-- storage tables local old_biomes, old_decor = {}, {} -- backup registered biomes for key, def in pairs(minetest.registered_biomes) do old_biomes[key] = def end -- backup registered decorations for key, def in pairs(minetest.registered_decorations) do old_decor[key] = def end -- clear current biome data minetest.clear_registered_biomes() minetest.clear_registered_decorations() -- minetest.clear_registered_ores() -- create list of default biomes to remove local def_biomes = { ["rainforest"] = 1, ["rainforest_swamp"] = 1, ["rainforest_ocean"] = 1, ["rainforest_under"] = 1, ["grassland"] = 1, ["grassland_dunes"] = 1, ["grassland_ocean"] = 1, ["grassland_under"] = 1, ["taiga"] = 1, ["taiga_ocean"] = 1, ["taiga_under"] = 1, ["icesheet"] = 1, ["icesheet_ocean"] = 1, ["icesheet_under"] = 1, ["snowy_grassland"] = 1, ["snowy_grassland_ocean"] = 1, ["snowy_grassland_under"] = 1, ["desert"] = 1, ["desert_ocean"] = 1, ["desert_under"] = 1, ["tundra"] = 1, ["tundra_highland"] = 1, ["tundra_beach"] = 1, ["tundra_ocean"] = 1, ["tundra_under"] = 1, ["sandstone_desert"] = 1, ["sandstone_desert_ocean"] = 1, ["sandstone_desert_under"] = 1, ["savanna"] = 1, ["savanna_shore"] = 1, ["savanna_ocean"] = 1, ["savanna_under"] = 1, ["cold_desert"] = 1, ["cold_desert_ocean"] = 1, ["cold_desert_under"] = 1, ["coniferous_forest"] = 1, ["coniferous_forest_dunes"] = 1, ["coniferous_forest_ocean"] = 1, ["coniferous_forest_under"] = 1, ["deciduous_forest"] = 1, ["deciduous_forest_shore"] = 1, ["deciduous_forest_ocean"] = 1, ["deciduous_forest_under"] = 1 } -- only re-register biomes that aren't on the list for key, def in pairs(old_biomes) do if not def_biomes[key] then minetest.register_biome(def) end end -- loop through decorations for key, def in pairs(old_decor) do local can_add = true local new_biomes = {} if type(def.biomes) == "table" then -- loop through decoration biomes, only re-add one's not on above list for num, bio in pairs(def.biomes) do if not def_biomes[bio] then table.insert(new_biomes, bio) end end -- if no biomes are left on new list, do not re-add decoration if #new_biomes == 0 then can_add = false end elseif type(def.biomes) == "string" then if def_biomes[def.biomes] then can_add = false else new_biomes = {def.biomes} -- convert to table end elseif not def.biomes then new_biomes = nil end -- keep it nil for re-adding if can_add == true then def.biomes = new_biomes minetest.register_decoration(def) end end