Water abm's affect river water also

This commit is contained in:
TenPlus1 2015-07-15 17:32:19 +01:00
parent 426a30bb40
commit e81a542706

View File

@ -42,7 +42,7 @@ minetest.register_craft({
-- Over time Cobble placed in water changes to Mossy Cobble
minetest.register_abm({
nodenames = {"default:cobble"},
neighbors={"default:water_source"},
neighbors={"group:water"},
interval = 30,
chance = 10,
action = function(pos, node)
@ -56,14 +56,14 @@ minetest.register_abm({
"ethereal:crystal_spike", "default:snow", "default:snowblock",
"ethereal:snowbrick"
},
neighbors = {"default:water_source"},
neighbors = {"default:water_source", "default:river_water_source"},
interval = 15,
chance = 2,
action = function(pos, node)
local water = minetest.find_nodes_in_area(
{x = pos.x - 1, y = pos.y - 1, z = pos.z - 1},
{x = pos.x + 1, y = pos.y + 1, z = pos.z + 1},
"default:water_source")
{"default:water_source", "default:river_water_source"})
if water then
minetest.set_node(water[1], {name = "default:ice"})
end