fixed gate open/close sounds

This commit is contained in:
tenplus1 2015-04-10 16:09:52 +01:00
parent 7d5b162ae9
commit ec90718c58

View File

@ -21,10 +21,10 @@ function gate_rightclick(pos, node)
local open = data[2]
if open == "open" then
minetest.sound_play("door_close", {pos=pos, gain = 0.3, max_hear_distance = 10})
minetest.sound_play("doors_door_close", {pos=pos, gain = 0.3, max_hear_distance = 10})
minetest.set_node(pos, {name=gate.."closed", param2=node.param2})
else
minetest.sound_play("door_open", {pos=pos, gain = 0.3, max_hear_distance = 10})
minetest.sound_play("doors_door_open", {pos=pos, gain = 0.3, max_hear_distance = 10})
minetest.set_node(pos, {name=gate.."open", param2=node.param2})
end
end