add strawberry and wild onion to farming.registered_crops (thanks nixnoxus)
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bba8bc3ccc
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81
onion.lua
81
onion.lua
@ -65,40 +65,55 @@ crop_def.drop = {
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}
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minetest.register_node("ethereal:onion_5", table.copy(crop_def))
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-- growing routine if farming redo isn't present
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if not farming or not farming.mod or farming.mod ~= "redo" then
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if farming and farming.mod and farming.mod == "redo" then
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minetest.register_abm({
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label = "Ethereal grow onion",
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nodenames = {"ethereal:onion_1", "ethereal:onion_2", "ethereal:onion_3", "ethereal:onion_4"},
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neighbors = {"farming:soil_wet"},
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interval = 11,
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chance = 20,
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catch_up = false,
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action = function(pos, node)
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-- add to registered_plants
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farming.registered_plants["ethereal:wild_onion_plant"] = {
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crop = "ethereal:onion",
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seed = "ethereal:wild_onion_plant",
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minlight = farming.min_light,
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maxlight = farming.max_light,
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steps = 5
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}
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-- are we on wet soil?
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pos.y = pos.y - 1
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if minetest.get_item_group(minetest.get_node(pos).name, "soil") < 3 then
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return
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else
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minetest.register_abm({
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label = "Ethereal grow onion",
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nodenames = {
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"ethereal:onion_1", "ethereal:onion_2", "ethereal:onion_3",
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"ethereal:onion_4"
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},
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neighbors = {"farming:soil_wet"},
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interval = 11,
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chance = 20,
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catch_up = false,
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action = function(pos, node)
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-- are we on wet soil?
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pos.y = pos.y - 1
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if minetest.get_item_group(minetest.get_node(pos).name, "soil") < 3 then
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return
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end
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pos.y = pos.y + 1
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-- do we have enough light?
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local light = minetest.get_node_light(pos)
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if not light or light < 13 then
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return
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end
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-- grow to next stage
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local num = node.name:split("_")[2]
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node.name = "ethereal:onion_" .. tonumber(num + 1)
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minetest.swap_node(pos, node)
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end
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pos.y = pos.y + 1
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-- do we have enough light?
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local light = minetest.get_node_light(pos)
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if not light
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or light < 13 then
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return
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end
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-- grow to next stage
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local num = node.name:split("_")[2]
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node.name = "ethereal:onion_" .. tonumber(num + 1)
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minetest.swap_node(pos, node)
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end
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})
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end -- END IF
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})
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end
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@ -84,44 +84,56 @@ crop_def.drop = {
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}
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minetest.register_node("ethereal:strawberry_8", table.copy(crop_def))
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-- growing routine if farming redo isn't present
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if not farming or not farming.mod or farming.mod ~= "redo" then
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if farming and farming.mod and farming.mod == "redo" then
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minetest.register_abm({
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label = "Ethereal grow strawberry",
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nodenames = {
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"ethereal:strawberry_1", "ethereal:strawberry_2", "ethereal:strawberry_3",
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"ethereal:strawberry_4", "ethereal:strawberry_5", "ethereal:strawberry_6",
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"ethereal:strawberry_7"
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},
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neighbors = {"farming:soil_wet"},
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interval = 9,
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chance = 20,
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catch_up = false,
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action = function(pos, node)
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-- add to registered_plants
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farming.registered_plants["ethereal:strawberry"] = {
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crop = "ethereal:strawberry",
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seed = "ethereal:strawberry",
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minlight = farming.min_light,
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maxlight = farming.max_light,
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steps = 8
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}
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-- are we on wet soil?
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pos.y = pos.y - 1
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if minetest.get_item_group(minetest.get_node(pos).name, "soil") < 3 then
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return
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else
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minetest.register_abm({
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label = "Ethereal grow strawberry",
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nodenames = {
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"ethereal:strawberry_1", "ethereal:strawberry_2", "ethereal:strawberry_3",
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"ethereal:strawberry_4", "ethereal:strawberry_5", "ethereal:strawberry_6",
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"ethereal:strawberry_7"
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},
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neighbors = {"farming:soil_wet"},
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interval = 9,
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chance = 20,
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catch_up = false,
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action = function(pos, node)
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-- are we on wet soil?
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pos.y = pos.y - 1
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if minetest.get_item_group(minetest.get_node(pos).name, "soil") < 3 then
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return
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end
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pos.y = pos.y + 1
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-- do we have enough light?
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local light = minetest.get_node_light(pos)
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if not light or light < 13 then
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return
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end
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-- grow to next stage
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local num = node.name:split("_")[2]
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node.name = "ethereal:strawberry_" .. tonumber(num + 1)
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minetest.swap_node(pos, node)
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end
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pos.y = pos.y + 1
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-- do we have enough light?
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local light = minetest.get_node_light(pos)
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if not light
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or light < 13 then
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return
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end
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-- grow to next stage
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local num = node.name:split("_")[2]
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node.name = "ethereal:strawberry_" .. tonumber(num + 1)
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minetest.swap_node(pos, node)
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end
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})
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end -- END IF
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})
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end
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