tenplus1
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ef935b0d17
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new biome layout (for testing)
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2024-08-19 15:19:46 +01:00 |
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tenplus1
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64dfa17d98
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fix type
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2024-08-19 12:48:35 +01:00 |
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tenplus1
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8a3d5bffaa
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make schematic decoration easier to read
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2024-08-19 11:33:40 +01:00 |
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tenplus1
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c292a0a345
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Tidy and tweak with minetest 5.1 as base
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2024-08-16 11:05:33 +01:00 |
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tenplus1
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b0f58ba1fa
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add alternative giant mushroom to higher elevation of shroom biome
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2024-05-07 07:34:52 +01:00 |
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tenplus1
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19f5f9bde2
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fix tall pine tree on lower elevation, tweak frost biome to be layer of coniferous
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2024-01-27 07:56:20 +00:00 |
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tenplus1
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bb93b496a3
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added 'ethereal.logs' setting to add decorative fallen tree logs
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2024-01-25 10:50:11 +00:00 |
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tenplus1
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a680503059
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add basandra bush and items, add spore grass
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2023-06-08 16:06:57 +01:00 |
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tenplus1
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9fc06da19d
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tidy code, add recipe to cut coconut if farming redo found
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2022-09-30 17:26:44 +01:00 |
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tenplus1
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fefa1b76fb
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lower sakura tree generation
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2022-01-05 19:51:33 +00:00 |
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tenplus1
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74342d7b9b
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Code tidy and biome check fixes (thanks hlqkj)
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2021-11-27 10:54:46 +00:00 |
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tenplus1
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83815a8bf7
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rename some biomes to be more inline with default for spawning
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2021-07-24 22:09:06 +01:00 |
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tenplus1
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5312d026d4
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tweak crystal biome so that it appears in floatlands
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2021-04-18 08:29:42 +01:00 |
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tenplus1
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57ac061f67
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added small redwood and sapling check for growing
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2021-02-02 10:48:32 +00:00 |
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tenplus1
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b188cdaa57
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Added Mediterranean biome with lemon and olive trees (thanks Felfa)
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2020-12-12 20:04:59 +00:00 |
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tenplus1
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b229e2bd15
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light staff works on all nodes with {stone=1} group
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2020-08-25 15:02:43 +01:00 |
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tenplus1
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5a884287d9
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re-write mapgen
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2020-05-28 14:20:31 +01:00 |
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