fixed gate open/close sounds
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@ -21,10 +21,10 @@ function gate_rightclick(pos, node)
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local open = data[2]
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if open == "open" then
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minetest.sound_play("door_close", {pos=pos, gain = 0.3, max_hear_distance = 10})
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minetest.sound_play("doors_door_close", {pos=pos, gain = 0.3, max_hear_distance = 10})
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minetest.set_node(pos, {name=gate.."closed", param2=node.param2})
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else
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minetest.sound_play("door_open", {pos=pos, gain = 0.3, max_hear_distance = 10})
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minetest.sound_play("doors_door_open", {pos=pos, gain = 0.3, max_hear_distance = 10})
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minetest.set_node(pos, {name=gate.."open", param2=node.param2})
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end
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end
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