava_source"}})
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node_cave_liquid = {"default:water_source", "default:lava_source"}})
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-- Cold desert (was heat, humidity 40,0, changed to 20,85 to fill biome gap)
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-- only register when using new mapgen
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if not old then -- was not available in old biomes
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if not old then
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register_biome(1, {
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-- cold desert
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register_biome(ethereal.cold_desert, {
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name = "cold_desert",
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name = "cold_desert",
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heat_point = 20, humidity_point = 85, y_min = 4, y_max = 100,
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heat_point = 20, humidity_point = 85, y_min = 4, y_max = 100,
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node_top = "default:silver_sand", depth_top = 1,
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node_top = "default:silver_sand", depth_top = 1,
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node_filler = "default:silver_sand", depth_filler = 1,
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node_filler = "default:silver_sand", depth_filler = 1,
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node_riverbed = "default:silver_sand", depth_riverbed = 2})
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node_riverbed = "default:silver_sand", depth_riverbed = 2})
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register_biome(1, {
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register_biome(ethereal.cold_desert, {
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name = "cold_desert_ocean",
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name = "cold_desert_ocean",
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heat_point = 20, humidity_point = 85, y_min = -255, y_max = 3,
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heat_point = 20, humidity_point = 85, y_min = -255, y_max = 3,
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node_top = "default:sand", depth_top = 1,
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node_top = "default:sand", depth_top = 1,
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@ -625,8 +608,24 @@ if not old then -- was not available in old biomes
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node_cave_liquid = "default:water_source",
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node_cave_liquid = "default:water_source",
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vertical_blend = 1})
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vertical_blend = 1})
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register_biome(1, {
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register_biome(ethereal.cold_desert, {
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name = "cold_desert_under",
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name = "cold_desert_under",
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node_cave_liquid = {"default:water_source", "default:lava_source"},
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node_cave_liquid = {"default:water_source", "default:lava_source"},
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heat_point = 20, humidity_point = 85, y_min = -31000, y_max = -256})
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heat_point = 20, humidity_point = 85, y_min = -31000, y_max = -256})
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-- snowy grassland (inbetween frost and taiga/jumble)
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register_biome(ethereal.snowy_grassland, {
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name = "snowy_grassland",
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heat_point = 15, humidity_point = 58, y_min = 3, y_max = 30,
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node_top = "ethereal:cold_dirt", depth_top = 1,
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node_filler = "default:dirt", depth_filler = 3})
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register_biome(ethereal.snowy_grassland, {
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name = "snowy_grassland_ocean",
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node_dust = "default:snow",
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heat_point = 15, humidity_point = 58, y_min = -192, y_max = 2,
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node_top = "default:sand", depth_top = 1,
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node_filler = "default:sand", depth_filler = 3,
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vertical_blend = 1})
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end
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end
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23
init.lua
23
init.lua
@ -8,7 +8,7 @@
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-- global
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-- global
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ethereal = {version = "20240910"}
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ethereal = {version = "20241014"}
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-- setting helper
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-- setting helper
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@ -42,37 +42,38 @@ setting("bool", "flight", true)
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setting("number", "glacier", 1)
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setting("number", "glacier", 1)
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setting("number", "bamboo", 1)
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setting("number", "bamboo", 1)
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setting("number", "mesa", 1)
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setting("number", "mesa", 1)
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setting("number", "alpine", 1)
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setting("number", "alpine", 1)--taiga
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setting("number", "healing", 1)
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setting("number", "snowy", 1)--coniferous_forest
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setting("number", "snowy", 1)
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setting("number", "frost", 1)
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setting("number", "frost", 1)
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setting("number", "grassy", 1)
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setting("number", "grassy", 1)--deciduous_forest
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setting("number", "caves", 1)
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setting("number", "caves", 1)
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setting("number", "grayness", 1)
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setting("number", "grayness", 1)
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setting("number", "grassytwo", 1)
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setting("number", "grassytwo", 1)
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setting("number", "prairie", 1)
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setting("number", "prairie", 1)
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setting("number", "jumble", 1)
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setting("number", "jumble", 1)
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setting("number", "junglee", 1)
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setting("number", "junglee", 1)--rainforest
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setting("number", "desert", 1)
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setting("number", "desert", 1)
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setting("number", "grove", 1)
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setting("number", "grove", 1)
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setting("number", "mushroom", 1)
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setting("number", "mushroom", 1)
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setting("number", "sandstone", 1)
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setting("number", "sandstone", 1)--sandstone_desert
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setting("number", "quicksand", 1)
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setting("number", "plains", 1)
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setting("number", "plains", 1)
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setting("number", "savanna", 1)
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setting("number", "savanna", 1)
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setting("number", "fiery", 1)
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setting("number", "fiery", 1)
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setting("number", "swamp", 1)
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setting("number", "swamp", 1)
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setting("number", "sealife", 1)
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setting("number", "quicksand", 1)--swamp quicksand
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setting("number", "reefs", 1)
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setting("number", "tundra", 1)
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setting("number", "tundra", 1)
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setting("number", "mediterranean", 1)
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setting("number", "mediterranean", 1)
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setting("number", "cold_desert", 1)
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setting("number", "snowy_grassland", 1)
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setting("number", "sealife", 1)
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setting("number", "reefs", 1)
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setting("number", "logs", 1)
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setting("number", "logs", 1)
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setting("bool", "wood_rotate", true)
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setting("bool", "wood_rotate", true)
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local path = minetest.get_modpath("ethereal")
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local path = minetest.get_modpath("ethereal")
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-- Load settings.conf file if found
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-- Load settings.conf file if found [DEPRECATED]
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local input = io.open(path.."/settings.conf", "r")
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local input = io.open(path.."/settings.conf", "r")
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@ -1,45 +0,0 @@
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--[[
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Ethereal Settings can be changed here and kept even after the mod
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has been updated
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--]]
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ethereal.leaftype = 0 -- 0 for 2D plantlike, 1 for 3D allfaces
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ethereal.leafwalk = false -- true for walkable leaves, false to fall through
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ethereal.cavedirt = true -- caves chop through dirt when true
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ethereal.torchdrop = true -- torches drop when touching water
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ethereal.papyruswalk = true -- papyrus can be walked on
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ethereal.lilywalk = true -- waterlilies can be walked on
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ethereal.xcraft = true -- allow cheat crafts for cobble->gravel->dirt->sand, ice->snow, dry dirt->desert sand
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ethereal.flight = true -- enable flight potion
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-- Set following to 1 to enable biome or false to disable
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ethereal.glacier = 1 -- Ice glaciers with snow
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ethereal.bamboo = 1 -- Bamboo with sprouts
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ethereal.mesa = 1 -- Mesa red and orange clay with giant redwood
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ethereal.alpine = 1 -- Snowy grass
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ethereal.healing = 1 -- Snowy peaks with healing trees
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ethereal.snowy = 1 -- Cold grass with pine trees and snow spots
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ethereal.frost = 1 -- Blue dirt with blue/pink frost trees
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ethereal.grassy = 1 -- Green grass with flowers and trees
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ethereal.caves = 1 -- Desert stone ares with huge caverns underneath
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ethereal.grayness = 1 -- Grey grass with willow trees
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ethereal.grassytwo = 1 -- Sparse trees with old trees and flowers
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ethereal.prairie = 1 -- Flowery grass with many plants and flowers
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ethereal.jumble = 1 -- Green grass with trees and jungle grass
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ethereal.junglee = 1 -- Jungle grass with tall jungle trees
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ethereal.desert = 1 -- Desert sand with cactus
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ethereal.grove = 1 -- Banana groves and ferns
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ethereal.mushroom = 1 -- Purple grass with giant mushrooms
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ethereal.sandstone = 1 -- Sandstone with smaller cactus
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ethereal.quicksand = 1 -- Quicksand banks
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ethereal.plains = 1 -- Dry dirt with scorched trees
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ethereal.savanna = 1 -- Dry yellow grass with acacia tree's
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ethereal.fiery = 1 -- Red grass with lava craters
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ethereal.sandclay = 1 -- Sand areas with clay underneath
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ethereal.swamp = 1 -- Swamp areas with vines on tree's, mushrooms, lilly's and clay sand
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ethereal.sealife = 1 -- Enable coral and seaweed
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ethereal.reefs = 1 -- Enable new coral reefs in default
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ethereal.sakura = 1 -- Enable sakura biomes with trees
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ethereal.mediterranean = 1 -- Enable Mediterranean biome
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@ -11,30 +11,31 @@ ethereal.flight (Enable Flight Potion) bool true
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ethereal.glacier (Glacier biome, 1 = Enable / 0 = Disable) int 1
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ethereal.glacier (Glacier biome, 1 = Enable / 0 = Disable) int 1
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ethereal.bambo (Bamboo biome, 1 = Enable / 0 = Disable) int 1
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ethereal.bambo (Bamboo biome, 1 = Enable / 0 = Disable) int 1
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ethereal.mesa (Mesa biome, 1 = Enable / 0 = Disable) int 1
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ethereal.mesa (Mesa biome, 1 = Enable / 0 = Disable) int 1
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ethereal.alpine (Alpine biome, 1 = Enable / 0 = Disable) int 1
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ethereal.alpine (Taiga biome, 1 = Enable / 0 = Disable) int 1
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ethereal.healing (Healing Tree biome, 1 = Enable / 0 = Disable) int 1
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ethereal.snowy (Coniferous forest biome, 1 = Enable / 0 = Disable) int 1
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ethereal.snowy (Pine Tree biome, 1 = Enable / 0 = Disable) int 1
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ethereal.frost (Crystal biome, 1 = Enable / 0 = Disable) int 1
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ethereal.frost (Blue Frost biome, 1 = Enable / 0 = Disable) int 1
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ethereal.grassy (Deciduous forest biome, 1 = Enable / 0 = Disable) int 1
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ethereal.grassy (Grassy biome, 1 = Enable / 0 = Disable) int 1
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ethereal.caves (Desertstone biome, 1 = Enable / 0 = Disable) int 1
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ethereal.caves (Desertstone biome, 1 = Enable / 0 = Disable) int 1
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ethereal.grayness (Grey Willow biome, 1 = Enable / 0 = Disable) int 1
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ethereal.grayness (Grey Willow biome, 1 = Enable / 0 = Disable) int 1
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ethereal.grassytwo (GrassyTwo biome, 1 = Enable / 0 = Disable) int 1
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ethereal.grassytwo (GrassyTwo biome, 1 = Enable / 0 = Disable) int 1
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ethereal.prairie (Prairie biome, 1 = Enable / 0 = Disable) int 1
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ethereal.prairie (Prairie biome, 1 = Enable / 0 = Disable) int 1
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ethereal.jumble (Jumble biome, 1 = Enable / 0 = Disable) int 1
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ethereal.jumble (Jumble biome, 1 = Enable / 0 = Disable) int 1
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ethereal.junglee (Jungle biome, 1 = Enable / 0 = Disable) int 1
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ethereal.junglee (Rainforest biome, 1 = Enable / 0 = Disable) int 1
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ethereal.desert (Desert biome, 1 = Enable / 0 = Disable) int 1
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ethereal.desert (Desert biome, 1 = Enable / 0 = Disable) int 1
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ethereal.grove (Banana Grove biome, 1 = Enable / 0 = Disable) int 1
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ethereal.grove (Banana Grove biome, 1 = Enable / 0 = Disable) int 1
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ethereal.mushroom (Mushroom biome, 1 = Enable / 0 = Disable) int 1
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ethereal.mushroom (Mushroom biome, 1 = Enable / 0 = Disable) int 1
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ethereal.sandstone (Sandstone biome, 1 = Enable / 0 = Disable) int 1
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ethereal.sandstone (Sandstone desert biome, 1 = Enable / 0 = Disable) int 1
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ethereal.quicksand (Quicksand, 1 = Enable / 0 = Disable) int 1
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ethereal.plains (Scorched Plains biome, 1 = Enable / 0 = Disable) int 1
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ethereal.plains (Scorched Plains biome, 1 = Enable / 0 = Disable) int 1
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ethereal.savanna (Savanna biome, 1 = Enable / 0 = Disable) int 1
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ethereal.savanna (Savanna biome, 1 = Enable / 0 = Disable) int 1
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ethereal.fiery (Feiry Lava biome, 1 = Enable / 0 = Disable) int 1
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ethereal.fiery (Fiery Lava biome, 1 = Enable / 0 = Disable) int 1
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ethereal.swamp (Swamp biome, 1 = Enable / 0 = Disable) int 1
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ethereal.swamp (Swamp biome, 1 = Enable / 0 = Disable) int 1
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ethereal.sealife (Coral and Seaweed biome, 1 = Enable / 0 = Disable) int 1
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ethereal.quicksand (Swamp quicksand, 1 = Enable / 0 = Disable) int 1
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ethereal.reefs (MT5 Coral biome, 1 = Enable / 0 = Disable) int 1
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ethereal.tundra (Tundra biome, 1 = Enable / 0 = Disable) int 1
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ethereal.tundra (Tundra biome, 1 = Enable / 0 = Disable) int 1
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ethereal.mediterranean (Mediterranean biome, 1 = Enable / 0 = Disable) int 1
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ethereal.mediterranean (Mediterranean biome, 1 = Enable / 0 = Disable) int 1
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ethereal.cold_desert (Grey sand desert biome, 1 = Enable / 0 = Disable) int 1
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ethereal.snowy_grassland (Snowy grasslands biome, 1 = Enable / 0 = Disable) int 1
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ethereal.sealife (Coral and Seaweed biome, 1 = Enable / 0 = Disable) int 1
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ethereal.reefs (MT5 Coral biome, 1 = Enable / 0 = Disable) int 1
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ethereal.logs (Tree log decor, 1 = Enable / 0 = Disable) int 1
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ethereal.logs (Tree log decor, 1 = Enable / 0 = Disable) int 1
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ethereal.wood_rotate (Enable directional placement of wood) bool true
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ethereal.wood_rotate (Enable directional placement of wood) bool true
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ethereal.leaf_particles (Enable falling leaf particles) bool true
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ethereal.leaf_particles (Enable falling leaf particles) bool true
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