add ability to check for biome specific items, and api.txt file on use

This commit is contained in:
tenplus1 2021-03-15 14:49:16 +00:00
parent eb1d74348c
commit e2f04c7a59
2 changed files with 77 additions and 8 deletions

32
api.txt Normal file
View File

@ -0,0 +1,32 @@
Ethereal Fishing Rod API
Usage:
ethereal.add_item(fish, junk, bonus)
Example:
The fish, junk and bonus entries can all be entered or used seperately e.g.
..add fish:
ethereal.add_item("mymod:myfish", "", "")
..add fish and junk:
ethereal.add_item("mymod:myfish", "mymod:myjunk", "")
You may also use a table that not only adds an item but the biome it can be found in:
..add fish only found in 'grassy_ocean' biome:
ethereal.add_item({"mymod:myfish", "grassy_ocean"}, "", "")
..add special item only found in 'frost' biome waters:
ethereal.add_item("", "", {"ethereal:crystal_spike", "frost"})
Please note that only Ethereal biome names can be used for specific finds.

View File

@ -15,25 +15,27 @@ local fish_items = {
"ethereal:fish_flathead",
"ethereal:fish_plaice",
"ethereal:fish_pufferfish",
"ethereal:fish_coy",
"ethereal:fish_salmon",
"ethereal:fish_chichlid"
"ethereal:fish_chichlid",
{"ethereal:fish_coy", "sakura"}
}
local junk_items = {
"ethereal:bowl",
"default:stick",
"farming:string",
"ethereal:bamboo",
"default:papyrus",
"dye:black"
"dye:black",
{"ethereal:bamboo", "bamboo"}
}
local bonus_items = {
"mobs:nametag",
"mobs:saddle",
"flowers:waterlily",
"default:book"
"default:book",
{"ethereal:crystal_spike", "frost"},
{"ethereal:banana_bunch", "grove"}
}
local default_item = "default:dirt"
@ -270,6 +272,41 @@ minetest.register_entity("ethereal:bob_entity", {
})
-- narrow item list depending on biome if applicable
local find_item = function(list, pos)
local item
local items = {}
local data= minetest.get_biome_data(pos)
local biome = data and minetest.get_biome_name(data.biome) or ""
for n = 1, #list do
item = list[n]
if type(item) == "string" then
table.insert(items, item)
elseif type(item) == "table" then
if biome == "" or item[2] == "" or item[2]:find(biome) then
table.insert(items, item[1])
end
end
end
--print("==biome: " .. biome, dump(items))
if #items > 0 then
return items[random(#items)]
end
return ""
end
-- fishing rod function that throws pre bob, places bob and catches fish when it moves
local use_rod = function(itemstack, player, pointed_thing)
@ -297,15 +334,15 @@ local use_rod = function(itemstack, player, pointed_thing)
if r < 86 then
item = fish_items[random(#fish_items)]
item = find_item(fish_items, pos)
elseif r > 85 and r < 96 then
item = junk_items[random(#junk_items)]
item = find_item(junk_items, pos)
else
item = bonus_items[random(#bonus_items)]
item = find_item(bonus_items, pos)
end
-- make sure item exists, if not replace with default item