-- translation and mod check local S = minetest.get_translator("ethereal") local stairs_mod = minetest.get_modpath("stairs") local stairs_redo = stairs_mod and stairs.mod and stairs.mod == "redo" local stairs_plus = minetest.global_exists("stairsplus") -- register stair function (stair mod will be auto-selected) local do_stair = function(description, name, node, groups, texture, sound) if stairs_redo then stairs.register_all(name, node, groups, texture, S(description), sound, true) elseif stairs_plus then local mod = "ethereal" stairsplus:register_all(mod, name, node, { description = S(description), tiles = texture, groups = groups, sounds = sound }) -- aliases need to be set for previous stairs to avoid unknown nodes minetest.register_alias_force("stairs:stair_" .. name, mod .. ":stair_" .. name) minetest.register_alias_force("stairs:stair_outer_" .. name, mod .. ":stair_" .. name .. "_outer") minetest.register_alias_force("stairs:stair_inner_" .. name, mod .. ":stair_" .. name .. "_inner") minetest.register_alias_force("stairs:slab_" .. name, mod .. ":slab_" .. name) else stairs.register_stair_and_slab(name, node, groups, texture, S(description .. " Stair"), S(description .. " Slab"), sound, true) end end -- Register Stairs do_stair( "Blue Marble", "blue_marble", "ethereal:blue_marble", {cracky = 1}, {"ethereal_blue_marble.png"}, default.node_sound_stone_defaults()) do_stair( "Blue Marble Tile", "blue_marble_tile", "ethereal:blue_marble_tile", {cracky = 1}, {"ethereal_blue_marble_tile.png"}, default.node_sound_stone_defaults()) do_stair( "Crystal Block", "crystal_block", "ethereal:crystal_block", {cracky = 1, level = 2, puts_out_fire = 1, cools_lava = 1}, {"ethereal_crystal_block.png"}, default.node_sound_glass_defaults()) do_stair( "Ice Brick", "icebrick", "ethereal:icebrick", {cracky = 3, puts_out_fire = 1, cools_lava = 1, slippery = 3}, {"ethereal_brick_ice.png"}, default.node_sound_glass_defaults()) do_stair( "Snow Brick", "snowbrick", "ethereal:snowbrick", {crumbly = 3, puts_out_fire = 1, cools_lava = 1}, {"ethereal_brick_snow.png"}, default.node_sound_dirt_defaults({ footstep = {name = "default_snow_footstep", gain = 0.25}, dug = {name = "default_snow_footstep", gain = 0.75}, })) do_stair( "Dried Dirt", "dry_dirt", "ethereal:dry_dirt", {crumbly = 3}, {"ethereal_dry_dirt.png"}, default.node_sound_dirt_defaults()) do_stair( "Mushroom Trunk", "mushroom_trunk", "ethereal:mushroom_trunk", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, {"ethereal_mushroom_trunk.png"}, default.node_sound_wood_defaults()) do_stair( "Mushroom Top", "mushroom", "ethereal:mushroom", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, {"ethereal_mushroom_block.png"}, default.node_sound_wood_defaults()) do_stair( "Frost Wood", "frost_wood", "ethereal:frost_wood", {choppy = 2, oddly_breakable_by_hand = 1, put_out_fire = 1}, {"ethereal_frost_wood.png"}, default.node_sound_wood_defaults()) do_stair( "Healing Wood", "yellow_wood", "ethereal:yellow_wood", {choppy = 2, oddly_breakable_by_hand = 1, put_out_fire = 1}, {"ethereal_yellow_wood.png"}, default.node_sound_wood_defaults()) do_stair( "Palm Wood", "palm_wood", "ethereal:palm_wood", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"moretrees_palm_wood.png"}, default.node_sound_wood_defaults()) do_stair( "Birch Wood", "birch_wood", "ethereal:birch_wood", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"moretrees_birch_wood.png"}, default.node_sound_wood_defaults()) do_stair( "Banana Wood", "banana_wood", "ethereal:banana_wood", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"ethereal_banana_wood.png"}, default.node_sound_wood_defaults()) do_stair( "Willow Wood", "willow_wood", "ethereal:willow_wood", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"ethereal_willow_wood.png"}, default.node_sound_wood_defaults()) do_stair( "Redwood", "redwood_wood", "ethereal:redwood_wood", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"ethereal_redwood_wood.png"}, default.node_sound_wood_defaults()) do_stair( "Bamboo", "bamboo_wood", "ethereal:bamboo_block", {snappy = 3, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"ethereal_bamboo_floor.png"}, default.node_sound_wood_defaults()) do_stair( "Sakura Wood", "sakura_wood", "ethereal:sakura_wood", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"ethereal_sakura_wood.png"}, default.node_sound_wood_defaults()) do_stair( "Olive Wood", "olive_wood", "ethereal:olive_wood", {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, {"ethereal_olive_wood.png"}, default.node_sound_wood_defaults())